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== Animal infobox builder test == | == Animal infobox builder test == |
Revision as of 03:12, 27 April 2021
https://rimworldwiki.com/wiki/User:Harakoni/Sandbox?action=purge
https://www.mediawiki.org/wiki/Manual:Purge
Animal infobox builder test
Script error: The module returned a nil value. It is supposed to return an export table.
Questions for Dr Strangelove:
- How would I go about getting the AnimalAdult number from lifeStageAges
- How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it.
- How do I get litter size?
- tradeTags returns as table?
Questions for me:
- How do I convert diet into wiki legible - just use a switch?
- Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1?
{{infobox main|animal|
|name = Rhinoceros
|image = Rhinoceros.png
|description = Script error: The module returned a nil value. It is supposed to return an export table.
|type = Animals
|type2 = Wild
|bodysize = Script error: The module returned a nil value. It is supposed to return an export table.
|healthscale = Script error: The module returned a nil value. It is supposed to return an export table.
|movespeed = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1dmg = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1type = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1part = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1cool = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2dmg = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2type = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2part = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2cool = Script error: The module returned a nil value. It is supposed to return an export table.
|leathername = Script error: The module returned a nil value. It is supposed to return an export table.
|leatheryield = Script error: The module returned a nil value. It is supposed to return an export table.
|manhunter = Script error: The module returned a nil value. It is supposed to return an export table.
|manhuntertame = Script error: The module returned a nil value. It is supposed to return an export table.
|hungerrate = Script error: The module returned a nil value. It is supposed to return an export table.
|diet = Script error: The module returned a nil value. It is supposed to return an export table.
|trainable = Script error: The module returned a nil value. It is supposed to return an export table.
|wildness = Script error: The module returned a nil value. It is supposed to return an export table.
|gestation = Script error: The module returned a nil value. It is supposed to return an export table.
|offspring = Script error: The module returned a nil value. It is supposed to return an export table.
|maturityage = Script error: The module returned a nil value. It is supposed to return an export table.
|marketvalue = Script error: The module returned a nil value. It is supposed to return an export table.
|lifespan = Script error: The module returned a nil value. It is supposed to return an export table.
|massadult = Expression error: Unexpected < operator.
|min comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.
|max comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.
|tradeTags = Script error: The module returned a nil value. It is supposed to return an export table.
|page verified for version = 1.5.4063
}}
Loop
{{{2}}}
remove linkng
MBOX
Heading goes here
Information goes heere and the box expadns to fit it |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE>. |
Page existence
The image is a link, and it has an explanatory mouse over.
- [[example|{{#ifexist: example|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
- [[exampl|{{#ifexist: exampl|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
Weapon Table
}} This article is about the base weapon, for the persona weapon, see Persona zeushammerThis article is about the Persona weapon, for the base weapon, see Zeushammer AP = flat scalar Does this armor occupy the middle layer Middle, Outer 0 p SkinName | Average DPS | Damage type | Average AP | Value | |
---|---|---|---|---|---|
Axe | 6.71 | 20 | |||
Wood | 5 | 15 | 1.2 | ||
Beer | 4.5 | 13 | 12 | ||
Bionic arm | 6 | 18 | 1,030 | ||
Club | 6.27 | 19 | |||
Elephant tusk | 6.89 | 27 | 80 | ||
Gladius | 7.52 | 23 | |||
Ikwa | 6.71 | 20 | |||
Jade knife | 5.35 | 19 | 159 | ||
Knife | 6.5 | 18 | |||
Longsword | 8.6 | 33 | |||
Mace | 7.02 | 21 | |||
Monosword | 12.08 | 83 | 2,000 | ||
Persona monosword | 16.03 | 84 | 3,000 | ||
Plasmasword | 7.85 | 30 | 2,000 | ||
Persona plasmasword | 11.11 | 33 | 3,000 | ||
Eltex staff | 4.62 | 18 | 2,000 | ||
Spear | 7.35 | 38 | |||
Thrumbo horn | 800 | ||||
Warhammer | 6.89 | 27 | |||
Zeushammer | 9.95 | 42 | 2,000 | ||
Persona zeushammer | 13.4 | 42 | 3,000 | ||
Archotech arm | 7 | 21 | 2,800 | ||
Power claw | 11 | 33 | 385 | ||
Prosthetic arm | 4.1 | 12 | 260 | ||
Drill arm | 6.5 | 20 | 425 | ||
Elbow blade | 9 | 27 | 355 | ||
Field hand | 4.5 | 13 | 425 | ||
Hand talon | 10 | 15 | 355 | ||
Venom talon | 7.33 | 15 | 355 | ||
Venom fangs | 7.5 | 22 | 355 | ||
Knee spike | 8.46 | 38 | 355 |
Name | Sharp | Blunt | Heat | HP | Effects | Coverage | Value [A] |
---|---|---|---|---|---|---|---|
Gold Simple helmet | 36% | 18% | 18% | 48 | None | Head, Left Ear, Right Ear | 1460 |
- A Hat includes Bowler hats, Cowboy hat, Tribal headdresses, Tuques and War veils"
Example way to display outdated data page
Alpaca, Alphabeaver, Arctic fox, Arctic wolf, Barkskin, Berrymaker, Bison, Boomalope, Boomrat, Capybara, Caribou, Carrier, Cassowary, Cat, Chicken, Chinchilla, Clawer, Cobra, Cougar, Cow, Deer, Donkey, Dromedary, Duck, Elephant, Elk, Emu, Fennec fox, Gaumaker, Gazelle, Goat, Goose, Grizzly bear, Guinea pig, Hare, Horse, Human, Husky, Ibex, Iguana, Immature dryad, Labrador retriever, Lynx, Medicinemaker, Megascarab, Megasloth, Megaspider, Monkey, Muffalo, Ostrich... further results
This displays all pages in a category that aren't Verified for the current version using Template: Verified. Animals is used here for function testing but all that would be required would be for the pages to atuomatically have
[[Category: Data Pages]] {{Verified|<version number here>}}
When tehy're created and then we could have the
{{#ask: [[Category:Data Pages]] [[Verified For::!Version/{{Current Version}}]]}}
On the To-Do page to remind people to update the data pages as needed.
Asks
- Stuffable tag on items? Need some way to automate knowing which materials to apply and can't trust the Category:Armor, Category:Clothing system - war veil is armor but takes textiles. A stuffable tag saying "Metallic" "Leathery" "Fabric" "Woody" would allow you to check if the var contains the tag, and display the relevant information. Template: Armor material table and Template: Clothing material table could be merged and the right variants could be displayed on the Comparison table (e.g. devilstrand, thrumbofur, hyperweave, plainleather for clothing, plasteel and steel for metallic armor)
- This same method could be used for automatic weapon materials tables. Maybe merged quality/material table.
- Example of ask command that could do whats needed: Button-down shirt, Cape, Cataphract armor, Duster, Eltex robe, Eltex shirt, Eltex vest, Flak jacket, Flak vest, Formal shirt, Grenadier armor, Jacket, Kid parka, Kid romper, Kid shirt, Lab coat, Locust armor, Marine armor, Mechlord suit, Parka, Phoenix armor, Plate armor, Prestige cataphract armor, Prestige marine armor, Prestige recon armor, Prestige robe, Recon armor, Robe, T-shirt
Production Facility 1 | Type | Type2 | |
---|---|---|---|
Transport pod | Building | Misc | |
Couch | Building | Furniture | |
Bed | Building | Furniture | |
Animal sleeping box | Building | Furniture | |
Drape | Building | Furniture | |
Spike trap | Building | Security | |
Shard inhibitor | Building | Anomaly (Buildings) | |
Baby decoration | Building | Furniture | |
Gibbet cage | Building | Ideology (Buildings) | |
Geothermal generator | Building | Power | |
Spikecore plates | Floor | ||
Waterproof conduit | Building | Power | |
Subcore softscanner | Building | Biotech (Buildings) | |
Effigy | Building | Ideology (Buildings) | |
Plant pot | Building | Furniture | |
Double bedroll | Building | Furniture | |
Carpet | Floor | ||
Morbid slab (medium) | Building | Floor | |
Wood-fired generator | Building | Power | |
Fence gate | Building | Structure | |
Grand altar | Building | Ideology (Buildings) | |
Ship cryptosleep casket | Building | Ship | |
Bridge | Building | Structure | |
Bioferrite generator | Building | Power | |
Electric smithy | Building | Production | |
Flagstone | Floor | ||
Nutrient paste dispenser | Building | Production | |
Gene assembler | Building | Biotech (Buildings) | |
Mech recharger | Building | Biotech (Buildings) | |
Wind turbine | Building | Power | |
Wooden hand | Medical Items | Body Parts | |
Mechband antenna | Building | Biotech (Buildings) | |
Totemic slab (medium) | Building | Floor | |
Vent | Building | Temperature | |
Ornate door | Building | Structure | |
Gold tile | Floor | ||
Pollution pump | Building | Biotech (Buildings) | |
Biosculpter pod | Building | Ideology (Buildings) | |
Ship computer core | Building | Ship | |
Fueled stove | Building | Production | |
Bedroll | Building | Furniture | |
Small nature shrine | Building | Misc | |
Hemopump | Building | Biotech (Buildings) | |
Stool | Building | Furniture | |
Pod launcher | Building | Misc | |
Wall torch lamp | Building | Furniture | |
Morbid stone tile | Floor | ||
Ship reactor | Building | Ship | |
Animal bed | Building | Furniture | |
Proximity detector | Building | Anomaly (Buildings) | |
School desk | Building | Furniture | |
Loudspeaker | Building | Ideology (Buildings) | |
Totemic boards | Floor | ||
Barricade | Building | Security | |
Sacrificial flag | Building | Ideology (Buildings) | |
Ship engine | Building | Ship | |
Deep drill | Building | Production | |
Table (2x2) | Building | Furniture | |
Steel tile | Floor | ||
Rustic rug (broad) | Building | Floor | |
Tube television | Building | Recreation | |
Table (1x2) | Building | Furniture | |
Pen marker | Building | Misc | |
Small shelf | Building | Furniture | |
Large altar | Building | Ideology (Buildings) | |
Dining chair | Building | Furniture | |
Lightball | Building | Ideology (Buildings) | |
Wood floor | Floor | ||
Electric stove | Building | Production | |
Peg leg | Medical Items | Body Parts | |
Gene processor | Building | Biotech (Buildings) | |
Wall | Building | Structure | |
IED EMP trap | Building | Security | |
Stellic crown | Gear | Clothing | |
Large mech recharger | Building | Biotech (Buildings) | |
Hex tile | Floor | ||
Ship landing beacon | Building | Misc | |
Band node | Building | Biotech (Buildings) | |
Bonsai pot | Building | Furniture | |
Horseshoes pin | Building | Recreation | |
Battery | Building | Power | |
Sterile tile | Floor | ||
Shelf | Building | Furniture | |
Solar generator | Building | Power | |
Toxifier generator | Building | Power | |
Sleep accelerator | Building | Ideology (Buildings) | |
Stonecutter's table | Building | Production | |
Hi-tech research bench | Building | Production | |
Large nature shrine | Building | Misc | |
Hemogen amplifier | Building | Biotech (Buildings) | |
Hospital bed | Building | Furniture | |
Poker table | Building | Recreation | |
Power switch | Building | Power | |
Wall lamp | Building | Furniture | |
Spikecore stone tile | Floor | ||
Hydroponics basin | Building | Production | |
Tool cabinet | Building | Misc | |
Atmospheric heater | Building | Anomaly (Buildings) | |
Blackboard | Building | Furniture | |
Pew | Building | Ideology (Buildings) | |
Orbital trade beacon | Building | Misc | |
Sandbags | Building | Security | |
Subcore ripscanner | Building | Biotech (Buildings) | |
Pyre | Building | Ideology (Buildings) | |
Butcher table | Building | Production | |
Ground-penetrating scanner | Building | Misc | |
Table (2x4) | Building | Furniture | |
Rustic rug (medium) | Building | Floor | |
Flatscreen television | Building | Recreation | |
Table (3x3) | Building | Furniture | |
Animal flap | Building | Structure | |
Medium altar | Building | Ideology (Buildings) | |
IED trap | Building | Security | |
Grand stele | Building | Misc | |
Watermill generator | Building | Power | |
Lectern | Building | Ideology (Buildings) | |
Electric crematorium | Building | Production | |
Morbid carpet | Floor | ||
Wooden foot | Medical Items | Body Parts | |
Hidden conduit | Building | Power | |
Kneel sheet | Building | Ideology (Buildings) | |
Stone tile | Floor | ||
IED firefoam trap | Building | Security | |
Deathrest casket | Building | Biotech (Buildings) | |
Animalist slab (broad) | Building | Floor | |
Foam turret | Building | Security | |
Darklight brazier | Building | Furniture | |
Campfire | Building | Temperature | |
Autocannon turret | Building | Security | |
Electric inhibitor | Building | Anomaly (Buildings) | |
Torch lamp | Building | Furniture | |
Sun lamp | Building | Furniture | |
Sleep suppressor | Building | Anomaly (Buildings) | |
Wastepack atomizer | Building | Biotech (Buildings) | |
Neural supercharger | Building | Ideology (Buildings) | |
Sarcophagus | Building | Misc | |
Art bench | Building | Production | |
Glucosoid pump | Building | Biotech (Buildings) | |
Darktorch | Building | Furniture | |
Cooler | Building | Temperature | |
Spikecore floor-star (broad) | Building | Floor | |
Biofuel refinery | Building | Production | |
Flood light | Building | Furniture | |
Totemic stone tile | Floor | ||
Hopper | Building | Production | |
Multi-analyzer | Building | Misc | |
Crib | Building | Furniture | |
Drum | Building | Ideology (Buildings) | |
Paved tile | Floor | ||
Grand meditation throne | Building | Furniture | |
Fermenting barrel | Building | Production | |
End table | Building | Furniture | |
Hand tailor bench | Building | Production | |
Hoopstone ring | Building | Recreation | |
Straw matting | Floor | ||
Small altar | Building | Ideology (Buildings) | |
IED incendiary trap | Building | Security | |
Meditation throne | Building | Furniture | |
Fabrication bench | Building | Production | |
Reliquary | Building | Ideology (Buildings) | |
Serum lab | Building | Anomaly (Buildings) | |
Comms console | Building | Misc | |
Simple research bench | Building | Production | |
Hex carpet | Floor | ||
Bioferrite plate | Floor | ||
Subcore encoder | Building | Biotech (Buildings) | |
Kneel pillow | Building | Ideology (Buildings) | |
IED antigrain warhead trap | Building | Security | |
Fine stone tile | Floor | ||
Mech booster | Building | Biotech (Buildings) | |
Animalist slab (medium) | Building | Floor | |
Sensor cluster | Building | Ship | |
Rocketswarm launcher | Building | Security | |
Egg box | Building | Misc | |
Mechband dish | Building | Biotech (Buildings) | |
Fungus darktorch | Building | Furniture | |
Cryptosleep casket | Building | Misc | |
Mini-turret | Building | Security | |
Large stele | Building | Misc | |
Bioferrite harvester | Building | Anomaly (Buildings) | |
Electric smelter | Building | Production | |
Moisture pump | Building | Misc | |
Long-range mineral scanner | Building | Misc | |
Power conduit | Building | Power | |
Growth vat | Building | Biotech (Buildings) | |
Ideogram | Building | Ideology (Buildings) | |
Machining table | Building | Production | |
Deathrest accelerator | Building | Biotech (Buildings) | |
Slab bed | Building | Furniture | |
Heater | Building | Temperature | |
IED tox trap | Building | Security | |
Spikecore floor-star (medium) | Building | Floor | |
Chess table | Building | Recreation | |
Bookcase | Building | Furniture | |
Vitals monitor | Building | Misc | |
Uranium slug turret | Building | Security | |
Skullspike | Building | Ideology (Buildings) | |
Fueled smithy | Building | Production | |
Large mech gestator | Building | Biotech (Buildings) | |
Double bed | Building | Furniture | |
Electric tailor bench | Building | Production | |
Cannibal platter | Building | Ideology (Buildings) | |
Armchair | Building | Furniture | |
Brazier | Building | Furniture | |
Frenzy inducer | Building | Anomaly (Buildings) | |
Toy box | Building | Furniture | |
Styling station | Building | Ideology (Buildings) | |
Mindbend carpet | Floor | ||
Incense shrine | Building | Ideology (Buildings) | |
Standing lamp | Building | Furniture | |
Dresser | Building | Furniture | |
Fine carpet | Floor | ||
Morbid slab (broad) | Building | Floor | |
Chemfuel powered generator | Building | Power | |
Mech gestator | Building | Biotech (Buildings) | |
Fence | Building | Structure | |
Christmas tree | Building | Ideology (Buildings) | |
Autodoor | Building | Structure | |
Game-of-Ur board | Building | Recreation | |
Holding platform | Building | Anomaly (Buildings) | |
Bioferrite shaper | Building | Anomaly (Buildings) | |
Door | Building | Structure | |
Royal bed | Building | Furniture | |
Concrete | Floor | ||
Gene extractor | Building | Biotech (Buildings) | |
Burnbong | Building | Ideology (Buildings) | |
IED smoke trap | Building | Security | |
Psychofluid pump | Building | Biotech (Buildings) | |
Slab double bed | Building | Furniture | |
Brewery | Building | Production | |
Totemic slab (broad) | Building | Floor | |
Billiards table | Building | Recreation | |
Passive cooler | Building | Temperature | |
Small bookcase | Building | Furniture | |
Ship structural beam | Building | Ship | |
Silver tile | Floor | ||
Gene bank | Building | Biotech (Buildings) | |
Autobong | Building | Ideology (Buildings) | |
Mortar | Building | Security | |
Firefoam popper | Building | Misc | |
Drug lab | Building | Production | |
Column | Building | Structure | |
Terror sculpture | Art bench | Art | |
Grand sculpture | Art bench | Art | |
Large sculpture | Art bench | Art | |
Small sculpture | Art bench | Art | |
Void sculpture | Art bench | Art | |
Nerve spiker | Bioferrite shaper | Equipment | Weapons |
Biomutation lance | Bioferrite shaper | Gear | Utility |
Hellcat rifle | Bioferrite shaper | Equipment | Weapons |
Incinerator | Bioferrite shaper | Equipment | Weapons |
Ghoul barbs | Bioferrite shaper | Medical Items | Body Parts |
Deadlife shell | Bioferrite shaper | Crafted resources | Mortar shell |
Ritual mask | Bioferrite shaper | Gear | Clothing |
Deadlife pack | Bioferrite shaper | Gear | Utility |
Disruptor flare pack | Bioferrite shaper | Gear | Utility |
Ceremonial hood | Bioferrite shaper | Gear | Clothing |
Revenant vertebrae | Bioferrite shaper | Medical Items | Body Parts |
Shard shock lance | Bioferrite shaper | Gear | Utility |
Shard animal pulser | Bioferrite shaper | Artifact | |
Shard insanity lance | Bioferrite shaper | Gear | Utility |
Wort | Brewery | Crafted resources | |
Kibble | Butcher spot | Food | Meal |
Simple meal | Campfire | Food | Meal |
Pemmican | Campfire | Food | Meal |
Psychite tea | Campfire | Drug | Social drug |
Baby food | Campfire | Food | |
Knife | Crafting spot | Equipment | Weapons |
Ghoul plating | Crafting spot | Medical Items | Body Parts |
Veil | Crafting spot | Gear | Armor |
Recurve bow | Crafting spot | Equipment | Weapons |
Club | Crafting spot | Equipment | Weapons |
Kid tribalwear | Crafting spot | Gear | Clothing |
Greatbow | Crafting spot | Equipment | Weapons |
Short bow | Crafting spot | Equipment | Weapons |
War mask | Crafting spot | Gear | Armor |
Smokeleaf joint | Crafting spot | Drug | Social drug |
Tribalwear | Crafting spot | Gear | Clothing |
Tribal headdress | Crafting spot | Gear | Clothing |
Wake-up | Drug lab | Drug | Hard Drug |
Penoxycyline | Drug lab | Drug | Medical Drug |
Medicine | Drug lab | Medical Items | Medicine |
Go-juice | Drug lab | Drug | Hard Drug |
Flake | Drug lab | Drug | Hard Drug |
Yayo | Drug lab | Drug | Hard Drug |
Bionic stomach | Fabrication bench | Medical Items | Body Parts |
Circadian half-cycler | Fabrication bench | Medical Items | Body Parts |
Prestige recon helmet | Fabrication bench | Gear | Armor |
Coagulator | Fabrication bench | Medical Items | Body Parts |
Prestige marine armor | Fabrication bench | Gear | Armor |
Armorskin gland | Fabrication bench | Medical Items | Body Parts |
Bionic heart | Fabrication bench | Medical Items | Body Parts |
Circadian assistant | Fabrication bench | Medical Items | Body Parts |
Marine armor | Fabrication bench | Gear | Armor |
Prestige cataphract helmet | Fabrication bench | Gear | Armor |
Healing enhancer | Fabrication bench | Medical Items | Body Parts |
Locust armor | Fabrication bench | Gear | Armor |
Recon helmet | Fabrication bench | Gear | Armor |
Bionic arm | Fabrication bench | Medical Items | Body Parts |
Stoneskin gland | Fabrication bench | Medical Items | Body Parts |
... further results |
Health Scale | |
---|---|
Squirrel | 0.25 |
Rat | 0.29 |
Waste rat | 0.29 |
Chicken | 0.35 |
Duck | 0.35 |
Snowhare | 0.4 |
Guinea pig | 0.4 |
Megascarab | 0.4 |
Raccoon | 0.4 |
Goose | 0.4 |
Yorkshire terrier | 0.4 |
Hare | 0.4 |
Chinchilla | 0.4 |
Boomrat | 0.4 |
Cat | 0.42 |
Monkey | 0.45 |
Iguana | 0.5 |
Cobra | 0.5 |
Turkey | 0.6 |
Tortoise | 0.6 |
Boomalope | 0.65 |
Toxalope | 0.65 |
Capybara | 0.7 |
Arctic fox | 0.7 |
Fennec fox | 0.7 |
Pig | 0.7 |
Goat | 0.7 |
Red fox | 0.7 |
Gazelle | 0.7 |
Wild boar | 0.7 |
Sheep | 0.7 |
Alphabeaver | 0.7 |
Clawer | 0.7 |
Cassowary | 0.8 |
Lynx | 0.8 |
Carrier | 0.8 |
Woodmaker | 0.8 |
Medicinemaker | 0.8 |
Berrymaker | 0.8 |
Gaumaker | 0.8 |
Immature dryad | 0.8 |
Ibex | 0.85 |
Emu | 0.9 |
Deer | 0.9 |
Barkskin | 0.9 |
Timber wolf | 0.99 |
Arctic wolf | 0.99 |
Ostrich | 1 |
Labrador retriever | 1 |
Alpaca | 1 |
Human | 1 |
Husky | 1.05 |
Panther | 1.3 |
Cougar | 1.3 |
Warg | 1.4 |
Donkey | 1.45 |
Cow | 1.5 |
Yak | 1.5 |
Dromedary | 1.6 |
Spelopede | 1.7 |
Horse | 1.75 |
Muffalo | 1.75 |
Bison | 1.75 |
Elk | 1.9 |
Caribou | 2 |
Polar bear | 2.5 |
Megaspider | 2.5 |
Grizzly bear | 2.5 |
Rhinoceros | 3.5 |
Megasloth | 3.6 |
Elephant | 3.6 |
Thrumbo | 8 |
Agrihand, Apocriton, Auto charge turret, Auto inferno turret, Auto mortar, Centipede, Centipede blaster, Centipede burner, Centipede gunner, Centurion, Cleansweeper, Constructoid, Diabolus, Fabricor, Lancer, Legionary, Lifter, Megascarab, Megaspider, Militor, Mini-slugger turret, Paramedic, Pikeman, Scorcher, Scyther, Spelopede, Termite, Tesseron, Tunneler, War queen, War urchin
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Work To Make | |
---|---|
Advanced component | 10,000 |
... further results |
format = ul
Armor Table
Armor - | Insulation - | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Sharp | Blunt | Heat | Heat | Cold | Coverage | Occupies Skin | Occupies Middle | Occupies Shell | Occupies Head | Value | |
Cataphract armor | 120 | 50 | 60 | 12 | 36 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 3,120 |
Focus types lore
Dignified: This can be used by psycasters with Empire royal titles. They meditate on meditation thrones, and gain more focus for more grand and dignified thronerooms. This is part of a shift in emphasis for the Empire, somewhat away from the pampered noble image, and more towards the quasi-religious psychic order aspect that they’ve always had. You’ll note that this kind of meditation is a direct replacement for the old ’authority’ need that your titled pawns would have. Now, instead of sitting on the throne to boost their own ego, they do it to meditate and regain psyfocus. The throneroom is a social gathering place, but it is also a meditation temple expressing deep traditions of an honor-bound culture. Natural: This focus type is used by those with tribal childhood backstories - whether you started as a tribal faction, or simply recruited someone with a tribal backstory. Natural meditation foci all need to be in nature - they lose their power if there are artifical structures too close by. The concept here is that they want to go away from people and do a psychic practice by communing with the stillness and eternity of the natural world. The most important meditation focus for the natural focus is the anima tree. One of these unique trees spawns on every map with a biome where it’s at all feasible. The tree glows with bioluminescent micro-organisms and has a connection with the surrounding psychic field. Anima trees are powerful foci for building up psyfocus, but also serve another purpose - they can actually upgrade your psycasters. When meditated to, the anima tree slowly develops anima grass around its base. Once enough is grown, you can send someone to link with the tree through a tribal ritual and gain a new level of psylink. This gives a reason to have lots of people meditate to the tree sometimes - possibly even the whole tribe - to grow the grass faster. Anima trees are not vulnerable to toxic fallout and animal will respect them and not eat them (except the jerk alphabeavers). If it’s destroyed, a new one will spawn some time later. Besides anima trees, you can also build nature shrines or acquire ancient animus stones and place them in nature to meditate to them. These won’t give new psylink levels like the tree, but it can be useful if you’re on an ice sheet and there is no tree, or you feel you want a meditation focus in a specific spot (though they still lose power if too close to artificial buildings). Raiders won’t see or attack the hidden nature shrines and animus stone. Morbid: This focus type is used by those with certain traits like psychopath, cannibal, or blood list. They draw psyfocus by meditating on death. To that end, graves and sarcophagi are a meditation focus for them. This kind of meditation is more powerful with a corpse inside the grave, and even more powerful if the corpse is related to the meditator. Minimal: This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but only ascetics can use it, and they can’t use some other types. Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods. The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.
Marine armor test
VS SHARP ONLY, too wordy to put in as is.
Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection dependent on the quality and materials of the items compared.
- All items of Awful Quality: Marine armor is comparable or superior to a devilstrand duster and flak vest for all weapons, and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Poor Quality: Marine armor is comparable to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Normal Quality: Marine armor is superior to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Good Quality: Marine armor is superior to a devilstrand duster and flak vest and comparable to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Excellent Quality: Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Masterwork or Legendary Quality: Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.