Small sculpture

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Small sculpture

Small sculpture

A torso-sized piece of material sculpted into an artistic form.

Base Stats

3 kg
Style Dominance


1 ˣ 1
Cover Effectiveness


Crafted At
Art bench
Work To Make
18,000 ticks (5 mins)
Stuff tags
Metallic, Woody, Stony
Resources to make
Stuff 50

Sculptures are buildings of art that have a high beauty stat. There are three types of sculptures:


Unfinished sculpture

All 3 sculptures are created from an art bench using Stuff Wood, Stony, or Metallic ingredients. Counter-intuitively, stone sculptures are not made from stone chunks, but from stone blocks.

Small sculptures require 50 materials and 18,000 ticks (5 mins) of work, large sculptures require 100 materials and 30,000 ticks (8.33 mins) of work, and grand sculptures require 400 materials and 105,000 ticks (29.17 mins) of work. Note that "small volume" materials (silver and gold) require 10x more items to create.

The sculpter's Art skill is the primary factor in determining the sculpture's quality. A sculptor cannot work on another sculptor's piece.


Sculptures have a high beauty rating, which depends on the sculpture size, material, and quality. For the same material and quality, a small sculpture has half the beauty of a large sculpture, which has 4x less beauty than a grand sculpture. Small and large sculptures take 1 tile, and grand sculptures take a 2x2 grid of tiles. Also, sculptures have a 1.1x trade multiplier when compared to other items of the same market value.

The following table compares the three sizes of sculpture:

Sculptures Size Materials Beauty (Normal) Max HP Work to make Value (Normal) Beauty/work Value/Work Value/Material
Small 1x1 50 50 90 300 159.8 0.1667 0.5327 3.196
Large 1x1 100 100 150 500 298 0.2 0.596 2.98
Grand 2x2 400 400 300 1750 1138 0.2286 0.6503 2.845

All sculptures will have a name and story, like items of excellent or higher qualities. See #Story Generation below for more details.


Pawns with the Artistic meditation focus can use sculptures in a 10-tile radius to increase psyfocus. This includes all pawns who are not Tribal or Ascetic.

The highest quality sculpture is the primary source of psyfocus:

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Base Strength +12% +16% +20% +22% +24% +26% +28%

The other, surrounding sculptures give a much smaller boost:

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Strength Offset +0% +0% +1% +1% +1% +2% +2%

The maximum meditation focus strength is thus 44% for a legendary sculpture surrounded by 8 additional sculptures of masterwork or legendary quality.


Sculptures can quickly increase the Impressiveness of a room through Wealth and Beauty, in addition to increasing the actual beauty need. Certain rooms give increasing mood buffs for being more impressive:

  • Dining room
  • Rec room
  • Bedroom (Barracks, Prison Rooms)
  • Hospital
  • Throne room Content added by the Royalty DLC & Ritual room Content added by the Ideology DLC

Other than these rooms, place art where pawns will stay for a long time, such as a research station. For extra points, you can combine these rooms to make the most out of the sculptures. If Dining, Recreation, and Work all happen in the same room, then the same sculpture can apply to all 3 rooms, in addition to the general increase to Wealth.

Note that sculptures increase a room's beauty rating from anywhere inside, but will only increase the beauty need when in a 10-tile radius from a pawn.

Which sculpture to create

For each point of beauty, small sculptures require the most work and take up the most space. However, as they also have the highest work / material, and as Market Value takes work into account, they are the most profitable to sell (per material). Small sculptures also have another advantage - quality is a multiplier to price, but has a flat cap for increasing it. Small sculptures, especially of gold or jade, are less impacted by the cap than the larger sculptures. Plus, traders ​likely won't have enough silver to afford a masterwork grand sculpture.

Conversely, large and grand sculptures are better to actually place around your base. Both are equally as space efficient (before rounding), but 4 large sculptures are more flexible to place than 1 grand sculpture. Making grand sculptures also exhibits a greater risk - if it turns out awful, you've had wasted 4 sculpture's worth of time. Conversely, grand sculptures are the best when you have inspired creativity, assuming you can actually complete it. It may be wise to work on a grand sculpture, suspend it before it's completed, and finish it once the inspiration hits.

Material Table

Material Cost Work Beauty Max HP Flammability
Silver 10 1 2 +6 0.7 0.4
Gold 100 0.9 4 +20 0.6 0.4
Steel 1.9 1 1 1 0.4
Plasteel 9 2.2 1 2.8 0
Wood 1.2 0.7 1 0.65 1
Uranium 6 1.9 0.5 2.5 0
Jade 5 1.4 2.5 +10 0.5 0
Sandstone .9 1.1 1.1 1.4 0
Granite .9 1.3 1 1.7 0
Limestone .9 1.3 1 1.55 0
Slate .9 1.3 1.1 1.3 0
Marble .9 1.15 1.35 +1 1.2 0

These numbers are relative to 1 unit material, or 10 units of gold or silver.

Quality Table

Quality Base Beauty
Base Value
Awful -10% 50%
Poor 50% 75%
Normal 100% 100%
Good 200% 125% (max +500)
Excellent 300% 150% (max +1000)
Masterwork 500% 250% (max +2000)
Legendary 800% 500% (max +3000)

Story Generation

Each sculpture has its own semi-randomly generated story based on past events in the colony and pre-written story segments. These stories tend to contain any of the following:

  • A past event occurring in or to the colony (see below)
  • A seemingly random event with no relation to the colony (e.g. "hundreds of doctors and engineers eating mushrooms")
  • A border to the art (e.g. "a triangular border")
  • A texture (e.g. "insert texture example")
  • A design style (e.g. "conveys a feeling of rage and happiness")
  • A location (e.g. "in a town")

The events sometimes depicted in the story can be about any of the following that occurred in the colony's history:

  • killings
  • drunkenness
  • vomiting
  • landing in drop pods
  • artwork created
  • struck ore
  • person captured
  • person recruited
  • animal trained
  • animal hunted
  • surgery done
  • someone was on fire
  • someone went psychotic
  • someone gave up

Alternatively, they can contain something random, without relating to any events in the colony at all (e.g. "this sculpture bears a portrayal of a cube"). Because of this grammar generator, artwork can have some humorous descriptions.

Version history

  • 0.9.722 - Sculptures now have sizes - small, large, and grand. Now have generated descriptions of what they depict. Will depict events that happened earlier in a colony’s life, include: killings, drunkenness, vomiting, landing in drop pods, artwork created, struck ore, person captured, person recruited, animal hunted, surgery done, someone was on fire, someone went psychotic, someone gave up
  • 1.1.2654 - Increase psyfocus gain of sculptures by 2, up to a max of 28 at legendary quality.

Material table

  • Material Stuff cost Beauty Work to Build HP Flamma­bility Market Value
    Wooden Small sculpture 50 Wood 50 012,600 ticks (3.5 mins) 59 100% 00,105,00 Silver
    Granite Small sculpture 50 Granite blocks 50 108,140 ticks (30.04 mins) 153 0% 00,129,00 Silver
    Limestone Small sculpture 50 Limestone blocks 50 108,140 ticks (30.04 mins) 140 0% 00,129,00 Silver
    Marble Small sculpture 50 Marble blocks 68 099,140 ticks (27.54 mins) 108 0% 00,120,00 Silver
    Sandstone Small sculpture 50 Sandstone blocks 55 090,140 ticks (25.04 mins) 126 0% 00,116,00 Silver
    Slate Small sculpture 50 Slate blocks 55 108,140 ticks (30.04 mins) 117 0% 00,129,00 Silver
    Jade Small sculpture 50 Jade 135 090,000 ticks (25 mins) 45 0% 00,340,00 Silver
    Golden Small sculpture 500 Gold 220 016,200 ticks (4.5 mins) 54 40% 05,060,00 Silver
    Plasteel Small sculpture 50 Plasteel 50 039,600 ticks (11 mins) 252 0% 00,595,00 Silver
    Silver Small sculpture 500 Silver 106 018,000 ticks (5 mins) 63 40% 00,565,00 Silver
    Steel Small sculpture 50 Steel 50 018,000 ticks (5 mins) 90 40% 00,160,00 Silver
    Uranium Small sculpture 50 Uranium 25 034,200 ticks (9.5 mins) 225 0% 00,425,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.


    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style.

    Version history

    • 0.9.722 - Sculptures now have sizes - small, large, and grand.
    • Beta 19 - Mass 50kg -> 25kg
    • 1.1.2654 - Increase psyfocus gain of sculptures by 2, up to a max of 28 at legendary quality.