|This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled.|
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A cozy bed with safe latticed sides, perfect for a sleepy baby. A high quality crib will make a baby happy. Multiple cribs can be placed in a bedroom without turning it into a barracks.
- 1 × 1
- Terrain Affordance
- Work To Make
- 400 ticks (6.67 secs)
- Woody, Stony, Metallic
Babies spend most of their time in a crib. Nursing mothers or pawns with the Childcare labor enabled will remove them to engage in breastfeeding or play, replacing them when done. Babies receive a mood bonus from being inside a high-quality crib. Cribs do not turn a bedroom into a barracks.
|Good crib||This crib is comfy.||+2|
|Excellent crib||This crib is very comfy.||+4|
|Masterwork crib||This crib is amazing. So comfortable.||+6|
|Legendary crib||This crib is wonderful. So very comfortable. Perfect for naps.||+8|
When a child outgrows their crib, it will automatically be unassigned, causing them to seek a more suitably sized bed when they next rest.
Cribs are cheaper than a bed, easily afforded for the vast majority of colonies, and 1 tile smaller. As babies have few moodlets available to them, a high-quality crib can have a great impact on their mood, and thus a whole colony's mood. As they are smaller and don't create barracks, cribs can be placed where it is most convenient.
Note that babies can also sleep in beds. If a crib is not at least of good quality, then using a regular bed would have no difference on the baby. Cribs are still cheaper to create while retaining their other advantages, but if you have a spare bed, it can be used in a pinch. It is also better to use a hospital bed if your baby gets a disease.
|Crib||Beauty||Work to Build||HP||Flammability||Market|
|Gold||24||ticks (6 secs)360||42||40%||2,500|
|Granite blocks||1||ticks (42.33 secs)2,540||119||0%||32|
|Limestone blocks||1||ticks (42.33 secs)2,540||109||0%||32|
|Marble blocks||2||ticks (39 secs)2,340||84||0%||31|
|Plasteel||1||ticks (14.67 secs)880||196||0%||230|
|Sandstone blocks||1||ticks (35.67 secs)2,140||98||0%||30|
|Silver||8||ticks (6.67 secs)400||49||40%||250|
|Slate blocks||1||ticks (42.33 secs)2,540||91||0%||32|
|Steel||1||ticks (6.67 secs)400||70||40%||49|
|Jade||12||ticks (33.33 secs)2,000||35||0%||132|
|Uranium||0||ticks (12.67 secs)760||175||0%||153|
|Wood||1||ticks (4.67 secs)280||46||100%||31|
- Biotech DLC Release - Added.
- 1.4.3555 - Cribs no longer require any research, so tribal colonies can use them in the early game. Previously they required Complex furniture.
- 1.4.3641 - Unassign beds from pawns that have grown too large to fit in them.