From RimWorld Wiki
Jump to navigation Jump to search



A cozy bed with safe latticed sides, perfect for a sleepy baby. A high quality crib will make a baby happy. Multiple cribs can be placed in a bedroom without turning it into a barracks.

Base Stats

15 kg


1 × 1
Terrain Affordance


Work To Make
400 ticks (6.67 secs)
Stuff Tags
Woody, Stony, Metallic
Resources to make
Stuff 25
Deconstruct yield
Stuff 12 - 13
Destroy yield
Stuff 6 - 7

The crib is a furniture item added by the Biotech DLC


Cribs can be constructed with Stuff 25 Stuff (Woody/Stony/Metallic) and 400 ticks (6.67 secs) of work.


Babies spend most of their time in a crib. Nursing mothers or pawns with the Childcare labor enabled will remove them to engage in breastfeeding or play, replacing them when done. Babies receive a mood bonus from being inside a high-quality crib. Cribs do not turn a bedroom into a barracks.

Thought Description Mood effect
Good crib This crib is comfy. +2
Excellent crib This crib is very comfy. +4
Masterwork crib This crib is amazing. So comfortable. +6
Legendary crib This crib is wonderful. So very comfortable. Perfect for naps. +8

When a child outgrows their crib, it will automatically be unassigned, causing them to seek a more suitably sized bed when they next rest.


Cribs are cheaper than a bed, easily afforded for the vast majority of colonies, and 1 tile smaller. As babies have few moodlets available to them, a high-quality crib can have a great impact on their mood, and thus a whole colony's mood. As they are smaller and don't create barracks, cribs can be placed where it is most convenient.

Note that babies can also sleep in beds. If a crib is not at least of good quality, then using a regular bed would have no difference on the baby. [Verify] Cribs are still cheaper to create while retaining their other advantages, but if you have a spare bed, it can be used in a pinch. It is also better to use a hospital bed if your baby gets a disease.

Stats table

  • Crib Crib Beauty Work to Build HP Flamma­bility Market
    Gold Gold 24 000,360 ticks (6 secs) 42 40% 2,500 Silver
    Granite blocks Granite blocks 1 002,540 ticks (42.33 secs) 119 0% 32 Silver
    Limestone blocks Limestone blocks 1 002,540 ticks (42.33 secs) 109 0% 32 Silver
    Marble blocks Marble blocks 2 002,340 ticks (39 secs) 84 0% 31 Silver
    Plasteel Plasteel 1 000,880 ticks (14.67 secs) 196 0% 230 Silver
    Sandstone blocks Sandstone blocks 1 002,140 ticks (35.67 secs) 98 0% 30 Silver
    Silver Silver 8 000,400 ticks (6.67 secs) 49 40% 250 Silver
    Slate blocks Slate blocks 1 002,540 ticks (42.33 secs) 91 0% 32 Silver
    Steel Steel 1 000,400 ticks (6.67 secs) 70 40% 49 Silver
    Jade Jade 12 002,000 ticks (33.33 secs) 35 0% 132 Silver
    Uranium Uranium 0 000,760 ticks (12.67 secs) 175 0% 153 Silver
    Wood Wood 1 000,280 ticks (4.67 secs) 46 100% 31 Silver
  • Version history[edit]

    • Biotech DLC Release - Added.
    • 1.4.3555 - Cribs no longer require any research, so tribal colonies can use them in the early game. Previously they required Complex furniture.
    • 1.4.3641 - Unassign beds from pawns that have grown too large to fit in them.