Sculptures are pieces of art made at a sculptor's table that add (or not) beauty to any room they're in once they are installed. A finished piece of art gets a quality that affects the beauty and market value.
The artist's skill is a driving factor in the quality of the sculpture. Sculptures can be reinstalled or uninstalled. Sculptures may be deconstructed to salvage 75% of its materials. If a sculpture job is interrupted for any reason the sculptor will drop the piece on the table, and it will be in an unfinished state until the same author finishes it. A sculptor cannot work on another sculptor's piece. The inspect pane indicates the name of the piece's sculptor and how much work is remaining. The stockpile filter includes an entry for unfinished sculptures (under >Items >Unfinished) which allows the player to control where they are stored if keeping them by the table becomes an inconvenience. The piece will be named under a title and although same titles can be used, the storylines will differ ex. File:Blue Forest.png vs File: Blue Forest alt 1.png.
Below is a table detailing statistics on grand sculptures in 1.1. The "Cost" field is the market value of the materials used.
|Material||Cost||Work||Beauty (Normal)||Value (Normal)||Max HP||Flammability||Value/Work|