Table (3x3)

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Table (3x3)

Table (3x3)

People eat off tables when chairs are placed facing them...

Base Stats

Type
BuildingFurniture
Mass
22 kg
Beauty
2
Style Dominance
20
HP
175
Flammability
100%
Path Cost
42

Building

Size
3 ˣ 3
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Work To Make
3,300 ticks (55 secs)
Stuff tags
Metallic, Woody, Stony
Resources to make
Stuff 100
Deconstruct yield
Stuff 50
Destroy yield
Stuff 25

The Table (3x3) is one of four tables. Tables are one of the two types of furniture necessary for creating a Dining room.

Acquisition

It is built with Stuff 100 Stuff (Metallic/Woody/Stony) in 3,300 ticks (55 secs). It can also be bought from traders and found in ruins.

Summary

When placed adjacent to a stool, dining chair, or armchair, colonists will eat their meals at the table. This avoids giving them the "Ate without table" bad thought, and gives them good thoughts if your dining room has high impressiveness.

Colonists more than 50 tiles away from a table at the moment they decide to eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, or have scattered tables, especially next to a killbox, mining site, or anima treeContent added by the Royalty DLC (unless you want to cut down the tree, suffer a -6 mood penalty for a while until it respawns in a more favorable position).

Tables are set by default as gathering spots. Colonists will gather here to socialize for recreation, especially when idle. This should be toggled off on all tables except for the one in the rec room. Not toggling can cause people to recreate and have parties in the middle of an ugly, dirty mining site, making everybody unhappy.

Gather spot.png

Analysis

Larger tables are well-suited for use in your primary dining room, while smaller tables are perfect for prison cells to help keep your prisoners happy. All tables function more or less identically, however, and it is perfectly reasonable to choose a table size for purely aesthetic reasons.

If you don't want to build multiple tables, you can stagger the recreation schedule of colonists to make sure they don't take all of the space on a table.

Material table

  • Material Stuff cost Beauty Work to Build HP Flamma­bility Market Value
    Wooden Table (3x3) 100 Wood 2 002,310 ticks (38.5 secs) 114 100% 00,128,00 Silver
    Granite Table (3x3) 100 Granite blocks 2 019,940 ticks (5.54 mins) 298 0% 00,162,00 Silver
    Limestone Table (3x3) 100 Limestone blocks 2 019,940 ticks (5.54 mins) 271 0% 00,162,00 Silver
    Marble Table (3x3) 100 Marble blocks 4 018,290 ticks (5.08 mins) 210 0% 00,156,00 Silver
    Sandstone Table (3x3) 100 Sandstone blocks 2 016,640 ticks (4.62 mins) 245 0% 00,150,00 Silver
    Slate Table (3x3) 100 Slate blocks 2 019,940 ticks (5.54 mins) 228 0% 00,162,00 Silver
    Jade Table (3x3) 100 Jade 15 016,500 ticks (4.58 mins) 88 0% 00,560,00 Silver
    Golden Table (3x3) 1000 Gold 28 002,970 ticks (49.5 secs) 105 40% 10,010,00 Silver
    Plasteel Table (3x3) 100 Plasteel 2 007,260 ticks (2.02 mins) 490 0% 00,925,00 Silver
    Silver Table (3x3) 1000 Silver 10 003,300 ticks (55 secs) 123 40% 01,010,00 Silver
    Steel Table (3x3) 100 Steel 2 003,300 ticks (55 secs) 175 40% 00,200,00 Silver
    Uranium Table (3x3) 100 Uranium 1 006,270 ticks (1.74 mins) 438 0% 00,625,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.

    Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history

    Prior to Beta 18, tables only came in two forms: short table (2x2) and long table (2x4). These were renamed to reflect their actual sizes, and two additional sizes (1x2 and 3x3) were added.

    See also