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A luxurious gold-inlaid bed fit for the highborn. Very comfy and beautiful, it is a work of art in itself. Fits two.
- 60 kg
- 2 ˣ 2
- Immunity Gain Speed Factor
- Rest Effectiveness
- Cover Effectiveness
- Skill Required
- Construction 8
- Work To Make
- 50,000 ticks (
- Metallic, Woody, Stony
Royal Beds are highly resource-intensive to build, but they really liven up the beauty in a room, and also provide a slight bonus to the rate at which colonists recover during sleep, as well as lots of comfort for a good mood boost. So, it is generally wise to upgrade to them as time and resources permit.
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Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.
|Non-Stone and Jade||90%||97%||105%||113%||120%||131%||168%|
|Stone except Jade||81%||87%||95%||102%||108%||118%||151%|
Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
|+ End Table & Dresser||0.76||0.88||1||1.12||1.24||1.45||1.7|
Surgery Success Chance Factor
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
|Surgery Success Chance Factor||90||95||100||105||110||115||130|
|Material||Stuff cost||Beauty||Work||Mass||HP||Flammability||Market Value|
|Wooden Royal bed||100||75||35,000 ticks (||60||130||100%||745|
|Granite Royal bed||100||75||300,000 ticks (||60||340||0%||825|
|Limestone Royal bed||100||75||300,000 ticks (||60||310||0%||925|
|Marble Royal bed||100||102||275,000 ticks (||60||240||0%||795|
|Sandstone Royal bed||100||83||250,000 ticks (||60||280||0%||790|
|Slate Royal bed||100||83||300,000 ticks (||60||260||0%||825|
|Jade Royal bed||100||198||250,000 ticks (||60||100||0%||1250|
|Golden Royal bed||1000||320||45,000 ticks (||60||120||40%||10660|
|Plasteel Royal bed||100||75||110,000 ticks (||60||560||0%||1795|
|Silver Royal bed||1000||156||50,000 ticks (||60||140||40%||1680|
|Steel Royal bed||100||75||50,000 ticks (||60||200||40%||870|
|Uranium Royal bed||100||38||95,000 ticks (||60||500||0%||1440|
Was originally a mod made by Ludeon as an example, but was later integrated into the base game.
- 0.13.1135 - Is now gold-trimmed and fancy to differentiate it from the new double bed. Colonists in relationships can now share beds.