|This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled.|
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A specially-treated wooden torch that produces a red light over a large area. Sanguophages gather around torches like these during their ceremonial meetings. The sanguine glow is particularly pleasing to individuals with the bloodfeeder gene. It can be automatically refueled with wood, and produces a small amount of heat
- 1 ˣ 1
- pass through only
- Cover Effectiveness
- Terrain Affordance
- Light Radius
- Heat Per Second
- Stops Heating At
- 23 °C (73.4 °F)
Blood torches come from a quest in which you allow 2 or more Sanguophages hold a meeting at your colony. After which the torch is left behind. It can be uninstalled and moved if initial location is poor.
A blood torch outputs light in a 10 tile radius, with the nearest 7.884 tiles being above 50% light level and considered lit. It heats the room to a maximum temperature of 23 °C (73.4 °F) at a rate of 3.5 heat per second.
The blood torch consumes 1.5 wood per day as long as it is lit. If lit while unroofed under the rain, it consumes an additional 0.0006 wood per 1 tick (0.02 secs), or a total of 38 wood per day. It can hold up to 20 wood at a time, for a maximum run time of 13.33 days, or 12.8 hours if in constant rain. It is constructed with a full fuel capacity. Fuel is delivered to the torch by a haulers as long as refueling is enabled.
It cannot be "turned off" or paused, only deconstructed, in which case no wood is recovered, regardless of any "fuel" remaining.
- Biotech DLC Release - Added.