Plant pot

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Plant pot

Plant pot

Plant decorative flowers here to improve the mood of people nearby.

Base Stats

Type
BuildingFurniture
Mass
2 kg
HP
75
Flammability
100%

Building

Size
1 ˣ 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
20%
Terrain Affordance
Light

Creation

Work To Make
250 ticks (4.17 secs)
Stuff tags
Metallic, Woody, Stony
Resources to make
Stuff 20
Deconstruct yield
Stuff 10
Destroy yield
Stuff 5

A plant pot allows a colonist to grow decorative plants indoors or outdoors, in order to improve beauty. The plants must be resown regularly by growers and the pot cannot be used to grow crops.

Acquisition

Constructing a plant pot requires Stuff 20 Stuff (Metallic/Woody/Stony), and 250 ticks (4.17 secs) of work.

Summary

Once constructed, the plant pot can be sown with the following decorative plants by colonist assigned to Growing: Daylily, Rose

The plant inside has a limited lifespan and needs to be replanted regularly by a grower in order to provide the desired beauty, and can be eaten by animals. However, growers will periodically check the plant's health, and replant in the pot if necessary.

The pot has a fertility of 100%.

  • Plant Grow Days Real Grow Days Beauty Sow Work Lifespan
    Rose 1.5 2.77 14 750 5
    Daylily 1.5 2.77 18 540 3
  • Analysis

    Plant pots are a cheap and fast way to provide decoration, but take up valuable time for your growers. However, non-uranium sculptures of at least normal quality provide more beauty without any maintenance. Therefore, pots are useful, in small quantities, before you have access to a high skill artist. Try to place pots in a central location so your growers don't have to spend so much time working.

    Plant pots are not required to grow flowers; dirt is even cheaper than a pot. The flowers provide a large boost to impressiveness, more than the floor penalizes. Using an entire floor of dirt is cheap and prevents filth over time, but requires more flowers to be grown. Note that cleanliness is directly reduced by dirt, which impacts medical success. However, dirt only has -1 cleanliness, which will not increase the chance of food poisoning. Alternatively, you can keep most of the room floored; if colonists don't walk over the dirt, then there is only a small penalty.

    Although daylilies are more beautiful and take less time to sow, unless the plant pot is close to the normal workplace of your growers, roses should be planted because they only need to be tended to every 5 days.

    Resource Compression

    A niche use for the plant pot is resource compression for caravaning or using transport pods. A constructed plant pot has a base mass of 2kg but can be deconstructed into 10 units of its component material, or 100 for small volume materials. As these 10 units often weigh more than the 2kg of the pot, more material can be carried for the same mass by keeping it in pot form and deconstructing it at the end of travel. For example, 10 effective* units of steel weighing 5 kg can be compressed into 2 kg of plant pot, allowing you to carry 2.5 times the steel you normally would.

    (* Resource compression has a drawback in that you will lose 50% of the invested resources - 10 out of the 20 units of material used to construct the plant pot will be lost. However, when the alternative is abandoning the material anyway due to weight restrictions, there is no reason not to do so if time permits.)

    Material table

  • Material Stuff cost Beauty Work to Build HP Flamma­bility Market Value
    Wooden Plant pot 20 Wood 0 000,175 ticks (2.92 secs) 49 100% 00,025,00 Silver
    Granite Plant pot 20 Granite blocks 0 001,640 ticks (27.33 secs) 128 0% 00,024,00 Silver
    Limestone Plant pot 20 Limestone blocks 0 001,640 ticks (27.33 secs) 116 0% 00,024,00 Silver
    Marble Plant pot 20 Marble blocks 1 001,515 ticks (25.25 secs) 90 0% 00,024,00 Silver
    Sandstone Plant pot 20 Sandstone blocks 0 001,390 ticks (23.17 secs) 105 0% 00,023,00 Silver
    Slate Plant pot 20 Slate blocks 0 001,640 ticks (27.33 secs) 98 0% 00,024,00 Silver
    Jade Plant pot 20 Jade 10 001,250 ticks (20.83 secs) 38 0% 00,105,00 Silver
    Golden Plant pot 200 Gold 20 000,225 ticks (3.75 secs) 45 40% 02,000,00 Silver
    Plasteel Plant pot 20 Plasteel 0 000,550 ticks (9.17 secs) 210 0% 00,182,00 Silver
    Silver Plant pot 200 Silver 6 000,250 ticks (4.17 secs) 53 40% 00,200,00 Silver
    Steel Plant pot 20 Steel 0 000,250 ticks (4.17 secs) 75 40% 00,039,00 Silver
    Uranium Plant pot 20 Uranium 0 000,475 ticks (7.92 secs) 188 0% 00,122,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.

    Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.