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The plant inside has a limited lifespan and needs to be replanted regularly by a grower in order to provide the desired beauty, and can be eaten by animals. However, growers will periodically check the plant's health, and replant in the pot if necessary.
The pot has a fertility of 100%.
|Plant||Grow Days||Real Grow Days||Beauty||Sow Work||Lifespan|
Plant pots are a cheap and fast way to provide decoration, but are generally inferior to sculptures for two reasons. First, as growers have to occasionally sow the pots they are labor intensive for valuable skilled pawn-time - especially in large colonies. Second, all non-Uranium sculptures of Normal quality or better provide better beauty per material than Daylily plant pots, while also taking up less space. They can retain a niche in the early game however, when you won't need as many plant pots and either cannot afford to make sculptures or do not yet have a pawn with a high enough skill in Artistic to avoid wasting materials on Poor or Awful quality sculptures. However once better quality sculptures can be acquired, and/or the colony expands, plant pots should be replaced to reduce the workload on growers and improve the beauty of rooms.
Although daylilies are more beautiful and take less time to sow, unless the plant pot is close to the normal workplace of your growers, roses should be planted because they only need to be tended to every 5 days.
A niche use for the plant pot is resource compression for caravaning or using transport pods. A constructed plant pot has a base mass of 2kg but can be deconstructed into 15 units of its component material, or 150 for small volume materials. As these 15 units often weigh more than the 2kg of the pot, more material can be carried for the same mass by keeping it in pot form and deconstructing it at the end of travel. For example 15 units of steel weighing 7.5 kg can be compressed into 2 kg of plant pot, allowing you to carry 3.75 times the steel you normally would.
Resource compression has a drawback in that you will lose 25% of the invested resources - 5 out of the 20 units of material used to construct the plant pot will be lost. However, when the alternative is abandoning almost 75% of the material anyway due to weight restrictions, there is no reason not to do so if time permits.
|Material||Stuff cost||Beauty||Work||Mass||HP||Flammability||Market Value|
|Wooden Plant pot||20||0||175 ticks (||2||49||100%||25|
|Granite Plant pot||20||0||1,500 ticks (||2||128||0%||23|
|Limestone Plant pot||20||0||1,500 ticks (||2||116||0%||23|
|Marble Plant pot||20||1||1,375 ticks (||2||90||0%||23|
|Sandstone Plant pot||20||0||1,250 ticks (||2||105||0%||23|
|Slate Plant pot||20||0||1,500 ticks (||2||98||0%||23|
|Jade Plant pot||20||10||1,250 ticks (||2||38||0%||105|
|Golden Plant pot||200||20||225 ticks (||2||45||40%||2000|
|Plasteel Plant pot||20||0||550 ticks (||2||210||0%||182|
|Silver Plant pot||200||6||250 ticks (||2||53||40%||200|
|Steel Plant pot||20||0||250 ticks (||2||75||40%||39|
|Uranium Plant pot||20||0||475 ticks (||2||188||0%||122|