Fence

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Fence

Fence

A fence made of posts joined by crossbars used for building pens for certain kinds of animals. Some kinds of animals can get past fences. Predators will not hunt creatures on the other side of a fence, but may still wander inside.

Base Stats

Type
BuildingStructure
HP
40
Flammability
100%
Path Cost
80

Building

Size
1 ˣ 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
25%
Blocks Wind
False
Terrain Affordance
Depends on materials

Creation

Work To Make
70 ticks (1.17 secs)
Stuff tags
Metallic, Woody, Stony
Resources to make
Stuff 1
Deconstruct yield
Stuff 0 - 1
Destroy yield
nothing

Fences are structures that are passable by all pawns except farm animals, and can be used in combination with walls, doors, barricades, and fence gates to enclose a pen.

Humans may slow down when passing fences.

Acquisition

Constructing a fence requires Stuff 1 Stuff (Metallic/Woody/Stony) and 70 ticks (1.17 secs) of work.

Summary

Fences can be used to enclose a pen, which is marked by a pen marker. Pen animals, wild or tame, will not be able to cross over the fence even when manhunter or being lead by a colonist. Other animal-impassible objects, like fence gates, walls, and doors will also enclose a pen. Note however that, like walls, trapped wild animals will still attempt to break them down if starving. All other pawns can cross over the fence at will, but will be slowed down.

Predators will not hunt animals inside the pen unless they are also inside the pen at the time. Non-pen predators can move across the fence while wandering, and then target its occupants, but will not intentionally do so.

Analysis

Fences provide the cheapest way to create a pen and are more accessible than walls, though the latter benefit is shared by the barricade. They are however extremely weak and can rarely enable predators to eat your farm animals. This risk of predation increases as pen sizes goes up and the chance of a predator randomly walking in gets higher.

Fences slow movement and cannot be stood on. This can be useful for slowing the enemy without providing much cover, and for blocking one side of walls, barricades or sandbags to deny their usage to the enemy. However, fences are not durable and can be easily destroyed during firefights. Not so useful for the mouth of a killbox, but useful in the pathways leading up to it.

Beauty

"Omnistructure" barracks / dining / recreation / workshop room, built with room to spare for fences.

Fences cost only Stuff 1 Stuff (Metallic/Woody/Stony), but have the same beauty as a wall of that material. Jade fences cost Jade 1 jade and give +10 beauty. In contrast, a normal quality, jade small sculpture costs Jade 50 jade for +135 beauty, 27% as much as 50 fences. It takes at least a masterwork sculpture to match the beauty of 50 jade fences. Regardless, sculptures take more Work to Make, and check for the Art skill. And, in general, sculptures are worth more wealth - especially for a masterwork one. This also applies to silver and gold fences (but not any other material).

However, fences take up a lot more space than sculptures. Even if you have a large, single-building superstructure, fences are worse at increasing the beauty need. Pawns check for beauty within an 8-tile radius for a mood bonus. It is much more difficult to fit all 50 or so fences within 8 tiles than a single sculpture.

Therefore, valuable fences are one of the better ways of increasing a room's beauty stat, assuming the room is large enough. Note that these should ultimately be compared to sculptures of cheaper materials, like wood or stone. If you have a decent Artist, wood / stone sculptures can fit into small rooms and are better at increasing the pawn's beauty need.

Material table

  • Material Stuff cost Beauty Work to Build HP Flamma­bility Terrain Affordance Market Value
    Wooden Fence 1 Wood 0 000,049 ticks (0.82 secs) 26 100% Light 00,001.40 Silver
    Granite Fence 1 Granite blocks 0 000,560 ticks (9.33 secs) 68 0% Heavy 00,002.90 Silver
    Limestone Fence 1 Limestone blocks 0 000,560 ticks (9.33 secs) 62 0% Heavy 00,002.90 Silver
    Marble Fence 1 Marble blocks 1 000,525 ticks (8.75 secs) 48 0% Heavy 00,002.80 Silver
    Sandstone Fence 1 Sandstone blocks 0 000,490 ticks (8.17 secs) 56 0% Heavy 00,002.70 Silver
    Slate Fence 1 Slate blocks 0 000,560 ticks (9.33 secs) 52 0% Heavy 00,002.90 Silver
    Jade Fence 1 Jade 10 000,350 ticks (5.83 secs) 20 0% Heavy 00,006.30 Silver
    Golden Fence 10 Gold 20 000,063 ticks (1.05 secs) 24 40% Medium 00,100,00 Silver
    Plasteel Fence 1 Plasteel 0 000,154 ticks (2.57 secs) 112 0% Medium 00,009.60 Silver
    Silver Fence 10 Silver 6 000,070 ticks (1.17 secs) 28 40% Medium 00,010,00 Silver
    Steel Fence 1 Steel 0 000,070 ticks (1.17 secs) 40 40% Medium 00,002.20 Silver
    Uranium Fence 1 Uranium 0 000,133 ticks (2.22 secs) 100 0% Medium 00,006.50 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.

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