Animal sleeping box

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Animal sleeping box

Animal sleeping box

A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs.


Base Stats

Type
Furniture
HP
75
Beauty
0
Mass
3 kg
Flammability
100%
Placeable
Yes
Size
1 ˣ 1
Immunity Gain Speed Factor
1.05
Rest Effectiveness
0.93
Comfort
0.6
Cover Effectiveness
15%

Creation

Work To Make
180 ticks (3 secs)
Stuff tags
Metallic, Woody, Stony
Resources to make
Building Material (steel, wood, plasteel, etc.) 25
Technical


An animal box provides a place for an animal to sleep and receive medical treatment, similar to the Animal bed or the Animal sleeping spot.

Acquisition

It can be built with Building Material (steel, wood, plasteel, etc.) 25 Stuff (Wood/Metals/Stone) in 180 ticks (3 secs) of work.

Analysis

It is a small box only big enough to be used by the following animals: Alphabeaver, Arctic fox, Boomrat, Capybara, Cat, Chicken, Chinchilla, Cobra, Duck, Fennec fox, Goose, Guinea pig, Hare, Iguana, Megascarab, Monkey, Raccoon, Rat, Red fox, Snowhare, Squirrel, Tortoise, Yorkshire terrier. It is a better alternative than sleeping on the floor. Larger animals need to use the Animal bed.

Rest Effectiveness

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level

  • Material Awful Poor Normal Good Excellent Masterwork Legendary
    Non-Stone and Jade 80% 86% 93% 100% 106% 116% 149%
    Stone except Jade 72% 77% 84% 90% 95% 105% 134%
  • Comfort

    Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 0.46 0.53 0.6 0.67 0.74 0.87 1.02
  • Surgery Success Chance Factor

    The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the animal sleeping spot has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Surgery Success Chance Factor 90 95 100 105 110 115 130
  • Material Table

  • Material Stuff cost Beauty Work Mass HP Flammability Market Value
    Wooden Animal sleeping box Wood.png 25 0 126 ticks (2.1 secs) 3 49 100% 31 Silver
    Granite blocks Animal sleeping box Granite Blocks.png 25 0 1,080 ticks (18 secs) 3 128 0% 23 Silver
    Limestone Animal sleeping box Limestone Blocks.png 25 0 1,080 ticks (18 secs) 3 116 0% 48 Silver
    Marble Animal sleeping box Marble Blocks.png 25 1 990 ticks (16.5 secs) 3 90 0% 23 Silver
    Sandstone Animal sleeping box Sandstone Blocks.png 25 0 900 ticks (15 secs) 3 105 0% 23 Silver
    Slate Animal sleeping box Slate Blocks.png 25 0 1,080 ticks (18 secs) 3 98 0% 23 Silver
    Jade Animal sleeping box Jade.png 25 10 900 ticks (15 secs) 3 38 0% 126 Silver
    Golden Animal sleeping box Gold.png 250 20 162 ticks (2.7 secs) 3 45 40% 2500 Silver
    Plasteel Animal sleeping box Plasteel.png 25 0 396 ticks (6.6 secs) 3 210 0% 225 Silver
    Silver Animal sleeping box Silver.png 250 6 180 ticks (3 secs) 3 53 40% 250 Silver
    Steel Animal sleeping box Steel.png 25 0 180 ticks (3 secs) 3 75 40% 48 Silver
    Uranium Animal sleeping box Uranium.png 25 0 342 ticks (5.7 secs) 3 188 0% 151 Silver
    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version history