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The most traditional farm bird, the chicken is raised for its eggs and meat. It grows very quickly and lays eggs very often.

Base Stats

Market Value
50 Silver

Pawn Stats

Combat Power
Move Speed
2.1 c/s
Health Scale
Body Size
Mass - Baby
1.8 kg
Mass - Juvenile
9 kg
Mass - Adult
18 kg
Carrying Capacity
23 kg
Filth Rate
Hunger Rate
0.22 Nutrition/Day
Life Expectancy
6 years
Manhunter Chance
Manhunter Chance (Taming)
Trainable Intelligence
Roam Interval
7 days
Mate Interval
8 hours
Maturity Age
0.2 years (12 days)
Juvenile Age
0.12 years (7.2 days)
Comfortable Temp Range
-10 °C – 40 °C (14 °F – 104 °F)


Meat Yield
42 chicken meat
Eggs Per Clutch
1 to 1
Egg Laying Interval
1 days
Can Lay Unfertilized Eggs

Melee Combat

Attack 1
2 dmg (Scratch)
3 % AP
1.5 second cooldown
Attack 2
3 dmg (Bite)
4 % AP
2 second cooldown
Attack 3
1 dmg (Blunt)
1 % AP
1.5 second cooldown
0.2 chance factor
Average DPS
AnimalFarm, AnimalCommon

Chickens can not be found in the wild; they must be bought from a merchant or join the colony in a self-taming event. Males of the species are referred to as Roosters and can be distinguished by their ruddy brown coloration, while females are referred to as Hens and are white. Babies of either gender are bright yellow and referred to as Chicks.


Chickens are pen animals. Once tamed, pen animals cannot and do not need to be trained any further. But if left outside of a pen or caravan hitching spot, pen animals will eventually roam outside your colony. Making a caravan is not required to tie animals to a caravan hitching spot.

A female chicken produces 1 egg every 1 day. Chickens can lay both unfertilized and fertilized eggs, depending on if it has mated with a rooster.


Chickens are the best animal for egg production, and one of the best animals for meat production.

Chickens grow very quickly, taking only 12 days to mature, placing them among the fastest-growing animals. Combined with their incredibly fast reproduction rate of 1 offspring per day, a population of chickens can rapidly explode from a single rooster and hen, theoretically increasing to a population of 1200 adults within the span of just a year. Once the population explosion gets going, the population will double every approximately 5.7 days.

Chickens are nearly identical to ducks. Ducks provide the same yield in both meat and eggs. But ducks consume 20% more nutrition, so they are inferior as livestock.


An adult hen consumes 0.22 nutrition per day, and produces 0.25 nutrition of eggs each day. This results in a nutrition efficiency of 111.6% when unfertilized eggs are eaten. Overeating, and the existence of roosters, will lower nutrition efficiency in practice.

Note that slaughtering chicks gives more nutrition than eating unhatched eggs (0.6 from meat rather than 0.25 from 1 egg). Note that a rooster has to fertilize each hen, that hens have to be slaughtered, and that a butcher's yields are multiplied by Butchery Efficiency. So if you don't have a skilled cook, eggs may be better for nutrition. Also, eggs are vegetarian.


When slaughtered, a chicken yields 12 meat as a chick; 26 as a juvenile; or 42 as an adult. No leather is yielded.

When chicks are slaughtered, an always-fertilized hen produces 0.6 nutrition per day, resulting in a nutrition efficiency of 267.9% for the hen alone, or 178.6% when accounting for the 2:1 hen:rooster ratio needed to achieve a good fertilization rate.

As a chick grows into adulthood, it will consume 1.45 nutrition in total, and will yield 1.5 more nutrition when slaughtered than it would as a baby. Due to the effects of overeating, letting chickens grow up is a slight malus to meat yield. Despite being slightly worse, you may prefer to let chicks grow up, as slaughtering adult chickens takes less work.

Chickens are the best pen animal for nutritional efficiency. The main competitors are the ibex and tortoise. Ibex are less efficient, but take far less slaughtering work. Tortoises aren't pen animals, meaning they must be re-tamed over time, but are even better for nutrition.


Chicken's rapid reproduction makes them good fodder for the Kill-focused persona trait.Content added by the Royalty DLC This persona trait grants +20% psyfocusContent added by the Royalty DLC whenever its wielder kills any pawn, even when slaughtering chickens or chicks. A coop can allow rapid use of psycasts, such as word of inspiration, which would otherwise be limited by psyfocus.


Chickens lack the intelligence for training.

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


Part Name Health Quantity Coverage[1] Target Chance[2] Subpart of Internal Capacity[3] Effect if Destroyed/Removed
Body 14 1 100% 19% N/A[4] Ex.png - Death
Tail 3.5 1 10% 10% Body Ex.png - -
Spine 8.75 1 5% 5% Body Check.png Moving
−100% Moving[5]
Stomach 7 1 4% 4% Body Check.png Digestion
−50% Digestion
Heart 5.25 1 3% 3% Body Check.png Blood Pumping
Lung 5.25 2 4% 4% Body Check.png Breathing
−50% Breathing. Death if both lost.
Kidney 5.25 2 3% 3% Body Check.png Blood Filtration −50% Blood Filtration. Death if both lost.
Liver 7 1 5% 5% Body Check.png Digestion
−50% Digestion
Neck 8.75 1 20% 5% Body Ex.png Eating
Head 8.75 1 75% 3.1% Neck Ex.png - Death
Skull 8.75 1 30% 1.8% Head Check.png - Cannot be destroyed.
Increasing Pain based on damage.
Brain 3.5 1 60% 2.7% Skull Check.png Consciousness
Damage always results in scarring.
Eye 3.5 2 12% 1.8% Head Ex.png Sight
−25% Sight. −100% if both lost.
Damage always results in scarring.
0% Hit Chance against Blunt damage.
Beak 7 1 25% 3.8% Head Ex.png Eating
−100% Manipulation
−90% Eating[6]
Leg 10.5 2 10% 5% Body Ex.png Moving
−50% Moving. −100% if both lost.
Foot 8.75 2 50% 5% Leg Ex.png Moving
−50% Moving. −100% if both lost.
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
  3. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. If Moving drops below 16% a pawn cannot move.
  6. Note that eating won't go below 10%.


Version history[edit]

  • 0.12.906 - Added
  • Alpha 17 - Prior to Alpha 17, chickens were one of the fastest reproducing animals in the game. However, they were nerfed in Alpha 17 in both body size and breeding rate, making them significantly less efficient than they used to be. In fact, after Alpha 17, it was much more nutrition-efficient to farm snowhares for meat and cows for milk.
  • 1.3:
    • Egg interval: 2 -> 1
    • Base hunger rate: 0.35 -> 0.14
    • Maturity age: 0.3 -> 0.2