Boomrat

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Boomrat

Boomrat

Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.

Base Stats

Type
Animal
Market Value
100 Silver
Flammability
70%

Pawn Stats

Move Speed
4.6 c/s
Health Scale
0.4
Body Size
0.2
Mass - Baby
2.4 kg
Mass - Juvenile
6 kg
Mass - Adult
12 kg
Carrying Capacity
15 kg
Filth Rate
1
Hunger Rate
0.22 Nutrition/Day
Diet
omnivorous grazer
Life Expectancy
8
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
none
Wildness
75%
Minimum Handling Skill
7
Mate Interval
8 hours
Maturity Age
0.222 years (13.3 days)
Juvenile Age
0.1 years (6 days)
Comfortable Temp Range
-15 °C – 40 °C (5 °F – 104 °F)

Production

Meat Yield
31 boomrat meat
Leather Yield
16 lightleather
Gestation Period
5.661 days
Offspring Per Birth
1-3 (1.75 avg)

Melee Combat

Attack 1
front left paw
5.4 dmg (Scratch)
8% AP
1.5 second cooldown
Attack 2
front right paw
5.4 dmg (Scratch)
8% AP
1.5 second cooldown
Attack 3
teeth
4.9 dmg (Bite)
7% AP
2 second cooldown
Attack 4
head
3 dmg (Blunt)
4% AP
2 second cooldown
Average DPS
1.73
Technical
tradeTags
AnimalUncommon, AnimalFighter


Boomrats inhabit temperate forests, temperate swamps, and arid shrublands. Be careful of their powerful fire-starting explosion whenever they die, including when they are slaughtered.

Taming

Tamed Boomrats are useful Release animals in raids or certain events, although they should be kept away from the main base (particularly the flammable parts).

Summary

On death, boomrats explode, doing 10 Flame damage in a 1.9 tile raidus. This explosion does not itself set fires nor create chemfuel puddles to burn but the Flame damage might ignite surrounding objects and pawns.

Boomrats have 90% Toxic Environment Resistance rendering them highly resistant to environmental effects such as rot stink and toxic buildup from non-attack sources.

Tactics

They are a smaller version of the Boomalope and spawn in areas where the ground is mostly flammable. Like the Boomalope, they are a punishment for being in an area with a long or year round growing season, and are very dangerous to settle near for a permadeath settlement as a manhunter pack of them can create a devastating fire with no hope of being stopped, that will eventually melt through steel. It is very hard for your colony to put the fire out until it rains. They will also eat your crops if given the chance.

Consider avoiding them, and keeping them healthy. Boomrats are best hunted in the rain, which will extinguish the fire. Alternatively, you can tame and sell them, or slaughter them in an area with no risk of fire, such as lake, around a firefoam popper, or in a room of stone floors and walls.

Training

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health


Body part Health
Head 10
Skull 10
Brain 4
Nose 4
Neck 10
Jaw 8
Eye [1]
(left, right)
4
Ear
(left, right)
4
Body 16
Kidney[2]
(left, right)
6
Lung[2]
(left, right)
6
Liver[2] 8
Heart[2] 6
Spine[2] 10
Stomach[2] 8
Limbs
(left, right, fore, hind)
12
Appendage
(left, right, fore, hind)
8
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Lore

The origin of the boomrat has varied over time. In the initial release of the Revival Briefing, which is now considered non-canon, they were described as originating as a biological weapon that survived and bred after wars on the worlds they now inhabit. The current version of the Revival Briefing states that they, along with the boomalope, were originally engineered as a primitive renewable fuel source. While this holds true for boomalopes, boomrats cannot and could never be milked for chemfuel in-game. Potentially, boomrats were used as test subjects for boomalopes. Meanwhile, their current in-game description also disagrees with the current briefing and supports the now-obsolete original version, stating that their explosive tendencies are either a result of deliberate weaponization or intended as a defense mechanism.

Version history