Spelopede

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Spelopede

Spelopede

A medium-sized bioengineered insectoid the size of a sheep. The spelopede is the middle caste of a hive, taking care of most work tasks as well as fighting with its digging claws. It's dangerous in combat, but slow on open ground.

Base Stats

Type
AnimalInsectoid
Market Value
200 Silver
Flammability
70%

Apparel

Armor - Sharp
18%
Armor - Blunt
18%

Pawn Stats

Move Speed
3.65 c/s
Health Scale
1.7
Body Size
0.8
Mass - Baby
9.6 kg
Mass - Juvenile
24 kg
Mass - Adult
48 kg
Carrying Capacity
60 kg
Filth Rate
1
Hunger Rate
0.4 Nutrition/Day
Diet
omnivorous and animal products
Life Expectancy
6
Manhunter Chance
50%
Manhunter Chance (Taming)
0%
Trainable Intelligence
advanced
Wildness
30%
Minimum Handling Skill
1
Maturity Age
0.2 years (12 days)
Juvenile Age
0.03 years (1.8 days)
Comfortable Temp Range
-25 °C – 60 °C (-13 °F – 140 °F)

Production

Meat Yield
112 insect meat

Melee Combat

Attack 1
head claw
7 dmg (Cut)
10% AP
2 second cooldown
Attack 2
head
6 dmg (Blunt)
9% AP
2 second cooldown
Average DPS
2.02
Technical
tradeTags
AnimalInsect


Spelopedes are giant, bio-engineered, subterranean invertebrates and the middle of the three insectoid types in both size and danger.

Summary

They can inhabit any terrain where an infestation has spawned. They are dangerous in combat, but slow on open ground.

Their body is composed of a head, head claw, mouth, pronotum, shell, elytras (left and right), two pairs of legs (front and back).

All insectoids, including the spelopede, experience hypothermic slowdown instead of fatal hypothermia, have 100% Toxic Resistance, rendering them immune to toxic buildup from any source, and 80% Toxic Environment Resistance, rendering them resistant to environmental effects such as rot stink. They experience also pollution stimulus when in polluted terrain.Content added by the Biotech DLC See that page for full details.

Analyis

Armor

Armor

Training

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Check.png
Haul:  Check.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health


Body part Health
Head 43
Skull 43
Brain 17
Nose 17
Neck 43
Jaw 34
Eye [1]
(left, right)
17
Ear
(left, right)
17
Body 68
Kidney[2]
(left, right)
26
Lung[2]
(left, right)
26
Liver[2] 34
Heart[2] 26
Spine[2] 43
Stomach[2] 34
Limbs
(left, right, fore, hind)
51
Appendage
(left, right, fore, hind)
34
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Gallery


Version history

  • Beta 19/1.0 - All insects main attack cooldowns 2.5 -> 2.9
  • 1.3 - manhunter on tame fail decreased from 20% to 10% - manhunter on harm increased from 35% to 50% - wildness decreased from 95% to 30% - trainability changed from intermediate to advanced - gestation changed from N/A to 6
  • Biotech DLC relase - Now gain a stat boost on polluted terrain