Grizzly bear

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Grizzly bear

Grizzly bear

A huge omnivorous mammal adapted for cold climates. Bears' thick blubber and fur keeps them warm in winter.
While their usual diet consists of fish, berries, honey, and scavenged meat, the grizzly is capable of using its massive strength and deadly claws to kill live prey. They are startlingly quick for such lumbering creatures.

Base Stats

Type
Animal
Market Value
700 Silver
Flammability
70%

Pawn Stats

Move Speed
4.6 c/s
Mass - Baby
25.8 kg
Mass - Juvenile
64.5 kg
Mass - Adult
129 kg
Health Scale
2.5
Body Size
2.15
Carrying Capacity
161 kg
Filth Rate
4
Hunger Rate
0.56 Nutrition/Day
Diet
omnivorous and ovivorous
Life Expectancy
22
Manhunter Chance
50%
Manhunter Chance (Taming)
30%
Trainable Intelligence
advanced
Wildness
80%
Minimum Handling Skill
8
Mate Interval
12 hours
Maturity Age
0.5 years (30 days)
Juvenile Age
0.2 years (12 days)
Comfortable Temp Range
-40 °C – 40 °C (-40 °F – 104 °F)

Production

Meat Yield
301 bear meat
Leather Yield
86 bearskin
Gestation Period
10 days
Offspring Per Birth
1

Melee Combat

Attack 1
front left paw
17 dmg (Scratch)
25% AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
front right paw
17 dmg (Scratch)
25% AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
teeth
23.6 dmg (Bite)
35% AP
2.6 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 4
head
11 dmg (Blunt)
16% AP
2 second cooldown
Average DPS
4.89
Technical
tradeTags
AnimalUncommon, AnimalFighter


Grizzly bears are huge solitary omnivores found in temperate forests, temperate swamps, boreal forests, cold bogs, and tundra. Although infamously bad-tempered, as wide-ranging creatures that will eat anything grizzlies rarely are hungry enough to attack your colonists or their livestock without provocation. If they do, they present a problem even to industrial era-equipped colonies thanks to their wall of health and savage amounts of damage. If successfully hunted though, they provide large amounts of meat and valuable bearskin.

They are almost identical to the polar bear - only differing in appearance, habitat, and comfortable temperature range.

Analysis

If they can be successfully obtained despite their 30% manhunter chance on failed taming attempts, bears make decent haulers and melee blockers.

Comparison to other haulers

Animal Carrying Capacity Move Speed Hunger Rate Training Decay
Bear 161 4.6 0.56 7.2
Wolf 64 5 0.29 6.9
Cougar/panther 75 5 0.32 7.2
Husky 65 5 0.8 12
Labrador retriever 56 5 0.64 12

Comparison to other bulky attackers

Animal Health Scale DPS Move Speed Hunger Rate Training Decay
Thrumbo 8 6.33 5.5 2.8 6.1
Megasloth 3.6 5.73 4.8 1.6 6.2
Elephant 3.6 5.35 4.8 2.57 7.5
Rhinoceros 3.5 5.24 5 1.71 6.6
Bear 2.5 4.89 4.6 0.56 7.2

Attacks

Grizzly bears have two attacks: scratch (paw) and bite (teeth). Both attacks apply a stun for 7 seconds on their first strike when hunting.

Training

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Check.png
Haul:  Check.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health


Body part Health
Head 63
Skull 63
Brain 25
Nose 25
Neck 63
Jaw 50
Eye [1]
(left, right)
25
Ear
(left, right)
25
Body 100
Kidney[2]
(left, right)
38
Lung[2]
(left, right)
38
Liver[2] 50
Heart[2] 38
Spine[2] 63
Stomach[2] 50
Limbs
(left, right, fore, hind)
75
Appendage
(left, right, fore, hind)
50
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.


Trivia

  • While in real life polar bears are significantly larger than grizzly bears, in RimWorld they are identical save for their habitat and cold resistance.