Elephant
Elephant
The largest unmodified land animal. Elephants has a long trunk they use to manipulate objects, and sharp tusks they use to gore attackers. A dead elephant's valuable tusks can be recovered by butchering it.
Intelligent creatures with complex social relationships, elephants can be used as pack animals or trained to carry out the most complex of tasks. They live a long time, and are known to remember events and relationships from many decades before
Base Stats
Animal Stats
- Move Speed
- 4.8
- Mass - Young
- 56 kg
- Mass - Juvenile
- 140 kg
- Mass - Adult
- 280 kg
- Health Scale
- 3.6
- Body Size
- 4.0
- Carrying Capacity
- 300
- Filth Rate
- 5
- Hunger Rate
- 3.2
- Diet
- herbivorous
- Life Expectancy
- 50
- Manhunter Chance
- 10%
- Manhunter Chance (Taming)
- 10%
- Trainable Intelligence
- advanced
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Nuzzle Interval
- 1 day
- Maturity Age
- 2.0 years
- Comfortable Temp Range
- -12°C - 50°C
Production
- Meat Yield
- 360 elephant meat
- Leather Yield
- 120 elephant leather
- Gestation Period
- 48 days
- Offspring Per Birth
- 1
Melee Combat
- Attack
- tusks
23 dmg (scratch)
34% AP
145 ticks (2.42 secs) - Average DPS
- 5.9
Elephants are large land animals often found in arid shrublands and tropical rainforests. They have two Elephant tusks which are highly priced in the ivory market and can be butchered for trade. Elephants can be brought on caravans as pack animals, they can carry 140kg of weight.
Training
This animal can be trained as follows:
Guard: | ![]() |
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Attack: | ![]() |
Rescue: | ![]() |
Haul: | ![]() |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the Animals#Animal_husbandry page.
Health
Version history
- 0.12.906 - Added