Medicinemaker

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Medicinemaker

Medicinemaker

A dryad caste specialized in medicine production. Together with its Gauranlen tree, this dryad can generate medicinal herbs on an ongoing basis. However, it is slow and ineffective at work or combat.
In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.

Base Stats

Type
AnimalDryad
Flammability
70%

Pawn Stats

Move Speed
3 c/s
Mass - Baby
8.004 kg
Mass - Juvenile
20.01 kg
Mass - Adult
40.02 kg
Health Scale
0.8
Body Size
0.667
Carrying Capacity
50 kg
Filth Rate
1
Diet
none
Life Expectancy
80
Manhunter Chance
100%
Trainable Intelligence
none
Wildness
0%
Comfortable Temp Range
-50 °C – 50 °C (-58 °F – 122 °F)

Production

Meat Yield
4 immature dryad meat

Melee Combat

Attack 1
front left paw
8 dmg (Scratch)
12% AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
front right paw
8 dmg (Scratch)
12% AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
teeth
9 dmg (Bite)
13% AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 4
head
4 dmg (Blunt)
6% AP
2 second cooldown
Average DPS
2.25
Technical
tradeTags
AnimalDryad


Medicinemaker are a caste of Dryads, a type of animal added by the Ideology DLC. Generates herbal medicine x4 every two days. All dryads are immune to disease events and have a Toxic Sensitivity of 0%, rendering them immune to Toxic fallout and Toxic buildup.

Analysis

Medicinemakers can be a potential alternative to growing healroot. This can be a way to obtain herbal medicine if none of your colonists have level 8 plants.

Version history

  • Ideology DLC Release - Added.
  • 1.3.3076 - Increase medicinemaker dryad production from 3 to 4 herbal meds per batch. Fix: Dryads are affected by disease incidents.