Medicinemaker

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Medicinemaker

Medicinemaker

A dryad caste specialized in medicine production. Together with its Gauranlen tree, this dryad can generate medicinal herbs on an ongoing basis. However, it is slow and ineffective at work or combat.
In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.

Base Stats

Type
AnimalDryad
Flammability
70%

Pawn Stats

Move Speed
3 c/s
Health Scale
0.8
Body Size
0.667
Mass - Baby
8.004 kg
Mass - Juvenile
20.01 kg
Mass - Adult
40.02 kg
Carrying Capacity
50 kg
Filth Rate
1
Diet
none
Life Expectancy
80
Manhunter Chance
100%
Trainable Intelligence
none
Wildness
0%
Comfortable Temp Range
-50 °C – 50 °C (-58 °F – 122 °F)

Production

Meat Yield
4 immature dryad meat

Melee Combat

Attack 1
front left paw
8 dmg (Scratch)
12% AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
front right paw
8 dmg (Scratch)
12% AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
teeth
9 dmg (Bite)
13% AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 4
head
4 dmg (Blunt)
6% AP
2 second cooldown
Average DPS
2.25
Technical
tradeTags
AnimalDryad


Medicinemaker are a caste of Dryads, a type of animal added by the Ideology DLC that generates herbal medicine x4 every two days.

Summary

All dryads, including the medicinemaker, are produced by a gauranlen tree. They have no need to eat, are immune to disease events, and have 100% Toxic Resistance, rendering them immune to Toxic fallout and Toxic buildup. Dryads cannot die from blood loss, so in practice will survive virtually any damage that doesn't immediately kill them. Dryads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions.

The medicinemaker is completely ill-suited for combat and exists as an alternative to healroot for generating herbal medicine.

Analysis

Medicinemakers can be a potential alternative to growing healroot. This can be a way to obtain herbal medicine if none of your colonists have level 8 plants. However, if healroot is available, medicinemakers are always a less efficient way to get herbal medicine; at Plants skill 8, healroot is 1200 ticks per medicine. With 4 dryads (the most efficient amount workwise) you produce 8 medicine per day, but that takes about 15000 ticks to do. So efficiencywise healroot is 1200 / per and medicinemakers are 1875 / per As the plants skill increases, the Pruning Speed improvements lag behind the gains from Plant Work Speed and Plant Harvest Yield (pruning speed goes from 100 to 112, whereas work speed goes from 100% to 238%, for example); the end result is that a high Plants pawn will take significantly less work to produce medicine via soil versus via dryad.

Medicinemakers do have one niche, however; they produce medicine SIGNIFICANTLY faster than growing it. Healroot naturally grows at a speed of 0.08 medicine / day in normal soil, 0.11 medicine / day in rich, and 0.22 / day in a hydroponics basin. Medicinemakers are effectively 2 / day per dryad, which is equal to about 25 tiles of normal soil, 18.2 [19] tiles of rich soil, or 9.09 [10] tiles of hydroponics basin. This means a single gauranlen tree is effectively 100 tiles of soil, 72.8 [73] tiles of rich soil, or 36.36 [37] tiles of hydroponics basin worth of production. if you need to grow your medicine stockpile fast or are working with very limited amounts of soil, medicinemakers are your best bet.

Training

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Medicinemakers are incapable of training.

Health


Body part Health
Head 20
Skull 20
Brain 8
Nose 8
Neck 20
Jaw 16
Eye [1]
(left, right)
8
Ear
(left, right)
8
Body 32
Kidney[2]
(left, right)
12
Lung[2]
(left, right)
12
Liver[2] 16
Heart[2] 12
Spine[2] 20
Stomach[2] 16
Limbs
(left, right, fore, hind)
24
Appendage
(left, right, fore, hind)
16
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history

  • Ideology DLC Release - Added.
  • 1.3.3076 - Increase medicinemaker dryad production from 3 to 4 herbal meds per batch. Fix: Dryads are affected by disease incidents.