Bed

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Bed

Bed

A cozy mattress and sheets on a frame for resting.

Base Stats

Type
BuildingFurniture
Tech Level
Medieval
Mass
30 kg
Beauty
1
HP
140
Flammability
100%
Path Cost
42

Building

Size
1 × 2
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light
Facility
End table, Dresser, Sleep accelerator
Surgery Success Chance Factor
1
Immunity Gain Speed Factor
1.07
Rest Effectiveness
1
Comfort
0.75

Creation

Required Research
Complex furniture
Work To Make
800 ticks (13.33 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 45
Deconstruct yield
Stuff 22 - 23
Destroy yield
Stuff 11 - 12
Technical
Has Quality
True


A bed is used by colonists for sleeping to recover their rest.

There is a version for two colonists called the double bed, and a deluxe version known as the royal bed.

Acquisition[edit]

Constructing a bed requires Complex Furniture to be researched, Stuff 45 Stuff (Metallic/Woody/Stony), and 800 ticks (13.33 secs) of work.

Beds may also be offered for sale by bulk goods traders or found in faction bases.

Usage[edit]

Colonists will sleep on a bed that they are assigned to, according to their schedule. If unassigned, colonists will automatically assign themselves to an empty bed. This can be overridden with the "Set owner" button. Rooms will turn into a bedroom if there is 1 bed, or a barracks if there are multiple. Colonists prefer separate bedrooms, and receive moodlets depending on how Impressive their room is. Impressiveness is based on Wealth, Space, Beauty, and Cleanliness.

Beds can also be assigned to a special purpose:

  • Medical: Removes ownership. Pawns will rest in a medical bed whenever they are sick or injured, and rescuers will prioritize bringing a pawn to a medical bed. Medical beds are blue.
  • For Prisoner: Reserve the bed for prisoners, creating a prison. Prison beds must be in an enclosed room (walls, doors, and other impassible objects count). Colonists and prisoners can't share the same room; when a bed is set to prisoner, all beds in the room are set to prisoner. There must be an empty prison bed in order to capture prisoners. Prisoner beds are orange.
  • For Slave:Content added by the Ideology DLC Reserve the bed for slaves. Unlike prisoners, colonists and slaves can sleep in the same room, though colonists get a −3 moodlet for doing so.

These mechanics also apply to bedrolls, sleeping spots, double beds, and other sleeping areas. For example, a sleeping spot can still create a prison.

Summary[edit]

Rest Effectiveness[edit]

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Stone materials, except jade, only offer 90% of the rest effectiveness of the same quality level.

  • Material Awful Poor Normal Good Excellent Masterwork Legendary
    Non-Stone and Jade 86% (12.21 h) 92% (11.41 h) 100% (10.5 h) 108% (9.72 h) 114% (9.21 h) 125% (8.4 h) 160% (6.56 h)
    Non-Stone and Jade +
    Sleep acceleratorContent added by the Ideology DLC
    116% (9.04 h) 124% (8.45 h) 135% (7.78 h) 146% (7.2 h) 154% (6.82 h) 169% (6.22 h) 216% (4.86 h)
    Stone except Jade 77% (13.57 h) 83% (12.68 h) 90% (11.67 h) 97% (10.8 h) 103% (10.23 h) 113% (9.33 h) 144% (7.29 h)
    Stone except Jade +
    Sleep acceleratorContent added by the Ideology DLC
    108% (9.77 h) 115% (9.13 h) 125% (8.4 h) 135% (7.78 h) 143% (7.37 h) 156% (6.72 h) 200% (5.25 h)
  • Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.

    Comfort[edit]

    Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases, only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 0.57 0.66 0.75 0.84 0.93 1.09 1.28
    + End Table 0.61 0.7 0.8 0.9 0.99 1.16 1.36
    + Dresser 0.61 0.7 0.8 0.9 0.99 1.16 1.36
    + End Table & Dresser 0.65 0.75 0.85 0.95 1.05 1.23 1.45
  • Surgery Success Chance Factor[edit]

    The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, then modified by the bed's quality level. Construction material does not matter.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Surgery Success Chance Factor 90 95 100 105 110 115 130
  • Analysis[edit]

    Space efficient placement of beds, end table, and dresser.

    Beds are a clear upgrade from sleeping spots and bedrolls; beds are equal or superior in every stat. In most biomes, wood is a common resource, so beds are easy to create.

    • Compared to a sleeping spot: a normal quality, wooden bed saves 1 hour of rest every 24 hours. Sleeping spots also incur a negative −4 Slept on the ground moodlet, which beds prevent. A large difference for a small cost.
    • While bedrolls aren't much worse, they require a Stuff fabric or leather. These materials are difficult to acquire in the first few days of a colony.
      • Note that bedrolls also avoid the Slept on the ground moodlet. A bedroll of +1 quality level (good roll vs normal bed) is slightly better than a bed.

    This means that Crashlanded pawns should build beds almost immediately, while New Tribes should build beds as soon as they research Complex Furniture.

    Comparison[edit]

    Compared to the other beds:

    • Bedrolls can be brought into a caravan and used while traveling.
    • Double beds cost 5 materials less than 2 beds and allow lovers to do lovin'. However, pawns dislike sleeping with someone who is not a spouse or lover.
    • Hospital beds are much better for injury, disease recovery, or surgery, though require a fair bit of research first. Outside of medical use, hospital beds are more expensive for little/no gain.
    • Royal beds are an expensive upgrade, but offer a better Rest Effectiveness, as well as other stats.
      • A bed of +1 quality level is better in terms of Rest. While the royal bed would be better for Comfort, an excellent quality bed reaches the maximum possible comfort (with end table and dresser).
      • Typically, it is more efficient to "roll" for the higher quality bed than it is to build a royal bed. See Royal bed#Comparison for details.

    Material table

  • Material Stuff cost Beauty Comfort Work to Build HP Flamma­bility Market Value
    Wooden Bed 45 Wood 1 0.75 000,560 ticks (9.33 secs) 91 100% 00,056,00 Silver
    Granite Bed 45 Granite blocks 1 0.75 004,940 ticks (1.37 mins) 238 0% 00,058,00 Silver
    Limestone Bed 45 Limestone blocks 1 0.75 004,940 ticks (1.37 mins) 217 0% 00,058,00 Silver
    Marble Bed 45 Marble blocks 2 0.75 004,540 ticks (1.26 mins) 168 0% 00,057,00 Silver
    Sandstone Bed 45 Sandstone blocks 1 0.75 004,140 ticks (1.15 mins) 196 0% 00,055,00 Silver
    Slate Bed 45 Slate blocks 1 0.75 004,940 ticks (1.37 mins) 182 0% 00,058,00 Silver
    Jade Bed 45 Jade 12 0.75 004,000 ticks (1.11 mins) 70 0% 00,240,00 Silver
    Golden Bed 450 Gold 24 0.75 000,720 ticks (12 secs) 84 40% 04,505,00 Silver
    Plasteel Bed 45 Plasteel 1 0.75 001,760 ticks (29.33 secs) 392 0% 00,410,00 Silver
    Silver Bed 450 Silver 8 0.75 000,800 ticks (13.33 secs) 98 40% 00,455,00 Silver
    Steel Bed 45 Steel 1 0.75 000,800 ticks (13.33 secs) 140 40% 00,088,00 Silver
    Uranium Bed 45 Uranium 0 0.75 001,520 ticks (25.33 secs) 350 0% 00,275,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.