Dining chair

From RimWorld Wiki
Jump to navigation Jump to search

Dining chair

Dining chair

A comfortable and attractive chair. Can be used at tables, work stations, and elsewhere.

Base Stats

5 kg
Path Cost


1 ˣ 1
Cover Effectiveness
Terrain Affordance


Required Research
Complex furniture
Skill Required
Construction 4
Work To Make
8,000 ticks (2.22 mins)
Stuff tags
Metallic, Woody
Resources to make
Stuff 45
Deconstruct yield
Stuff 22 - 23
Destroy yield
Stuff 11 - 12

A dining chair is a type of furniture which your colonists can sit on. Dining chairs can be placed at tables to allow your colonists to eat there; in front of televisions to let them watch; or in front of production benches to provide comfort as they work, improving their mood and allowing them to work longer before needing a break.

When of equivalent quality, it is more comfortable than a stool but less comfortable than an armchair.


Constructing a dining chair requires Complex Furniture to be researched, a construction skill of 4 and Stuff 45 Stuff (Metallic/Woody) in 8,000 ticks (2.22 mins).

Unlike stools, chairs cannot be made of stone.



Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sitting in a chair with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Dining chairs of the same quality level will all have the same quality, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 0.53 0.62 0.7 0.78 0.87 1.02 1.19
  • Analysis

    Dining chairs are mid-tier seating, providing more comfort than stools but less than armchairs. They are more time- and resource-intensive than stools, and can only be made from wood or metals, but are still affordable enough to be built even early on. Eventually upgrading them to armchairs, particularly at research and production benches where your pawns spend long periods of time, is advised. The material used does not affect comfort, however it does affect beauty, hitpoints, flammability and value.

    Chairs in general are useful for preventing the "Uncomfortable" mood debuff and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal quality dining chair will maintain the "Comfortable" buff (+4) all day. A masterwork dining chair, with a comfort level of 102% can maintain the +10 bonus all day. This is a significant bonus, equivalent to a drinking 2 beers a day but without the time constraint and without the cost, the addiction chance, the increased social fight chance and decreased manipulation. However, masterworks dining chairs are significantly rarer than the excellent armchairs that could achieve the same goal, so while a masterwork or legendary dining chair should be kept if made or found, switching or skipping to armchairs is suggested.

    Thus, every dining table, recreation item, and production bench that allows sitting should have at least some chair installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as telescopes and tables changed over last. However, if possible armchairs should be used rather than dining chairs.

    Material table

  • Material Stuff cost Beauty Work to Build HP Flamma­bility Market Value
    Wooden Dining chair 45 Wood 8 005,600 ticks (1.56 mins) 65 100% 00,074,00 Silver
    Golden Dining chair 450 Gold 52 007,200 ticks (2 mins) 60 40% 04,525,00 Silver
    Plasteel Dining chair 45 Plasteel 8 017,600 ticks (4.89 mins) 280 0% 00,470,00 Silver
    Silver Dining chair 450 Silver 22 008,000 ticks (2.22 mins) 70 40% 00,480,00 Silver
    Steel Dining chair 45 Steel 8 008,000 ticks (2.22 mins) 100 40% 00,114,00 Silver
    Uranium Dining chair 45 Uranium 4 015,200 ticks (4.22 mins) 250 0% 00,325,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.


    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history