Bioferrite

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Bioferrite

Bioferrite

An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.
The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel.

Base Stats

Type
MaterialMetal
Stuff Categories
Bioferrite, Metallic
Market Value
0.75 Silver
Mass
0.25 kg

Stat Modifiers

Beauty Factor
×0.25
Beauty Offset
+0
Work To Make Factor
×2.5
Work To Build Factor
×2.5
Max Hit Points
×2
Flammability
×0.75
Armor - Sharp
×1.1
Armor - Blunt
×0.5
Armor - Heat
×0.5
Insulation - Cold
+2.5 °C (4.5 °F)
Insulation - Heat
+0 °C (0 °F)
Melee Blunt Damage
×0.9
Melee Sharp Damage
×1.3
Melee Cooldown
×1
Door Opening Speed
×1
Rest Effectiveness
×0.86
Technical
defName
Bioferrite
Color
(100, 80, 80)


Bioferrite is a metallic material added by the Anomaly DLC.

Acquisition[edit]

Bioferrite can be extracted from Entities securely held in Holding spots or Holding platforms using a Bioferrite harvester.

Summary[edit]

Equipment made of bioferrite have additional effects beyond the normal statistical effects of the material. These effects scale with the quality of the item made.

Equipped items made from bioferrite apply a multiplier to the wearer's psychic sensitivity. These multipliers stack multiplicatively with one another and with other bonuses from eltexContent added by the Royalty DLC items [Prestige]

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Psychic Sensitivity ×1.06 ×1.08 ×1.1 ×1.13 ×1.15 ×1.17 ×1.20

For example, a pawn with a base psychic sensitivity of 100%, a psychic sensitizerContent added by the Royalty DLC, a normal eltex shirtContent added by the Royalty DLC, and a bioferrite item of normal, good, and excellent quality, would result in a psychic sensitivity of:

Psychic sensitivity = ((100% + 25%) + 8.3%) * 1.1 * 1.13 * 1.15 = 191%

Equipped items made from bioferrite apply an offset to both neural heat limit and neural heat recovery rateContent added by the Royalty DLC, which stacks additively. Note that the heat limit bonus stacks with the bonus to the limit from the increased psychic sensitivity, however due to the sensitivity bonus' multiplicative nature the total bonus cannot be easily quantified without assuming what other bonuses to sensitivity a pawn may have.

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Neural Heat Limit 4 6 8 11 13 15 18
Neural Heat Recover Rate 0.04 0.04 0.04 0.04 0.04 0.04 0.04

Usage[edit]

Bioferrite is used in the following crafting recipes:

  • Product Ingredients Type [ExpandCollapse]
    Void sculpture (Error: Page has no Property:Image) Void sculpture Content added by the Anomaly DLC Bioferrite 50 Art
    Bioferrite generator Bioferrite generator Content added by the Anomaly DLC Steel 50 + Bioferrite 100 + Component 4 + Shard 1 Building - Power
    Deadlife shell Deadlife shell Content added by the Anomaly DLC Bioferrite 25 Crafted resource - Mortar shell
    Ghoul resurrection serum Ghoul resurrection serum Content added by the Anomaly DLC Twisted meat 20 + Bioferrite 20 Drug - Serum
    Voidsight serum Voidsight serum Content added by the Anomaly DLC Neutroamine 2 + Bioferrite 10 Drug - Serum
    Hellcat rifle Hellcat rifle Content added by the Anomaly DLC Steel 60 + Bioferrite 20 + Component 7 Equipment - Weapons
    Incinerator Incinerator Content added by the Anomaly DLC Steel 75 + Component 6 + Bioferrite 30 Equipment - Weapons
    Nerve spiker Nerve spiker Content added by the Anomaly DLC Bioferrite 40 Equipment - Weapons
    Bioferrite Plating Bioferrite Plating Content added by the Anomaly DLC Bioferrite 4 Floor
    Ceremonial hood Ceremonial hood Content added by the Anomaly DLC Stuff 20 (Fabric) + Bioferrite 10 Gear - Clothing
    Disruptor flare pack Disruptor flare pack Content added by the Anomaly DLC Component 1 + Bioferrite 30 Gear - Utility
    Revenant Vertebrae Revenant Vertebrae Content added by the Anomaly DLC Bioferrite 10 + Revenant spine (Error: Page does not exist) 1 + Shard 2 Medical Items - Body Parts
  • Bioferrite can also be used as a Metallic material for stuffable items, like walls, doors, and melee weapons.

    A Bioferrite generator can use bioferrite as fuel to generate power.

    Analysis[edit]

    Excellent for sharp melee weapons - while its DPS is lower than plasteel, it is close and it has significantly more AP and per attack damage. It is unclear if it this leads to a win for bioferrite on melee stats alone. Combined with the psychic boosts however, and it becomes powerful in the hands of a psycaster.Content added by the Royalty DLC

    Bioferrite is likely better than eltexContent added by the Royalty DLC for buffing psycasters, as bioferrite is much more reliably obtained both generally and at high qualities, the stacking is multiplicative with other buffs, and unlike eltex, bioferrite can provide a respectable amount of armor.

    The exact math on the optimum set up has yet to be determined and likely depends on some assumptions, but eltex shirt,Content added by the Royalty DLC bioferrite weapon, bioferrite slave collarContent added by the Ideology DLC, bioferrite helmet, and bioferrite plate armor is a candidate for maximising buffs.

    As a building material, bioferrite is slightly below wood in value and more durable than steel, while sitting between the two in flammability and being much slower to build with.

    Gallery[edit]

    Version history[edit]

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