Wood from trees or other fibrous plants. Useful for building structures, weapons, and even simple prosthetics. A raw stick of wood can be used as a weapon in a pinch.
Wood logs are vital to early game construction and crafting. You are given a number of wood logs at the start of the game and can gather more from trees using the Chop Wood command. Bulk goods traders will also buy and sell wood.
Market Value
|
1.2
|
Mass
|
0.4 kg
|
Stack Limit
|
75
|
Hit Points
|
|
150 HP
|
Flammability
|
100%
|
|
Deterioration
|
100%
|
1 HP/day
|
Material Volume
|
|
1:1
|
|
Time to Make
|
|
×0.7
|
|
Hit Points
|
|
×0.4
|
|
Flammability
|
|
×1
|
|
Material for Buildings and Art
|
Beauty
|
|
×1
|
+0
|
Door Speed
|
|
×1.2
|
|
Rest Effect.
|
|
×1
|
|
Material for Melee Weapons
|
Cooldown
|
|
×0.9
|
|
Blunt Damage
|
|
×0.9
|
|
Sharp Damage
|
|
×0.4
|
|
The most seductive metal of them all. Millions have died in attempting to feed the endless human thirst for gold. This soft metal is little use on its own, but is strikingly beautiful and very rare.
Gold is a very beautiful and valuable resource. The primary source is from mining gold veins or drilling with deep drills.
Market Value
|
10
|
Mass
|
0.008 kg
|
Stack Limit
|
500
|
No Hit Points
|
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
|
Material Volume
|
|
1:20
|
|
Time to Make
|
|
×0.9
|
|
Hit Points
|
|
×0.6
|
|
Flammability
|
|
×0.4
|
|
Material for Buildings and Art
|
Beauty
|
|
×4
|
+20
|
Door Speed
|
|
×1
|
|
Rest Effect.
|
|
×1
|
|
Material for Melee Weapons
|
Cooldown
|
|
×1
|
|
Blunt Damage
|
|
×1.15
|
|
Sharp Damage
|
|
×0.75
|
|
Advanced spacer tech structural material. Plasteel is extremely strong due to its unique molecular structure.
The strongest material in the game. Used for a lot of high tech stuff, especially ship engines and other modules, which are needed to build a spaceship to escape the planet and win the game.
Can be obtained by
Market Value
|
9
|
Mass
|
0.25 kg
|
Stack Limit
|
75
|
No Hit Points
|
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
|
Material Volume
|
|
1:1
|
|
Time to Make
|
|
×2.2
|
|
Hit Points
|
|
×2.8
|
|
Flammability
|
|
×0
|
|
Material for Buildings and Art
|
Beauty
|
|
×1
|
+0
|
Door Speed
|
|
×1
|
|
Rest Effect.
|
|
×1
|
|
Material for Melee Weapons
|
Cooldown
|
|
×0.8
|
|
Blunt Damage
|
|
×0.9
|
|
Sharp Damage
|
|
×1.1
|
|
This metal is mostly used as a commodity currency. It can also be used for making attractive decorations.
Silver is a precious, uncommon material. It is ill-suited for industrial or structural use, but is recognized as a trade currency which all traders will readily accept. Furniture, joy sources, and sculptures built with silver tend to have very impressive beauty values, and it can also be used to produce slightly better-than-average blunt weapons (though this is rarely a wise use of the metal). Although an equivalent value of Jade has higher beauty and blunt damage meaning that Jade is a preferable resource to use if it is available.
Silver is also a necessary ingredient in building sterile tiles, which improve the rate at which your colonists do research and reduce the chance of infection during recovery from wounds.
Market Value
|
1
|
Mass
|
0.007 kg
|
Stack Limit
|
500
|
No Hit Points
|
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
|
Material Volume
|
|
1:20
|
|
Time to Make
|
|
×1
|
|
Hit Points
|
|
×0.7
|
|
Flammability
|
|
×0.2
|
|
Material for Buildings and Art
|
Beauty
|
|
×2
|
+6
|
Door Speed
|
|
×1
|
|
Rest Effect.
|
|
×1
|
|
Material for Melee Weapons
|
Cooldown
|
|
×1
|
|
Blunt Damage
|
|
×1.1
|
|
Sharp Damage
|
|
×0.5
|
|
An iron-carbon metal alloy used for building structures, tools, and weapons.
Steel is a raw resource, crucial throughout the game for different purposes, such as construction of various structures, and production of weapons and armor.
Market Value
|
1.9
|
Mass
|
0.5 kg
|
Stack Limit
|
75
|
No Hit Points
|
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
|
Material Volume
|
|
1:1
|
|
Time to Make
|
|
×1
|
|
Hit Points
|
|
×1
|
|
Flammability
|
|
×0.4
|
|
Material for Buildings and Art
|
Beauty
|
|
×1
|
+0
|
Door Speed
|
|
|
|
Rest Effect.
|
|
|
|
Material for Melee Weapons
|
Cooldown
|
|
×1
|
|
Blunt Damage
|
|
×1
|
|
Sharp Damage
|
|
×1
|
|
"An extremely hard, dense metal. While it is best known for its use powering nuclear reactors, its physical properties also make it excellent in some roles as a tool, weapon, or armor."
Uranium is one of the rarest materials in the game. It can be used to craft very powerful but slow blunt weapons (with the uranium mace being the most powerful blunt melee weapon in the base game), and it is also a required element in the construction of certain late-game high-tech constructions, most notably the end-game ship.
Market Value
|
6
|
Mass
|
1 kg
|
Stack Limit
|
75
|
No Hit Points
|
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
|
Material Volume
|
|
1:1
|
|
Time to Make
|
|
×1.9
|
|
Hit Points
|
|
×2.5
|
|
Flammability
|
|
×0
|
|
Material for Buildings and Art
|
Beauty
|
|
×0.5
|
+0
|
Door Speed
|
|
×0.75
|
|
Rest Effect.
|
|
×1
|
|
Material for Melee Weapons
|
Cooldown
|
|
×1.1
|
|
Blunt Damage
|
|
×1.5
|
|
Sharp Damage
|
|
×1.1
|
|
Blocks of solid granite. Granite is a very hard stone.
Granite is the strongest of the rocks and is best suited to build walls in the fighting area. It also has the highest market value factor, so well suited to craft items for sale.
Market Value
|
0.9
|
Mass
|
1.25 kg
|
Stack Limit
|
75
|
No Hit Points
|
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
|
Material Volume
|
|
1:1
|
|
Time to Make
|
|
×1.3
|
|
Hit Points
|
|
×1.7
|
|
Flammability
|
|
×0
|
|
Material for Buildings and Art
|
Beauty
|
|
×1
|
+0
|
Door Speed
|
|
×0.45
|
|
Rest Effect.
|
|
×0.9
|
|
Material for Melee Weapons
|
Cooldown
|
|
×1.3
|
|
Blunt Damage
|
|
×1
|
|
Sharp Damage
|
|
×0.65
|
|
Blocks of solid limestone.
Besides being the second most durable stone type after granite, limestone blocks have no practical advantage over other stone blocks.
Market Value
|
1.9
|
Mass
|
1.1 kg
|
Stack Limit
|
75
|
No Hit Points
|
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
|
Material Volume
|
|
1:1
|
|
Time to Make
|
|
×1.3
|
|
Hit Points
|
|
×1.55
|
|
Flammability
|
|
×0
|
|
Material for Buildings and Art
|
Beauty
|
|
×1
|
+0
|
Door Speed
|
|
×0.45
|
|
Rest Effect.
|
|
×0.9
|
|
Material for Melee Weapons
|
Cooldown
|
|
×1.3
|
|
Blunt Damage
|
|
×1
|
|
Sharp Damage
|
|
×0.6
|
|
Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt.
Of all stone block materials, marble is the prettiest and is best suited to create art for your base. It is also a close second in terms of market value per unit of work, after sandstone, so is well suited to craft items for sale in bulk.
Market Value
|
0.9
|
Mass
|
1.25 kg
|
Stack Limit
|
75
|
No Hit Points
|
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
|
Material Volume
|
|
1:1
|
|
Time to Make
|
|
×1.15
|
|
Hit Points
|
|
×1.2
|
|
Flammability
|
|
×0
|
|
Material for Buildings and Art
|
Beauty
|
|
×1.35
|
+1
|
Door Speed
|
|
×0.45
|
|
Rest Effect.
|
|
×0.9
|
|
Material for Melee Weapons
|
Cooldown
|
|
×1.3
|
|
Blunt Damage
|
|
×1
|
|
Sharp Damage
|
|
×0.6
|
|
Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily.
Sandstone is the quickest stone type to work with, making it well suited for stone constructions that need to be built quickly. It also has the highest market value per unit of work so is the best stone type for crafting items for sale in bulk.
Market Value
|
0.9
|
Mass
|
1 kg
|
Stack Limit
|
75
|
No Hit Points
|
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
|
Material Volume
|
|
1:1
|
|
Time to Make
|
|
×1.1
|
|
Hit Points
|
|
×1.4
|
|
Flammability
|
|
×0
|
|
Material for Buildings and Art
|
Beauty
|
|
×1.1
|
+0
|
Door Speed
|
|
×0.45
|
|
Rest Effect.
|
|
×0.9
|
|
Material for Melee Weapons
|
Cooldown
|
|
×1.3
|
|
Blunt Damage
|
|
×1
|
|
Sharp Damage
|
|
×0.5
|
|
Blocks of solid slate. A dull-looking rock that chips easily.
The only advantage of slate blocks is that they are the least heavy. If for some reason you need to carry stone chunks or blocks in a caravan in bulk, slate might be the best choice.
Market Value
|
0.9
|
Mass
|
0.9 kg
|
Stack Limit
|
75
|
No Hit Points
|
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
|
Material Volume
|
|
1:1
|
|
Time to Make
|
|
×1.3
|
|
Hit Points
|
|
×1.3
|
|
Flammability
|
|
×0
|
|
Material for Buildings and Art
|
Beauty
|
|
×1.1
|
+0
|
Door Speed
|
|
×0.45
|
|
Rest Effect.
|
|
×0.9
|
|
Material for Melee Weapons
|
Cooldown
|
|
×1.3
|
|
Blunt Damage
|
|
×1
|
|
Sharp Damage
|
|
×0.6
|
|
A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. Its hardness and density also makes it a good material for blunt weapons.
Jade is a rare material with high beauty (on par with silver) but little utility. Sculptures produced with jade can greatly improve their surroundings, while blunt weapons made of jade are tremendously effective. Its curious fragility makes it poorly suited to other situations, however, unless you appreciate its striking green color.
Market Value
|
5
|
Mass
|
0.5 kg
|
Stack Limit
|
75
|
No Hit Points
|
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
|
Material Volume
|
|
1:1
|
|
Time to Make
|
|
×1.4
|
|
Hit Points
|
|
×0.5
|
|
Flammability
|
|
×0
|
|
Material for Buildings and Art
|
Beauty
|
|
×2.5
|
+10
|
Door Speed
|
|
|
|
Rest Effect.
|
|
|
|
Material for Melee Weapons
|
Cooldown
|
|
×1.3
|
|
Blunt Damage
|
|
×1.5
|
|
Sharp Damage
|
|
×0.8
|
|