Overlapping solid plates of armor covering the entire body from neck to feet.
It has a heavy move speed penalty of -0.8c/s when worn. As such, it may be wise to leave it in a stockpile until entering combat.
Can be crafted at a Fueled smithy, once Plate armor has been researched. Requires 634 work baseline, and a minimum of 7 crafting skill. It can also be found on high ranking Tribals.
Compared to other forms of armor, plate has the most severe movement penalty, at -0.8c/s. It generally provides better blunt and heat protection, but less sharp protection. Plate also tends to be cheaper to make in terms of materials, but has less base durability. This can be mitigated by making it with more durable materials, such as plasteel.
A set of Steel plate armor (170 ) is cheaper than a full set of flak armor (190 + 110 + 3 ). It also provides more blunt and heat protection, but less so for sharp. It lasts shorter than flak, as it has 290 hp, compared to a total of 600 hp for flak. Its movement penalty is heavier at -0.8c/s compared to -0.36/s for the whole flak set.
A set of Plasteel plate armor is slightly cheaper than a set of marine armor. It provides more heat and blunt protection, but less for sharp. One major advantage of the Plasteel plate armor is that, having 810 hp, it lasts much longer than the marine armor, which only has 340 hp. Its movement penalty is heavier at -0.8c/s compared to -0.4/s for marine armor.
|Material||Sharp||Blunt||Heat||Item HP||Market Value|
|Silver Plate armor||52.56%||26.28%||26.28%||203||460|
|Gold Plate armor||52.56%||26.28%||26.28%||174||4600|
|Steel Plate armor||65.7%||32.85%||43.8%||290||875|
|Plasteel Plate armor||83.22%||40.15%||47.45%||812||4140|
|Uranium Plate armor||78.84%||39.42%||47.45%||725||2760|
Assuming Normal quality, for the effect of other qualities, see Quality.