|This information relates to content added by the Royalty DLC. Please note that it will not be present without the DLC enabled.|
|This article is a stub. You can help RimWorld Wiki by expanding it.|
A variant of recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.
Unlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.
- Insulation - Cold
- Insulation - Heat
- Armor - Sharp
- Armor - Blunt
- Armor - Heat
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Middle, Outer
- Skill required
- Crafting 6
- Work To Make
- 45,000 ticks (
Locust armor is a set of power armor added by Royalty DLC that allows its user to make rapid rocket powered jumps to a tile within range and in line of sight while also protecting from gunshots, cuts, blunt trauma, and burns. It is a variant of Recon armor and forms a full set with the Recon helmet
As a complicated piece of technology, locust armor can only be made at the Fabrication bench and requires Jump Packs and Recon Armor to be researched in order to be constructed. Crafting the armor requires 200 plasteel, 10 uranium, 20 chemfuel and 3 advanced components.
While less protective than recon armor, it gives the user to perform up to 5 short rocket-assisted jumps up at will before requiring a reload. This functionality is equivalent to the regular waist-worn jump pack but does not take up the utility slot. This can be useful to give the user flexibility in combat, such as combining the mobility of the jump pack and the protection of the shield belt for melee pawns.
The locust armor contains an integrated burst rocket that, similar to the jump pack allows the user to make up to 5 jumps before needing to be refueled, at a cost of 20 chemfuel per charge. The user can jump anywhere within line of sight, so they can jump over Rock chunks but not Walls. Unlike the jump pack it does not occupy the utility slot, and so can be worn with a shield belt making it an effective way to get melee users into the fight. It can also serve for shooters to get out of harms way, as one jump covers a large range fast. A pawn cannot be targeted while jumping but can be attacked during the warm-up.
It is currently unknown if lower quality packs are actually faster than other methods of increase movement rates, such as Archotech legs, however the i-frames offered by jumping offer an advantage to offset any speed delays.
The distance the user can jump is dependent on the quality of the armor. Note that it has the same range as a Jump pack of the same quality.
|Quality||Sharp||Blunt||Heat||Item HP||Insulation - Cold||Insulation - Heat||Market Value|
|Awful Locust armor||52.2%||21%||24.6%||280||-25.6°C||+7.2°C||1115|
|Poor Locust armor||69.6%||28%||32.8%||280||-28.8°C||+8.1°C||1670|
|Normal Locust armor||87%||35%||41%||280||-32°C||+9°C||2230|
|Good Locust armor||100.05%||40.25%||47.15%||280||-35.2°C||+9.9°C||2730|
|Excellent Locust armor||113.1%||45.5%||53.3%||280||-38.4°C||+10.8°C||3230|
|Masterwork Locust armor||126.15%||50.75%||59.45%||280||-48°C||+13.5°C||4230|
|Legendary Locust armor||156.6%||63%||73.8%||280||-57.6°C||+16.2°C||5230|
For the full effects of qualities, see Quality.
- 1.2.2719 - Added
- 1.2.2753 - Now require enough chemfuel to provide their initial fuel and one more component.
- Jump pack - A utility item that offers a similar capability.
- Recon armor - the base model. Slightly more protective but without the jump pack.
- Prestige recon armor - a variant of recon armor that both pleases nobles and improves psychic ability.