Locust armor

From RimWorld Wiki
Jump to navigation Jump to search

Locust armor

Locust armor

A variant of recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.
Unlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.

Market Value
2230 Silver.png
9 kg
Insulation - Cold
Insulation - Heat
Armor - Sharp
Armor - Blunt
Armor - Heat
Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
Middle, Outer
Work To Make
45,000 ticks (12.5 mins)
Resources to make
Plasteel.png 120 + Uranium.png 10 + Advanced component.png 3+ Component.png 3+ Chemfuel.png 100

Locust armor is a set of power armor added by Royalty DLC that allows its user to make rapid rocket powered jumps to a tile within range and in line of sight while also protecting from gunshots, cuts, blunt trauma, and burns. It is a variant of Recon armor and forms a full set with the Recon helmet


As a complicated piece of technology, locust armor can only be made at the Fabrication bench and requires Jump Packs and Recon Armor to be researched in order to be constructed. Crafting the armor requires Plasteel 200 plasteel, Uranium 10 uranium, Chemfuel 20 chemfuel and Advanced component 3 advanced components.


Locust armor allows the user to make up to 5 jumps before needing to be refueled, at a cost of Chemfuel 20 chemfuel per charge. The user can jump anywhere within line of sight, so they can jump over Rock chunks but not Walls. Unlike the jump pack it does not occupy the utility slot, and so can be worn with a shield belt making it an effective way to get melee users into the fight. It can also serve for shooters to get out of harms way, as one jump covers a large range fast.

It is currently unknown if pawns can be shot while jumping, and if lower quality packs are actually faster than other methods of increase movement rates, such as Archotech legs.

The distance the user can jump is dependent on the quality of the armor. Note that it has the same range as a Jump pack of the same quality.

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Range 17.9 21.5 23.9 25.3 27 28.4 29.9

Quality Table

  • Quality Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Awful Locust armor 52.2% 21% 24.6% 280 -25.6°C +7.2°C 1115 Silver
    Poor Locust armor 69.6% 28% 32.8% 280 -28.8°C +8.1°C 1670 Silver
    Normal Locust armor 87% 35% 41% 280 -32°C +9°C 2230 Silver
    Good Locust armor 100.05% 40.25% 47.15% 280 -35.2°C +9.9°C 2730 Silver
    Excellent Locust armor 113.1% 45.5% 53.3% 280 -38.4°C +10.8°C 3230 Silver
    Masterwork Locust armor 126.15% 50.75% 59.45% 280 -48°C +13.5°C 4230 Silver
    Legendary Locust armor 156.6% 63% 73.8% 280 -57.6°C +16.2°C 5230 Silver

    For the full effects of qualities, see Quality.

  • Version history

    • 1.2.2719 - Added
    • 1.2.2753 - Now require enough chemfuel to provide their initial fuel and one more component.

    See Also

    • Jump pack - A utility item that offers a similar capability.
    • Recon armor - the base model. Slightly more protective but without the jump pack.
    • Prestige recon armor - a variant of recon armor that both pleases nobles and improves psychic ability.