Cape

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Cape

Cape

"A long cape of elegant design. It hangs over one side of the torso."


Type
GearClothing
HP
200
Market Value
250 Silver.png
Mass
2.0 kg
Insulation Factor - Cold
0.6x
Insulation Factor - Heat
0.85x
Armor Factor - Sharp
0.3
Armor Factor - Blunt
0.3
Armor Factor - Heat
0.3
Coverage
Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
Layer
Outer
Work To Make
16,000 ticks (4.44 mins)
Stuff tags
Leathery, Fabric
Resources to make
Building Material (steel, wood, plasteel, etc.) 80

The Cape is a clothing item added in the Royalty DLC. Nobles of Acolyte rank and above require either one of these, or either a Prestige or Eltex robe, to consider themselves properly dressed and avoid a negative moodlet.

Acquisition

As a complicated garment, Capes can only be made at tailoring benches, and requires both complex clothing & Noble Apparel to be researched in order to be constructed. A Cape requires 80 of any textile, and 16000 units of work. It can also be found on Imperial Nobles, for sale at traders and as a quest reward.

Analysis

Statistically, Capes are identical to Dusters. Like dusters, capes are great hot-weather garments, and either item is necessary to survive in very hot biomes (e.g. Arid Shrubland, Tropical Rainforest, Desert, etc.), and recommended for temperate biomes (i.e. Temperate Forest), as both are susceptible to heat waves, reaching up to or even exceeding 60 °C (140 °F) at the peak of summer. Again, like a duster, capes provides reasonable sharp damage protection when made of tough materials, and can be paired with a flak vest for a strong early and mid game armor set.

They are usually seen as preferable to jackets, since they provide identical armor bonuses, also cover the neck and legs, and have slightly higher hit points (200 vs. 160). Insulation wise, capes offer significantly better insulation from heat (85% vs. 30%), but worse insulation from cold (60% vs. 80%) and require slightly more resources to craft. In cold biomes, parkas are usually preferable. While parkas offer less armor (20% vs. 30%) and don't cover the legs, they are significantly better at insulating from cold (200% vs. 60%)

Compared to dusters, capes have the same stats, but require longer to craft and require additional research. In colonies without nobles, there is little reason to chose them over dusters besides aesthetics. However, in colonies with nobles which will likely already require capes, switching means production can be simplified to a single type of outer layer for all pawns, reducing redundancy at the cost of additional crafting time.

Material Table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bearskin Cape 33.6% 7.2% 45% 260 -12°C +17°C

    330 Silver

    Birdskin Cape 20.1% 4.2% 45% 200 -6°C +8.5°C

    200 Silver

    Bluefur Cape 24.3% 7.2% 45% 260 -12°C +13.6°C

    240 Silver

    Camelhide Cape 24.3% 7.2% 45% 260 -9.6°C +20.4°C

    240 Silver

    Chinchilla fur Cape 20.1% 4.2% 45% 200 -18°C +13.6°C

    580 Silver

    Dog leather Cape 24.3% 7.2% 45% 260 -8.4°C +13.6°C

    220 Silver

    Elephant leather Cape 33.6% 7.2% 45% 300 -8.4°C +10.2°C

    250 Silver

    Foxfur Cape 24.3% 6.3% 45% 200 -12°C +13.6°C

    340 Silver

    Guinea pig fur Cape 20.1% 4.2% 45% 120 -22.8°C +15.3°C

    460 Silver

    Heavy fur Cape 37.2% 7.2% 45% 300 -18°C +11.9°C

    320 Silver

    Human leather Cape 19.2% 7.2% 45% 260 -7.2°C +10.2°C

    395 Silver

    Lightleather Cape 16.2% 4.2% 45% 200 -7.2°C +10.2°C

    210 Silver

    Lizardskin Cape 24.3% 8.1% 45% 200 -7.2°C +10.2°C

    225 Silver

    Panthera fur Cape 27.9% 7.2% 45% 260 -9.6°C +20.4°C

    300 Silver

    Patchleather Cape 13.5% 5.7% 27% 200 -5.4°C +7.65°C

    178 Silver

    Pigskin Cape 19.2% 7.2% 45% 260 -7.2°C +10.2°C

    210 Silver

    Plainleather Cape 24.3% 7.2% 45% 260 -9.6°C +13.6°C

    225 Silver

    Rhinoceros leather Cape 38.7% 7.2% 45% 300 -8.4°C +11.9°C

    395 Silver

    Thrumbofur Cape 62.4% 10.8% 45% 400 -20.4°C +18.7°C

    1180 Silver

    Wolfskin Cape 30.6% 7.2% 45% 260 -14.4°C +13.6°C

    300 Silver

    Alpaca wool Cape 10.8% 0% 33% 200 -16.8°C +13.6°C

    275 Silver

    Bison wool Cape 10.8% 0% 33% 200 -15.6°C +10.2°C

    275 Silver

    Cloth Cape 10.8% 0% 5.4% 200 -10.8°C +15.3°C

    178 Silver

    Devilstrand Cape 42% 10.8% 90% 260 -12°C +20.4°C

    515 Silver

    Hyperweave Cape 60% 16.2% 86.4% 480 -15.6°C +22.1°C

    825 Silver

    Megasloth wool Cape 24% 0% 33% 200 -20.4°C +10.2°C

    275 Silver

    Muffalo wool Cape 10.8% 0% 33% 200 -18°C +10.2°C

    275 Silver

    Sheep wool Cape 10.8% 0% 33% 200 -15.6°C +8.5°C

    275 Silver

    Synthread Cape 28.2% 7.8% 27% 260 -13.2°C +18.7°C

    380 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version History

    • 1.2.2753 - Added.