Coronet
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Coronet
A tiny crown-like piece of headwear made of metal.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.0×
- Insulation Factor - Heat
- 0.0×
- Armor Factor - Sharp
- 0
- Armor Factor - Blunt
- 0
- Armor Factor - Heat
- 0
- Clothing For Nudity
- False
- Lifestage
- Adult
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Required Research
- Royal apparel
- Work To Make
- 8,000 ticks (2.22 mins)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Metallic
- Has Quality
- True
- thingCategories
- HeadgearNoble
- tags
- Royal, RoyalTier5
- tradeTags
- Clothing
The Coronet is a clothing item added in the Royalty DLC. It provides a +20% increase to Social Impact, and meets the headwear requirements of nobles of Baron and Count rank.
Acquisition[edit]
Coronets can be crafted at a fueled smithy or electric smithy once the royal apparel research project has been completed. Each requires 50 Stuff (Metallic, 500 for SMVs) and 8,000 ticks (2.22 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material.
Coronets can also be purchased or found on nobles.
Summary[edit]
A coronet offers a +20% increase to Social Impact. Note: Social impact predominantly affects the Opinion bonuses and maluses pawn interactions can create, the success chance of Speeches and some rituals. It does NOT affect trade prices, as that is instead dependent on Trade Price Improvement. Nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.
To consider themselves properly dressed and avoid a -4 "Want <TITLE>-specific apparel" moodlet, nobles of Baron and Count rank must wear a coronet or one of the following alternative pieces of headwear:
When worn by a slave, a coronet increases the rate that suppression is lost by 20% per day. This stacks additively with all other forms of suppression loss rate offsets.
Analysis[edit]
Coronets are a luxurious headgear that offers a significant boost to social impact of +20%, but provides no armor or insulation. Although the social impact bonus is larger than that of the bowler hat, this bonus is also met by the top hat and ladies hat which also provide some small amount of insulation. As such, they are only useful for meeting the needs of nobles who specifically require a coronet, and even these should be replaced by helmets as soon as possible.
Stats table
Feature | Toggle |
---|---|
Quality |
Coronet | Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | |
---|---|---|---|---|---|---|---|---|
Quality | Material | |||||||
Awful | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 55 |
Awful | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 2515 |
Awful | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 255 |
Awful | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 265 |
Awful | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 62 |
Awful | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 177 |
Poor | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 82 |
Poor | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 3770 |
Poor | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 385 |
Poor | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 395 |
Poor | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 93 |
Poor | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 265 |
Normal | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 110 |
Normal | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 5025 |
Normal | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 515 |
Normal | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 530 |
Normal | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 124 |
Normal | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 355 |
Good | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 137 |
Good | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 5525 |
Good | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 640 |
Good | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 660 |
Good | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 155 |
Good | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 445 |
Excellent | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 164 |
Excellent | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 6025 |
Excellent | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 770 |
Excellent | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 795 |
Excellent | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 186 |
Excellent | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 530 |
Masterwork | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 275 |
Masterwork | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 7025 |
Masterwork | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 1285 |
Masterwork | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 1320 |
Masterwork | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 310 |
Masterwork | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 885 |
Legendary | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 545 |
Legendary | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 8025 |
Legendary | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 2565 |
Legendary | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 2645 |
Legendary | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 620 |
Legendary | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 1775 |
For the full effects of qualities, see Quality.