Fueled smithy

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Fueled smithy

Fueled smithy

A wood-fueled station for smithing non-mechanical weapons and tools.

Base Stats

Type
BuildingProduction
Market Value
200 Silver.png [Note]
Mass
20 kg
HP
180
Flammability
100%
Path Cost
50

Building

Size
3 ˣ 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium
Cleanliness
-3
Facility
Tool cabinet

Creation

Required Research
Smithing
Skill Required
Construction 4
Work To Make
3,000 ticks (50 secs)
Resources to make
Steel.png 100
Deconstruct yield
Steel.png 50
Destroy yield
Steel.png 25

The fueled smithy is used by smiths to create neolithic and medieval weapons, low tech armor and some other items. For its electrically-powered counterpart, see electric smithy.

Acquisition

Fueled smithies can be constructed once the Smithing research project has been completed. They require Steel.png 100 Steel, 3,000 ticks (50 secs) of work, and a Construction skill of 4.

Note, that fueled smithies also require wood as fuel to operate, in addition to their construction cost.

Summary

The fueled smithy behaves exactly the same as its electric counterpart except that it requires wood as fuel to operate instead of power. Haulers refuel wood stoves. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see quality for a detailed chart).

If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.

Up to two nearby tool cabinets can be connected to a fueled smithy to increase work speed.

Electric smithies have a Cleanliness value of -3.

The following items can be crafted at the fueled smithy.

  • Name Materials Stuff Options Work To Make Type
    Axe Content added by the Royalty DLC Buildingmats.png 50 Metallic, Woody 7,000 Equipment - Weapons
    Breach axe Buildingmats.png 50 Metallic 5,000 Equipment - Weapons
    Club Buildingmats.png 40 Metallic, Woody, Stony 1,200 Equipment - Weapons
    Gladius Buildingmats.png 50 Metallic, Woody 12,000 Equipment - Weapons
    Greatbow Wood.png 60 - 9,000 Equipment - Weapons
    Ikwa Buildingmats.png 50 Metallic, Woody 5,000 Equipment - Weapons
    Knife Buildingmats.png 30 Metallic 1,800 Equipment - Weapons
    Longsword Buildingmats.png 100 Metallic, Woody 18,000 Equipment - Weapons
    Mace Buildingmats.png 50 Metallic, Woody 6,000 Equipment - Weapons
    Pila Wood.png 70 - 7,000 Equipment - Weapons
    Recurve bow Wood.png 40 - 5,000 Equipment - Weapons
    Short bow Wood.png 30 - 2,400 Equipment - Weapons
    Spear Buildingmats.png 75 Metallic, Woody 12,000 Equipment - Weapons
    Warhammer Content added by the Royalty DLC Buildingmats.png 150 Metallic, Woody 18,000 Equipment - Weapons
    Plate armor Buildingmats.png 170 Metallic, Woody 38,000 Gear - Armor
    Simple helmet Buildingmats.png 40 Metallic 3,200 Gear - Armor
    Coronet Content added by the Royalty DLC Buildingmats.png 50 Metallic 8,000 Gear - Clothing
    Crown Content added by the Royalty DLC Buildingmats.png 75 Metallic 12,000 Gear - Clothing
    Torture crownContent added by the Ideology DLC Buildingmats.png 25 Metallic, Woody 1,200 Gear - Clothing
    Harp Content added by the Royalty DLC Wood.png 150 - 18,000 Misc
    Harpsichord Content added by the Royalty DLC Wood.png 250 - 32,000 Misc
    Piano Content added by the Royalty DLC Steel.png 120 + Wood.png 220 - 50,000 Misc