A heavy table for butchering non-rotten creatures into raw meat and leather. Colonists assigned to cooking will butcher creatures as part of their duties but still giving priority to cooking first. The Butcher Creature bill defaults to include all animals and exclude humanoids, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders.
Cleanliness & filth
Butcher tables are considered dirty with a cleanliness of -15. In addition, butchering leaves bloodstains around the table, reducing cleanliness even more. A room exclusively built for the butcher's table reduces cooked meals' chances of causing food poisoning. A shelf placed right next to it can "hide" bloodstain filth that lands on it and negate its beauty malus.
This practice is a last resort commonly used in harsh environmental circumstances for survival purposes, which often carry negative side effects that penalize colonist moods. Pawns can distinguish the meat source but don't bother much about the leader source. If the goal is to get rid of the bodies, it is still better to bury or burn them. Colonists find human butchering abhorrent, and will get negative thoughts if:
- The Colony butchers humans.
- Butchers get an additional penalty, except for psychopaths who don't care.
- Eat raw human meat or meals that contain human meat.
A butcher table can be made out of wood or any metal, and are identical in work speed and function regardless of material used.
|Material||Cost||Hit Points||Flammability (%)||Beauty||Work to Build|
|Wood butcher table||95||72||100||0||24|
|Steel butcher table||20 + 75||180||20||0||34|
|Plasteel butcher table||20 + 75||505||10||0||67|
|Gold butcher table||20 + 750||108||20||0||44|
|Silver butcher table||20 + 750||126||20||0||40|
|Uranium butcher table||20 + 75||450||0||0||64|