|This article is suggested to be rewritten. Reason: Standardize formatting, also see Butcher spot for other info You can help RimWorld Wiki by improving it.|
A heavy table for butchering dead creatures into pieces of raw meat.
- 3 ˣ 1
- pass through only
- Cover Effectiveness
- Terrain Affordance
- Tool cabinet
- Work To Make
- 2,000 ticks (33.33 secs)
- Metallic, Woody
A butcher table is a production bench for butchering non-rotten creatures into raw meat and leather. Colonists assigned to cooking will butcher creatures as part of their duties but still giving priority to cooking first. The Butcher Creature bill defaults to include all animals and exclude humanoids, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders. A better version of the butcher spot. The Skill associated with it is Cooking
Cleanliness & filth
Butcher tables are considered dirty with a cleanliness of -15. In addition, butchering leaves bloodstains around the table, reducing cleanliness even more. A room exclusively built for the butcher's table reduces cooked meals' chances of causing food poisoning. A shelf placed right next to it can "hide" bloodstain filth that lands on it and negate its beauty malus.
This practice is a last resort commonly used in harsh environmental circumstances for survival purposes, which often carry negative side effects that penalize colonist moods. Only use as a last resort unless you have a colony full of cannibals. Pawns can distinguish the meat source but don't bother much about the leader source. After butchering, about 85 human meat and 47 human leather is dropped (depending on the size of the corpse and on Butchery Efficiency). If the goal is to get rid of the bodies, it is still better to bury or burn them. Colonists find human butchering abhorrent, and will get negative thoughts if:
- The Colony butchers humans (all colonists suffer).
- Butchers get an additional penalty.
- Eat raw human meat or meals that contain human meat. (-25 for raw (stacks 3 times), -20 for cooked (stacks 3 times), but a +15 for cannibals eating cooked meals, and +20 for cannibals eating raw meat)
- These mood debuffs are negated by people with certain traits.
- People also get a negative opinion of the butcher.
|Name||Materials||Work to Make||Type|
|50× Kibble||1 Nutrition (Non-vegan) + 1 Nutrition (Vegan/hay)||ticks (7.5 secs)450||Food - Meal|
|This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason.|
Should be built asap. Should be kept in a different room to the kitchen. Can be placed in the freezer to prevent needing to travel, but inflicts a work speed penalty that makes it usually not worth it.
|Material||Stuff cost||Beauty||Work to Build||HP||Flammability||Market Value|
|Wooden Butcher table||75||0||ticks (23.33 secs)1,400||117||100%||119|
|Golden Butcher table||750||20||ticks (30 secs)1,800||108||40%||7,530|
|Plasteel Butcher table||75||0||ticks (1.22 mins)4,400||504||0%||715|
|Silver Butcher table||750||6||ticks (33.33 secs)2,000||126||40%||780|
|Steel Butcher table||75||0||ticks (33.33 secs)2,000||180||40%||174|
|Uranium Butcher table||75||0||ticks (1.06 mins)3,800||450||0%||490|