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Food is the basic source of nutrition to both humans and animals. Consuming food provides saturation. Deprivation of food leads to malnutrition and, if prolonged, death.

Raw food

Food found in its natural stage is raw, fruits can be consumed without cooking but vegetables and meat will taste better for the colonist when prepared. Raws can still be consumed without being heated but causes the Ate raw food thought with a -7 mood penalty. Eating raw food restores 0.05 saturation each. Foods cooked at an electric stove, fueled stove or campfire turn into meals, later on it can be processed at the nutrient paste dispenser as well.

Raw food can be obtained from a variety of sources:


As of version 0.15.1279 (29 August 2016) there is a message telling you when food has spoiled.

Food will be destroyed if left unattended (except for beer) by two factors: exposure and temperature.

  • Items dropped in an area without a roof will deteriorate.
  • Storing food in temperatures above 0 °C (32 °F) will spoil over time. Temperatures below 10 °C (50 °F) will slow down spoiling by a factor of 1/temp in Celsius. See Temperature for details.
    • In the early game, food spoilage can pose a threat if located on warm biomes. A freezer room can be created by placing enough coolers in proportion to its size - the bigger the storage, the more coolers required.

Note that spoiling food and item deterioration are separate mechanics. For example: a raider is killed and drops a fine meal outdoors when the temperature is below freezing. That meal will still deteriorate, and eventually disappear when its HP reaches 0, even though it will get no closer to spoiling. Conversely, a meal stored inside a stockpile at room temperature will spoil rather than deteriorating.

Once spoiled, food will vanish and can never be recovered. However, food can be eaten at any stage before spoiling with no negative effect. Food poisoning comes from other sources, such as a messy kitchen or unskilled cook.

Comparison table

  •  NameNutritionTasteDeterioration
    rate (per day)
    Days to Rot
    Vegetarian lavish meal a.pngVegetarian lavish meal1Lavish104
    Carnivore lavish meal a.pngCarnivore lavish meal1Lavish104
    Lavish meal a.pngLavish meal1Lavish104
    Packaged survival meal a.pngPackaged survival meal0.9Simple0.25
    Fine meal a.pngFine meal0.9Fine104
    Nutrient paste meal a.pngNutrient paste meal0.9Awful100.75
    Simple meal a.pngSimple meal0.9Simple104
    Carnivore fine meal a.pngCarnivore fine meal0.9Fine104
    Vegetarian fine meal a.pngVegetarian fine meal0.9Fine104
    Egg small a.pngOstrich egg (fert.)0.6raw215
    Egg small a.pngGoose egg (unfert.)0.5raw215
    Egg small a.pngEmu egg (fert.)0.5raw215
    Egg small a.pngGoose egg (fert.)0.5raw215
    Egg small a.pngTurkey egg (fert.)0.5raw215
    Egg small a.pngCassowary egg (fert.)0.5raw215
    Egg round a.pngTortoise egg (fert.)0.25raw215
    Egg small a.pngDuck egg (unfert.)0.25raw1015
    Egg small a.pngDuck egg (fert.)0.25raw215
    Egg oval a.pngIguana egg (fert.)0.25raw215
    Egg oval a.pngCobra egg (fert.)0.25raw215
    Egg small a.pngChicken egg (unfert.)0.25raw215
    Egg small a.pngChicken egg (fert.)0.25raw215
    HemogenPack a.pngHemogen pack0.15
    Chocolate b.pngChocolate0.1Fine8
    Raw fungus.pngRaw fungus0.05Raw40
    Hay a.pngHay0.05660
    Agave fruit.pngAgave fruit0.05Raw625
    Baby food0.0514
    Insect jelly b.pngInsect jelly0.05Fine6
    Meat insect c.pngInsect meat0.05Raw62
    Pemmican c.pngPemmican0.05Simple270
    Meat human b.pngHuman meat0.05Raw62
    Meat big a.pngMeat0.05Raw62
  • Version history

    • 0.8.657 - Now spoils without refrigeration
    • 0.9.722 - Food poisoning added. Bad cooks are more likely to accidentally poison meals.