Food

From RimWorld Wiki
Jump to navigation Jump to search
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted Resources Exotic Items Food Medical Items Materials Textiles

For a more in-depth guide to farming and producing food, see Food production.

Food is the basic source of nutrition to both humans and animals. Lack of it leads to hunger which can be tracked by a pawn's food meter known as saturation and a long excessive deprivation leads to starvation.

Raw Food

For a list of raw food items, see Raw food.

Food found in its natural stage is raw, fruits can be consumed without cooking but vegetables and meat will taste better for the colonist when prepared. Raws can still be consumed without being heated but causes the Ate raw food thought with a -7 mood penalty. Eating raw food restores 0.05 saturation each. Foods cooked at an electric stove, fueled stove or campfire turn into meals, later on it can be processed at the nutrient paste dispenser as well.

Raw food can be obtained from a variety of sources:

Degradation

As of Alpha 15 (August 28st, 2016), there is a message telling you when food has spoiled.

Food will be wasted if left unattended (except for beer) by two factors: exposure and high temperature.

  • Storage in temperature above 0°C will spoil over time as well, though temperatures below 10°C will slow down spoiling by a factor of 1 divided by the temperature in C. See Temperature for details. A freezer room can be created by placing at least enough Coolers in proportion to its size, the bigger the storage the more coolers required. In the early game, this can pose a threat if located on warm biomes.

Note that freezing temperatures alone does not prevent deterioration of food. For example: a raider is killed and drops his/her fine meal outdoors. That meal will still decay from exposure.

Once spoiled, food will vanish and can never be recovered. However, food can be eaten at any stage before spoiling with no visible mood effect.

  • Food deterioration rates
    Food item Deterioration rate (per day) Days to Rot
    MeatBig.png Raw meat 6 2
    Potatoes.png Potatoes 6 30
    Agave fruit.png Agave fruit 6 25
    Berries.png Berries 6 14
    Corn.png Corn 6 60
    Raw fungus.png Raw fungus 6 40
    Rice.png Rice 6 40
    Beer.png Beer 0 -
    Chocolate.png Chocolate 8 -
    Packaged Survival Meal.png Packaged survival meal 0.25 -
    Pemmican.png Pemmican 2 70
    Nutrient paste meal.png Nutrient paste meal 10 0.75
    Simple meal.png Simple meal 10 4
    Fine meal.png Fine meal 10 4
    Lavish meal.png Lavish meal 10 4
    Eggs.png Eggs 2 15
    Milk.png Milk 10 14
    Hay.png Hay 6 60
    Kibble.png Kibble 6 -
    Insect jelly.png Insect jelly 6 -
  • Version History

    • 0.8.657 - Now spoils without refrigeration
    • 0.9.722 - Food poisioning added. Bad cooks are more likely to accidentally poison meals.