Saturation is the unseen game mechanic that controls Characters' needs for Food. A character with a higher saturation value has eaten recently, and is more full than another character with a low saturation level.
Levels of Saturation
Characters' saturation level is grouped into four thresholds: Fed, Hungry, Urgently Hungry, and Starving. Each threshold exhibits different effects on a character, especially their Thoughts.
For humanoids, the saturation levels are as follows:
|Fed||Greater than 25||none|
|Hungry||12.5 to 25||-8|
|Urgently Hungry||0 to 12.5||-14|
Saturation caps at 100.
When Saturation is at 0, pawns enter Malnutrition, with effects depending on severity (time went without food).
Saturation goes down every tick (1/2500 of a game hour) depending on the character's current saturation and modifiers on their hunger rate.
|Saturation||Change per hour||Change per day|
Once a character is starving, they will become Malnourished at a pace of 2% malnutrition per hour.