Meals

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Cooking meals let you convert raw ingredients into food which is more enjoyable and/or nutritious.

Quick Reference Table

Name Market Value Ingredient Count Nutrients (In) Nutrients (Out) Nutrient Efficiency Taste Work To Make
Chocolate Silver 3 n/a 0.1 0.1 n/a Fine n/a
Fine meal Silver 20 2 0.5 0.9 180% Fine 8
Kibble Silver 1.1 2 2.0 2.5 = 0.05 * 50 125% Raw 8
Lavish meal Silver 40 2 1.0 1 100% Lavish 14
Nutrient paste meal Silver 10 1 0.3 0.9 300% Awful n/a
Packaged survival meal Silver 24 1 0.6 0.9 150% Simple 8
Pemmican Silver 1.4 2 0.5 0.8 = 0.05 * 16 160% Simple 12
Simple meal Silver 15 1 0.5 0.9 180% Simple 5


Chocolate.png

Chocolate

A delicious preparation of cocoa seeds ground together with sugar and vanilla. Very pleasurable to eat, but not very nutritious.

Chocolate is a food item which provides a small amount of nutrition, filling a colonist's hunger meter by 10% per unit consumed. Unlike most other foods, it also grants a bonus to Recreation of 10% per unit.

Market Value 3 Silver
Mass 0.075

kg

Stack Limit 75

Hit Points 60

 HP/1

Flammability 100% ?? HP/s
Deterioration 0% 0

 HP/d

Nutrition 0.1
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish


Fine meal.png

Fine meal

A complex dish assembled with care from a wide selection of ingredients.

A Fine meal is created at an electric stove or fueled stove and requires 0.25 nutrition from any combination of animal products and meat, and 0.25 nutrition from vegetables to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the Ate fine meal thought with a 5 mood bonus. A fine meal provides 0.9 nutrition.

Market Value 20 Silver
Mass 0.44

kg

Stack Limit 10

Hit Points 50

 HP/1

Flammability 100% ?? HP/s
Deterioration 1000% 10

 HP/d

Nutrition 0.9
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish


Kibble.png

Kibble

Kibble animal feed made from mixed meat and plant sources.

Kibble is a kind of animal feed. It can only be made by a cook at a butcher table. No minimum cooking skill is required to create it. The recipe requires 1 unit of nutrition from vegetarian items and 1 unit of nutrition from meat and/or animal products. A completed bill produces 50 kibble (only 35 at a butcher spot). Kibble restores only 0.05 saturation each, but up to 20 can be consumed in one sitting. Kibble never spoils (though it can degrade if left outdoors), so kibble is a long-term and easily stored way to feed a large number of animals.

Market Value 1.1 Silver
Mass 0.015

kg

Stack Limit 75

Hit Points 60

 HP/1

Flammability 100% ?? HP/s
Deterioration 600% 6

 HP/d

Nutrition 0.05
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish


Lavish meal.png

Lavish meal

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

A lavish meal is created at an electric stove or fueled stove and requires 0.5 nutrition from any combination of animal products and meat, and 0.5 nutrition from vegetables to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the Ate lavish meal thought with a 12 mood bonus. A lavish meal provides 1.0 nutrition.

Market Value 40 Silver
Mass 0.44

kg

Stack Limit 10

Hit Points 50

 HP/1

Flammability 100% ?? HP/s
Deterioration 1000% 10

 HP/d

Nutrition 1
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish


Nutrient paste meal.png

Nutrient paste meal

A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.

A nutrient paste meal is produced from a nutrient paste dispenser, using raw food ingredients worth 0.3 points of nutrition (ie. the raw nutrition is tripled). When consumed, it gives a -4 mood penalty ("Ate awful meal"). The meals are dispensed on demand, and no cooking skill is required. Nutrient paste meals never cause food poisoning.

Market Value 10 Silver
Mass 0.44

kg

Stack Limit 10

Hit Points 50

 HP/1

Flammability 100% ?? HP/s
Deterioration 1000% 10

 HP/d

Nutrition 0.9
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish


Packaged Survival Meal.png

Packaged survival meal

A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.

Packaged survival meals are a high-tech long-lasting food option. They are the colonists' primary source of food at the very start of each game (except for a tribal start). They can also be found in cargo pods, or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and never expire, meaning they do not require cold storage.

Market Value 24 Silver
Mass 0.3

kg

Stack Limit 10

Hit Points 50

 HP/1

Flammability 100% ?? HP/s
Deterioration 25% 0.25

 HP/d

Nutrition 0.9
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish


Pemmican.png

Pemmican

A preserved mashed mixture of fat and plant food. Tastes bland, but not offensive. It lasts a very long time without refrigeration. Great for traveling.

Pemmican is a low-tech long-lasting food, ideal for caravan trips. It can be cooked (after researched) from a mixture of 0.25 nutrition from meat and 0.25 nutrition from vegetables, without cooking skill requirement, on a campfire, fueled stove or an electric stove. A single batch produces 16 pemmican with 0.05 nutrition each, for 0.8 nutrition total, and up to 20 can be consumed in one sitting. It can also be purchased from traders.

Market Value 1.4 Silver
Mass 0.018

kg

Stack Limit 75

Hit Points 60

 HP/1

Flammability 60% ?? HP/s
Deterioration 200% 2

 HP/d

Nutrition 0.05
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish


Simple meal.png

Simple meal

A simple meal quickly cooked from a few ingredients.

A simple meal is created at an electric stove, fueled stove, or a campfire and requires 0.5 total nutrition from any raw food to create. No cooking skill is required to create this meal. When eaten it provides no thought bonus or penalty. A simple meal provides 0.9 nutrition.

Market Value 15 Silver
Mass 0.44

kg

Stack Limit 10

Hit Points 50

 HP/1

Flammability 100% ?? HP/s
Deterioration 1000% 10

 HP/d

Nutrition 0.9
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish