|This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Heat production, fuel consumption rate, analysis.|
A wood-fueled stove with an attached countertop for preparing meals.
- Building – Production
- 20 kg
- Path Cost
- 3 ˣ 1
- pass through only
- Cover Effectiveness
- Terrain Affordance
- Work To Make
- 2,000 ticks (33.33 secs)
A fueled stove is used by cooks to prepare meals from simpler ingredients. It requires wood as fuel to operate. Haulers refuel wood stoves.
Fueled stoves require 80 Steel and 2,000 ticks (33.33 secs) of work in order to be constructed.
Fueled stoves can create meals and use wood for fuel. Up to 50 wood can be stored at once. One fuel (1 wood) is consumed for every 375 ticks (6.25 secs)[Verify] of work; at 100% Cooking Speed, this is enough to create 1 simple meal. Unlike campfires, stoves only consume fuel while actively burning.
Fueled stoves create a small amount of heat when cooking.
Like most work stations, cooking speed is reduced when it's too cold (below 5°C), too hot (above 35°C), and when cooking outdoors.
|Name||Materials||Work to Make||Required Research||Type|
|Psychite tea||4||ticks (6.67 secs)400||Psychoid brewing||Drug - Social drug|
|Carnivore fine meal||0.75 Nutrition (Meat)||ticks (7.5 secs)450||–||Food - Meal|
|Carnivore lavish meal||1.25 Nutrition (Meat)||ticks (13.33 secs)800||–||Food - Meal|
|Fine meal||0.25 Nutrition (Non-vegan) + 0.25 Nutrition (Vegan)||ticks (7.5 secs)450||–||Food - Meal|
|Lavish meal||0.5 Nutrition (Non-vegan) + 0.5 Nutrition (Vegan)||ticks (13.33 secs)800||–||Food - Meal|
|Packaged survival meal||0.3 Nutrition (Non-vegan) + 0.3 Nutrition (Vegan)||ticks (7.5 secs)450||Packaged survival meal||Food - Meal|
|16× Pemmican||0.25 Nutrition (Meat) + 0.25 Nutrition (Vegan)||ticks (11.67 secs)700||Pemmican||Food - Meal|
|64× Pemmican||1 Nutrition (Meat) + 1 Nutrition (Vegan)||ticks (46.67 secs)2,800||Pemmican||Food - Meal|
|Simple meal||0.5 Nutrition (Any)||ticks (5 secs)300||–||Food - Meal|
|4× Simple meal||2 Nutrition (Any)||ticks (20 secs)1,200||–||Food - Meal|
|Vegetarian fine meal||0.75 Nutrition (Vegetarian)||ticks (7.5 secs)450||–||Food - Meal|
|Vegetarian lavish meal||1.25 Nutrition (Vegetarian)||ticks (13.33 secs)800||–||Food - Meal|
|10× Baby food||5 Nutrition (Vegetarian)||ticks (7.5 secs)450||–||Food|
|40× Baby food||20 Nutrition (Vegetarian)||ticks (30 secs)1,800||–||Food|
Any colonist that prepares a food item has a chance to contaminate it and cause food poisoning. The lower the cook's cooking skill, and the dirtier it is, the more likely someone will get food poisoning.
Comparison to other cooking
Compared to campfires, fueled stoves are a general upgrade. Meals are cooked twice as fast, fuel isn't used outside of cooking, and stoves give access to fine meals and lavish meals. Campfires are theoretically more wood efficient, as 1 wood can create up to 10 simple meals, as opposed to the stove's 1 simple meal. In practice, campfires burn wood constantly: fueled stoves are more wood efficient until 10 or more meals are cooked per day (roughly 5 colonists of hunger). But, regardless, it's more time efficient to cut down 1 more tree than it is to cook at a campfire. This assumes your biome has enough trees to cut. Of course, campfires also produce consistent heat and light.
Compared to electric stoves and wood-fired generators, the combination uses more wood than a campfire (22/day vs 10/day), but cook just as fast as a fueled stove. There will also be 650 W of power left for other utilities, such as standing lamps, heaters, and coolers. Every other source of power has much less or no fuel cost at all. If wood is plentiful, using electricity in general is much more time efficient. If wood isn't, then just use a 0 wood wind turbine instead.
Power is vulnerable to solar flares and other disruptions to the grid, but these are minor concerns. At worst, you can keep the fueled stove for emergency situations.