Electric crematorium

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Electric crematorium

Electric crematorium

A huge stone crematorium which vaporizes corpses with extremely high temperatures.


Base Stats

Type
BuildingProduction
HP
300
Beauty
-10
Flammability
0%
Cleanliness
-20
Passability
impassable
Size
3 ˣ 2
Minifiable
False
Placeable
True
Terrain Affordance
Heavy
Power
-250W
Light Radius
3.44
Heat Per Second
12
Cover Effectiveness
75%

Creation

Required Research
Electricity
Skill Required
Construction 4
Work To Make
4,500 ticks (1.25 mins)
Stuff tags
Stony
Resources to make
Buildingmats.png 150 + Steel.png 20 + Component.png 2
Deconstruct yield
Buildingmats.png 75 + Steel.png 10 + Component.png 1
Destroy yield
Buildingmats.png 37 - 38 + Steel.png 5 + Component.png 0 - 1
Technical


A crematorium is an appliance used to destroy corpses and unwanted clothing or armor. Bills are worked by haulers. Corpses are cremated together with all of their equipped gear.

Crematoriums have -10 beauty, which is significantly less ugly than corpses that have -50 beauty and negatively impact nearby colonists' beauty opinion and mood. It has a cleanliness value of -20.

Crematoriums produce heat comparable to output of one heater while burning things. No heat is produced when idle, even if powered on.

If the Electric Crematorium left is out in the rain, a short-circuit can start a fire.

Acquisition

After Electricity is researched, the crematorium can be built for Building Material (steel, wood, plasteel, etc.) 150 Stuff (Stone), Steel.png 20 Steel, Component.png 2 Component (Stuff = Stony) in 4,500 ticks (1.25 mins).

Analysis

An alternative to using the crematorium or graves is to dispose of corpses using Molotov cocktails. This has the advantage of burning multiple corpses with one throw, and not requiring electricity or additional pawn labor, provided a safe burning area has been built.

Unlike molotovs, electric crematoria don't require Machining to be researched to be be constructed, can be fully automated with bills, and do not involve open fire.

Material Table

  • Material Stuff cost Beauty Work Mass HP Flammability Market Value
    Granite Electric crematorium Granite blocks.png 150 -10 27,000 ticks (7.5 mins) - 510 0% 335 Silver
    Limestone Electric crematorium Limestone blocks.png 150 -10 27,000 ticks (7.5 mins) - 465 0% 335 Silver
    Marble Electric crematorium Marble blocks.png 150 -9 24,750 ticks (6.88 mins) - 360 0% 325 Silver
    Sandstone Electric crematorium Sandstone blocks.png 150 -10 22,500 ticks (6.25 mins) - 420 0% 320 Silver
    Slate Electric crematorium Slate blocks.png 150 -10 27,000 ticks (7.5 mins) - 390 0% 335 Silver
    Jade Electric crematorium Jade.png 150 0 22,500 ticks (6.25 mins) - 150 0% 935 Silver
    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Notes

    "Tainted" apparel cannot be sold to traders and you can only get rid of such clothing by burning them on a campfire. An alternative, lower labor method to using a crematorium is build a stone room (or seal off an existing ruin) and use Molotov cocktails to burn all corpses at once with their apparel after forbidding the entrance or clearing the Home Zone area marker to ensure no firefighters attempt to put out the cremating fire within. This does carry the drawback of adding hefty mood penalties to any colonist who adds to the furnace due to seeing many corpses, as well as having slightly less customization for deciding what is to be burnt.

    Alternatively, they can be loaded onto transport pods and launched to other faction's settlements for a modest relationship gain.

    Version History