Drug lab

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Drug lab

Drug lab

A work bench equipped with containers, heaters, and measurement devices for producing various drugs.

Base Stats

Type
BuildingProduction
Mass
20 kg
HP
120
Flammability
100%
Path Cost
50

Building

Size
3 ˣ 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium
Facility
Tool cabinet

Creation

Required Research
Drug production
Skill Required
Construction 4
Work To Make
3,500 ticks (58.33 secs)
Stuff tags
Metallic, Woody
Resources to make
Stuff 50 + Steel 75 + Component 6
Deconstruct yield
Stuff 25 + Steel 37 - 38 + Component 3
Destroy yield
Stuff 12 - 13 + Steel 18 - 19 + Component 1 - 2

The drug lab is a production building that allows the crafting of medicine and a number of drugs.

Acquisition

Drug labs can be constructed once the Drug production research project has been completed. They require Stuff 50 Stuff (Wood/Metals), Steel 75 Steel, Component 6 Component, 3,500 ticks (58.33 secs) of work, and a Construction skill of 4.

Despite the Intellectual skill being the primary factor in using a lab, the building of one does not rely on it.

Summary

Colonists that are incapable of Intellectual work can't be assigned to tasks in a Drug lab, even to make simple drugs like Smokeleaf Joints and Psychite Tea that use the Drug Cooking Speed (i.e. Cooking skill) to manufacture. Colonists must also be assigned to the Craft work type to use the lab.

The following items can be crafted at the drug lab.

  • Name Materials Stuff Options Work To Make Type
    Flake Psychoid leaves 4 - 250 Drug - Hard Drug
    Go-juice Neutroamine 2 + Yayo 1 - 600 Drug - Hard Drug
    Wake-up Neutroamine 2 - 900 Drug - Hard Drug
    Yayo Psychoid leaves 8 - 350 Drug - Hard Drug
    Penoxycyline Neutroamine 2 - 600 Drug - Medical Drug
    Smokeleaf joint Smokeleaf leaves 4 - 450 Drug - Social drug
    Medicine Cloth 3 + Herbal medicine 1 + Neutroamine 1 - 700 Medical Items - Medicine
  • Analysis

    The ability to craft industrial medicine can be very useful, but while two of the ingredients (herbal medicine and 3 cloth) can be simply grown, neutroamine must be traded for. Overall it is cheaper to craft it, coming in at a third of the base price of the product, but requires plant material.

    Aside from medicinal purposes, it can also be a very large source of income. Growing psychoid leaves and mass-producing Yayo or Flake can be hugely profitable.

    While most drugs require the lab to manufacture them, smokeleaf joints can also be made at a crafting spot, however this takes twice as long due to the crafting spot's workspeed penalty. Smokeleaf joints are the only product made at this bench that is dependent on the crafter's Drug Cooking Speed stat (i.e. their Cooking skill) rather than their Drug Synthesis Speed stat (i.e. their Intellectual).

    Material table

  • Material Stuff cost Beauty Work to Build HP Flammability Market Value
    Wooden Drug lab 50 Wood 0 2,450 ticks (40.83 secs) 78 100% 405 Silver
    Golden Drug lab 500 Gold 20 3,150 ticks (52.5 secs) 72 40% 5345 Silver
    Plasteel Drug lab 50 Plasteel 0 7,700 ticks (2.14 mins) 336 0% 810 Silver
    Silver Drug lab 500 Silver 6 3,500 ticks (58.33 secs) 84 40% 845 Silver
    Steel Drug lab 50 Steel 0 3,500 ticks (58.33 secs) 120 40% 440 Silver
    Uranium Drug lab 50 Uranium 0 6,650 ticks (1.85 mins) 300 0% 660 Silver
    Assuming Normal quality, for the effect of other qualities, see Quality.