A work bench equipped with containers, heaters, and measurement devices for producing various drugs.
- 3 × 1
- pass through only
- Cover Effectiveness
- Terrain Affordance
- Tool cabinet
Drug labs can be constructed once the Drug production research project has been completed. They require 50 Stuff (Metallic/Woody), 75 Steel, 6 Components, 3,500 ticks (58.33 secs) of work, and a Construction skill of 4.
Despite the intellectual skill being the primary factor in using a lab, the building of one does not rely on it.
Colonists that are incapable of intellectual work can't be assigned to tasks in a drug lab, even to make drugs that use the Drug Cooking Speed (i.e. Cooking skill) to manufacture, such as smokeleaf joints. Colonists must also be assigned to the Craft work type to use the lab.
The following items can be crafted at the drug lab:
Drug labs allow you to produce many substances, provided you have the research for them. Go-juice and wake-up are powerful emergency drugs. Flake can be a strong source of income. The drug lab itself is quite affordable; the main cost is the research required for each drug.
Smokeleaf joints can be made at a crafting spot rather than a drug lab, though using a spot takes twice as long due to its workspeed penalty. Also, smokeleaf joints are the only product made from this bench that depends on the crafter's Drug Cooking Speed stat (i.e. their cooking skill) rather than their Drug Synthesis Speed stat (i.e. their intellectual).
|Material||Stuff cost||Beauty||Work to Build||HP||Flammability||Market Value|
|Wooden Drug lab||50||0||ticks (40.83 secs)2,450||78||100%||405|
|Golden Drug lab||500||20||ticks (52.5 secs)3,150||72||40%||5,345|
|Plasteel Drug lab||50||0||ticks (2.14 mins)7,700||336||0%||810|
|Silver Drug lab||500||6||ticks (58.33 secs)3,500||84||40%||845|
|Steel Drug lab||50||0||ticks (58.33 secs)3,500||120||40%||440|
|Uranium Drug lab||50||0||ticks (1.85 mins)6,650||300||0%||660|
Assuming Normal quality, for the effect of other qualities, see Quality.