Drug lab

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Drug lab

Drug lab

A work bench equipped with containers, heaters, and measurement devices for producing various drugs.

Base Stats

20 kg
Path Cost


3 ˣ 1
pass through only
Cover Effectiveness
Terrain Affordance
Tool cabinet


Required Research
Drug production
Skill Required
Construction 4
Work To Make
3,500 ticks (58.33 secs)
Stuff tags
Metallic, Woody
Resources to make
Stuff 50 + Steel 75 + Component 6
Deconstruct yield
Stuff 25 + Steel 37 - 38 + Component 3
Destroy yield
Stuff 12 - 13 + Steel 18 - 19 + Component 1 - 2

The drug lab is a production building that allows the crafting of medicine and a number of drugs.


Drug labs can be constructed once the Drug production research project has been completed. They require Stuff 50 Stuff (Metallic/Woody), Steel 75 Steel, Component 6 Components, 3,500 ticks (58.33 secs) of work, and a Construction skill of 4.

Despite the Intellectual skill being the primary factor in using a lab, the building of one does not rely on it.


Colonists that are incapable of Intellectual work can't be assigned to tasks in a drug lab, even to make drugs that use the Drug Cooking Speed (i.e. Cooking skill) to manufacture, such as smokeleaf joints. Colonists must also be assigned to the Craft work type to use the lab.

The following items can be crafted at the drug lab:

  • Name Materials Work to Make Required Research Type
    Flake Flake Psychoid leaves 4 000,250 ticks (4.17 secs) Psychite refining Drug - Hard Drug
    Go-juice Go-juice Neutroamine 2 + Yayo 1 000,600 ticks (10 secs) Go-juice production Drug - Hard Drug
    Wake-up Wake-up Neutroamine 2 000,900 ticks (15 secs) Wake-up production Drug - Hard Drug
    Yayo Yayo Psychoid leaves 8 000,350 ticks (5.83 secs) Psychite refining Drug - Hard Drug
    Penoxycyline Penoxycyline Neutroamine 2 000,600 ticks (10 secs) Penoxycyline production Drug - Medical Drug
    Smokeleaf joint Smokeleaf joint Smokeleaf leaves 4 000,450 ticks (7.5 secs) Drug - Social drug
    Medicine Medicine Cloth 3 + Herbal medicine 1 + Neutroamine 1 000,700 ticks (11.67 secs) Medical Items - Medicine
  • Analysis[edit]

    The ability to craft industrial medicine can be very useful, but while two of the ingredients (herbal medicine and 3 cloth) can be simply grown, neutroamine must be traded for. Overall it is cheaper to craft it, coming in at a third of the base price of the product, but requires plant material.

    Aside from medicinal purposes, it can also be a very large source of income. Growing psychoid leaves and mass-producing Yayo or Flake can be hugely profitable.

    While most drugs require the lab to manufacture them, smokeleaf joints can also be made at a crafting spot, however this takes twice as long due to the crafting spot's workspeed penalty. Smokeleaf joints are the only product made at this bench that is dependent on the crafter's Drug Cooking Speed stat (i.e. their Cooking skill) rather than their Drug Synthesis Speed stat (i.e. their Intellectual).

    Material table

  • Material Stuff cost Beauty Work to Build HP Flamma­bility Market Value
    Wooden Drug lab 50 Wood 0 002,450 ticks (40.83 secs) 78 100% 00,405,00 Silver
    Golden Drug lab 500 Gold 20 003,150 ticks (52.5 secs) 72 40% 05,345,00 Silver
    Plasteel Drug lab 50 Plasteel 0 007,700 ticks (2.14 mins) 336 0% 00,810,00 Silver
    Silver Drug lab 500 Silver 6 003,500 ticks (58.33 secs) 84 40% 00,845,00 Silver
    Steel Drug lab 50 Steel 0 003,500 ticks (58.33 secs) 120 40% 00,440,00 Silver
    Uranium Drug lab 50 Uranium 0 006,650 ticks (1.85 mins) 300 0% 00,660,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.