Drug lab

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Drug lab

Drug lab

A work bench equipped with containers, heaters, and measurement devices for producing various drugs.


Base Stats

Type
BuildingProduction
HP
120
Mass
20 kg
Flammability
100%
Passability
pass through only
Path Cost
50
Size
3 ˣ 1
Minifiable
True
Placeable
True
Terrain Affordance
Medium
Cover Effectiveness
50%

Creation

Required Research
Drug production
Skill Required
Construction 4
Work To Make
3,500 ticks (58.33 secs)
Stuff tags
Metallic, Woody
Resources to make
Buildingmats.png 50 + Steel.png 75 + Component.png 6
Deconstruct yield
Buildingmats.png 25 + Steel.png 37 - 38 + Component.png 3
Destroy yield
Buildingmats.png 12 - 13 + Steel.png 18 - 19 + Component.png 1 - 2
Technical


The drug lab can be built upon researching Drug Production, however colonists who are incapable of intellectual work can't use it. Colonists must be assigned to crafting to use this.

Acquisition

It cannot be traded for, so to have one you must construct it. This requires the research of drug production, a construction skill of at least 4, and Building Material (steel, wood, plasteel, etc.) 50 Stuff (Wood/Metals), Steel.png 75 Steel, Component.png 6 Component in 3,500 ticks (58.33 secs) after the research Drug production has been completed. Despite the intellectual skill being a large factor in using the lab, the building of one does not seem to rely on it.

Summary

The following items can be crafted at the drug lab.

  • Name Materials Stuff Options Work To Make Type
    Flake Psychoid leaves.png 4 - 5 Drug
    Go-juice Yayo.png 1 + Neutroamine.png 2 - 10 Drug
    Penoxycyline Neutroamine.png 2 - 10 Drug
    Wake-up Neutroamine.png 2 - 14 Drug
    Yayo Psychoid leaves.png 8 - 6 Drug
    Smokeleaf joint Smokeleaf leaves.png 4 - 450 Drug - Social Drug
    Medicine Cloth.png 3 + Herbal medicine.png 1 + Neutroamine.png 1 - 700 Medicine
  • Analysis

    The ability to craft industrial medicine can be very useful, but while two of the ingredients (herbal medicine and 3 cloth) can be simply grown, neutroamine must be traded for. Overall it is cheaper to craft it, coming in at a third of the base price of the product, but requires plant material.

    Aside from medicinal purposes, it can also be a very large source of income. Growing psychoid leaves and mass-producing Yayo or Flake can be hugely profitable.

    Material Table

  • Material Stuff cost Beauty Work Mass HP Flammability Market Value
    Wooden Drug lab Wood.png 50 0 2,450 ticks (40.83 secs) 20 78 100% 405 Silver
    Golden Drug lab Gold.png 500 20 3,150 ticks (52.5 secs) 20 72 40% 5345 Silver
    Plasteel Drug lab Plasteel.png 50 0 7,700 ticks (2.14 mins) 20 336 0% 810 Silver
    Silver Drug lab Silver.png 500 6 3,500 ticks (58.33 secs) 20 84 40% 845 Silver
    Steel Drug lab Steel.png 50 0 3,500 ticks (58.33 secs) 20 120 40% 440 Silver
    Uranium Drug lab Uranium.png 50 0 6,650 ticks (1.85 mins) 20 300 0% 660 Silver
    Assuming Normal quality, for the effect of other qualities, see Quality.