Yayo

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Yayo

A fine white powder snorted to produce a euphoric high. Yayo reduces the user's need for rest, and suppresses pain. It is, however, addictive.


Type
DrugHard Drug
Stack Limit
400

Base Stats

Deterioration Rate
2
Flammability
1
Market Value
23
Max Hit Points
50
Work To Make
7

Stat Modifiers

Mood
+35
Moving
+0.15
Pain
×0.5
Rest
+0.4




Yayo is a drug of 10% addiction rate that can be produced at a drug lab with 8 psychoid leaves after researching Psychite refining. Consumption will generate the Feeling pumped! Let's do this! thought which has a +35 mood effect and affects the body with:

  • Moving: +15%
  • Improves joy 80%
  • Suppresses pain x50%
  • Reduces need for rest 40%

Those with visible tolerance to psychite, will develop chemical damage in the kidneys in a mean time of 120 days.

Crafting

Yayo can be manufactured at a drug lab for 8 psychoid leaves.

Analysis

Yayo is one of three drugs that can be produced from psychoid leaves, the others being flake and psychite tea.

As a drug, yayo is far preferable to flake, with stronger effects and 10% less addictiveness. Psychite tea is considerably weaker, but much less addictive, than both.

On the market, yayo is worth 64% more silver than flake, with a 40% increase in the Work To Make and a 100% increase in ingredient cost. Which drug is more economical depends on which is the greater bottleneck: drug production (yayo is more efficient) or psychoid leaf production (flake is more efficient). If caravan weight is a limiting factor, flake is very slightly more efficient proportional to mass. Yayo can also be further refined into go-juice with the addition of 2 neutroamine.

Psychite tea is economically inferior to both; its only potential advantage is that it does not require a drug lab to produce.