Machining table

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Machining table

Machining table

A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.

Base Stats

Type
BuildingProduction
Market Value
455 Silver [Note]
Mass
20 kg
HP
180
Flammability
100%
Path Cost
50

Building

Size
3 ˣ 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium
Power
-350 W
Cleanliness
-2
Facility
Tool cabinet
Light Radius
2.66

Creation

Required Research
Machining
Skill Required
Construction 4
Work To Make
3,000 ticks (50 secs)
Resources to make
Steel 150 + Component 5
Deconstruct yield
Steel 75 + Component 2 - 3
Destroy yield
Steel 37 - 38 + Component 1 - 2
Technical
thingCategories
BuildingsProduction


The Machining Table is an Industrial-level Production bench that crafters will use to produce a number of items as well as disassemble mechanoids. Like most production benches, the machining table must be configured with one or more bills before a crafting colonist will begin work. It has a cleanliness value of -2.

Acquisition

Machining table can be constructed once the Machining research project has been completed. They require Steel 150 Steel, Component 5 Component, 3,000 ticks (50 secs) of work, and a Construction skill of 4.

Summary

It outputs light in a 5 tile radius while it is powered on, with the nearest 2.658 tiles being above 50% light level and considered lit. As the machining table can only be used while it is powered, and it emits light when powered, this means there is no need for additional light sources to prevent work speed penalties to the operator. The light emitted by the table itself is sufficient.

The following items can be crafted at the machining table.

  • Name Materials Stuff Options Work To Make Type
    EMP shell Steel 15 + Component 2 - 800 Crafted Resources - Mortar shell
    Firefoam shell Steel 25 - 800 Crafted Resources - Mortar shell
    High-explosive shell Steel 15 + Chemfuel 15 - 800 Crafted Resources - Mortar shell
    Incendiary shell Steel 10 + Chemfuel 20 - 800 Crafted Resources - Mortar shell
    Smoke shell Steel 25 - 800 Crafted Resources - Mortar shell
    Assault rifle Steel 60 + Component 7 - 40,000 Equipment - Weapons
    Autopistol Steel 30 + Component 2 - 5,000 Equipment - Weapons
    Bolt-action rifle Steel 60 + Component 3 - 12,000 Equipment - Weapons
    Chain shotgun Steel 70 + Component 5 - 31,000 Equipment - Weapons
    EMP grenades Steel 20 + Component 6 - 24,000 Equipment - Weapons
    EMP launcher Steel 75 + Component 8 - 30,000 Equipment - Weapons
    Frag grenades Steel 20 + Chemfuel 80 - 12,000 Equipment - Weapons
    Heavy SMG Steel 75 + Component 4 - 24,000 Equipment - Weapons
    Incendiary launcher Steel 75 + Component 4 - 20,000 Equipment - Weapons
    LMG Steel 75 + Component 5 - 34,000 Equipment - Weapons
    Machine pistol Steel 45 + Component 3 - 11,000 Equipment - Weapons
    Minigun Steel 160 + Component 20 - 60,000 Equipment - Weapons
    Molotov cocktails Cloth 25 + Chemfuel 80 - 6,000 Equipment - Weapons
    Pump shotgun Steel 60 + Component 3 - 12,000 Equipment - Weapons
    Revolver Steel 30 + Component 2 - 4,000 Equipment - Weapons
    Smoke launcher Steel 75 + Component 4 - 30,000 Equipment - Weapons
    Sniper rifle Steel 60 + Component 8 - 45,000 Equipment - Weapons
    Flak helmet Stuff 40 + Component 2 + Plasteel 10 Metallic 8,000 Gear - Armor
    Flak jacket Steel 70 + Cloth 50 + Component 1 - 14,000 Gear - Armor
    Flak pants Steel 60 + Cloth 30 + Component 1 - 9,000 Gear - Armor
    Flak vest Steel 60 + Cloth 30 + Component 1 - 9,000 Gear - Armor
    Jump pack Content added by the Royalty DLC Plasteel 30 + Component 3 + Chemfuel 100 - 14,000 Gear - Utility
    Low-shield pack Content added by the Royalty DLC Shield core 1 + Component 1 - 14,000 Gear - Utility
    Shield belt Steel 50 + Plasteel 20 + Component 2 - 14,000 Gear - Utility
    Smokepop pack Steel 20 + Component 1 + Chemfuel 40 - 1,200 Gear - Utility
    Cochlear implant Steel 20 + Component 4 - 15,000 Medical Items - Body Parts
    Drill arm Content added by the Royalty DLC Steel 60 + Component 8 - 15,000 Medical Items - Body Parts
    Elbow blade Content added by the Royalty DLC Steel 40 + Component 7 - 15,000 Medical Items - Body Parts
    Field hand Content added by the Royalty DLC Steel 60 + Component 8 - 15,000 Medical Items - Body Parts
    Hand talon Content added by the Royalty DLC Steel 40 + Component 7 - 15,000 Medical Items - Body Parts
    Joywire Steel 20 + Component 4 - 15,000 Medical Items - Body Parts
    Knee spike Content added by the Royalty DLC Steel 40 + Component 7 - 15,000 Medical Items - Body Parts
    Mindscrew Content added by the Royalty DLC Steel 15 + Component 4 - 15,000 Medical Items - Body Parts
    Painstopper Steel 20 + Component 4 - 15,000 Medical Items - Body Parts
    Power claw Steel 40 + Component 8 - 15,000 Medical Items - Body Parts
    Prosthetic arm Steel 40 + Component 4 - 15,000 Medical Items - Body Parts
    Prosthetic heart Steel 25 + Component 4 - 15,000 Medical Items - Body Parts
    Prosthetic leg Steel 40 + Component 4 - 15,000 Medical Items - Body Parts
    Venom fangs Content added by the Royalty DLC Steel 40 + Component 7 - 15,000 Medical Items - Body Parts
    Venom talon Content added by the Royalty DLC Steel 40 + Component 7 - 15,000 Medical Items - Body Parts
  • Shred mechanoid

    The "shred mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This requires will 300 ticks (5 secs) of work, modified by the Mechanoid Shredding Speed of the pawn doing the shredding, and produces some steel, plasteel and components depending on the specific type shredded and the Mechanoid Shredding Efficiency of the shredder.