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"Mechanoids - Autonomous intelligent robots built for domestic, industrial or military purposes. Only available to advanced cultures because such complex AI is needed to control them."
Mechanoids are deadly autonomously intelligent robots that form a faction called a Mechanoid Hive.
"Heavy combat mechanoids that glide on dozens of tiny legs. Their heavy armor and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics."
"Fast human-sized combat mechanoids built for medium and long-range combat. Their bodies are light, making them vulnerable targets at close range - especially in melee combat."
"A clunky multi-legged combat mechanoid specialized as a long-range weapons platform. While effective at distance, it is weak in close-range fights and in melee combat.
Veterans of mechanoid wars know that often, the safest place to be around a pikeman is touching it."
"Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but they mostly use two arm blades to lop off limbs or gut their victims alive."
Insectoids were genetically engineered to fight Mechanoid invasions and thus the two factions are always hostile to one another.
|Pawn Type||Image||Combat Power||Gear Health (%)||Avg. Gear Quality||Clothing Budget||Weapon Budget||Available Weapons||Age Range||Additional Info|
|Centipede||400||100||Normal||-||9999||Heavy charge blaster, Inferno cannon||Any||-|
- Although all mechanoid-only weapons are 'Spacer' in terms of tech level; the hidden mechanoid faction itself is actually 'Ultra' tech level - one above spacer, and the second highest tech level in the game, below 'Transcendent'.
- 0.4.460 - Mechanoid raids added.