Condition causer

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Condition causers are structures that create a variety of effects on a given map tile or on the world map at large. They are generally associated with either Events, Quest or a Mechanoid cluster Content added by the Royalty DLC where they serve as both a threat and a call to action. The player must endure their effect until they are destroyed. In this way they are similar to psychic ships.

If the player can endure their effects, they can be left alone however some quests may require them to be killed with a timelimit and some progressively get worse.

They can spawn on the map with the players colony, or in a settlement on the world map that must be caravaned to. In either case they will usually be guarded.

Building Type Image Health Description Effect Size
Psychic droner PsychicDroner.png 450 An archotech device transmitting the thoughts of a mad superintelligence. It generates a massive psychic drone tuned to one gender and affecting a whole region of the planet. People of that gender will be disturbed by the effect, reducing their mood and possibly driving them insane. The effect is modulated by an individuals psychic sensitivity. Creates a gender specific Psychic Drone 6x6
Toxic Spewer ToxicSpewer.png 450 An ultratech weapon of mass destruction designed for area denial. This device harvests available compounds and converts them into self-reproducing poisons. By spewing these into the atmosphere, it can poison a whole region of the planet. Causes toxic fallout across the map and a radius of 3 hexes on the world map. 6x5
Smoke Spewer SmokeSpewer.png 450 An ultratech weapon of mass destruction designed for area denial. By harvesting available compounds and converting them into self-reproducing opaque molecules, it can spew enough smoke to block the sun in a whole region of the planet. Prevents sunlight shining through during day. Affects the worldmap with a radius of 10. 6x5
Sun Blocker SunBlocker.png 450 An ultratech machine that generates a sheet of exotic fields at high altitude, turning the sky opaque and blocking the sun. Blocks the sun akin to an eclipse. Affects the worldmap by 10 hexes. 4x6
Psychic Suppressor PsychicSuppressor.png 450 An archotech device that generates a massive psychic suppression field tuned to a particular gender. People of that gender have their psychic activity suppressed, reducing their consciousness. The effect is modulated by an individual's psychic sensitivity. Inflicts upon a specific gender a reduction in consciousness and scaled to the pawns psychic sensitivity up to a maximum of 50% consciousness cap at 100% sensitivity. Does not scale beyond 100% sensitivity. Affects the worldmap by 10 hexes. 6x6
Weather Controller WeatherController.png 450 An ultratech device for controlling weather. Using chemicals and exotic fields, it forces the weather into a particular configuration. Causes a local weather phenomena on the local and world map by 10 hexes. 6x6
EMI dynamo EMIDynamo.png 1500 A massive electromagnetic interference generator. It interferes with or shuts down electrical devices in nearby regions. Causes electrical equipment to malfunction akin to a solar flare. Affects a radius of 10 hexes on the worldmap. 4x6
Defoliator Defoliator.png 400 An area-denial device which annihilates nearby plants without affecting animals. In planetary wars, these weapons are scattered across farmlands or jungles to deny the enemy food or cover. They're usually associated with orbital-drop mechanoid swarms. Kills all plant life in a slowly expanding radius eventually affecting the whole map given enough time.
Releases an EMP blast with a radius of 9 tiles when destroyed.
Climate adjuster ClimateAdjuster.png 450 An ultratech device for controlling climate. Using chemicals and exotic fields to manipulate the atmosphere, It shifts the temperature in this region of the world. Causes the Local and Map temperature to dip by -10 degrees. 6x6

Version History

  • 1.2.2753 - Climate adjuster no longer will choose negative temperature offset for deserts nor positive offset for ice sheets (it will avoid being not dangerous).