|This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled.|
A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This basic type of mech gestator is only capable of generating light-weight mechs.
The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.
- 25 kg
- 3 × 2
- Cover Effectiveness
- -350 W
The mech gestator is used to build and revive all light mechanoids. It cannot gestate medium, heavy or superheavy mechanoids. Consumes 350 W of power when gestating a mech, and 50 W otherwise. If power is lost during gestation, the cycle will pause, but no other adverse effects will occur. The gestator can only be worked by a mechanitor, and that mechanitor that works the gestator will be bonded to the mechs created.
Allowed mechanoids include:
Resurrection bills can only be used on dead friendly mechanoids.
Mech gestators are required for the creation of most light mechanoids. If a player wishes to have mechanoids, this is often a necessary building.
Light mechanoids primarily handle basic, repetitive jobs, such as harvesting crops or sweeping filth. Even colonies that don't want to focus heavily on mechanoids should consider investing into light, labor mechs in order to save on colonist time.
Large mech gestator - The larger variant, for creating other sizes of mechanoids.
- Biotech DLC Release - Added.