|This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled.|
|This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. Attempt parity with other Subcore buildings (most important) and other production buildings (mid important).|
A pod with thousands of tiny tissue probes and a high-energy brain scanner. Once a person is inserted, the system uses the probes and scanner to sense a neuro-psychic pattern that it can analog-transfer to a new standard-tier mechanoid subcore. The person will be left temporarily sick, but unharmed.
Subcores are mechanoid brains and producing any mechanoid requires one. Standard-tier subcores produced by this softscanner can only power standard-tier mechanoids.
Higher tier subcores can be created by building a subcore ripscanner.
- Cover Effectiveness
- Terrain Affordance
- 150 W
Subcore softscanner can be constructed once the Standard mechtech research project has been completed. They require 200 Steel, 50 Plasteel, 4 Component, 8,000 ticks (2.22 mins) of work, and a Construction skill of 5.
A standard subcore requires 50 Steel and 4 Components to create. Then, a human must sit in the scanner for 7,500 ticks (2.08 mins). The person then receives Scanning Sickness for 4 days, or 24,000 ticks (6.67 mins). This has the following effects:
Prisoners don't do work, so using them for the subcore scanner carries few penalties. Barring that, almost any colonist is suitable, as scanning sickness is not a terribly strong debuff.
- Biotech DLC Release - Added.