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A pod with thousands of tissue probe injectors and an ultra-high-power vaporizing brain scanner. Once a person is inserted, the device will insert the probes into their body through the skin while the ripscanner chews through the brain, reading the reflected radiation and destroying the brain in the process. Ripscanning the mind generates a neuro-psychic pattern that the scanner can analog-transfer to a new high-tier mechanoid subcore.
Subcores are mechanoid brains and producing any mechanoid requires one. High-tier subcores produced by this ripscanner can only power high-tier mechanoids.
- 3 ˣ 2
- Cover Effectiveness
- Blocks Wind
- Terrain Affordance
- -150 W
Subcore ripscanner can be constructed once the High mechtech research project has been completed. They require 200 Steel, 150 Plasteel, 6 Components, 1,200 ticks (20 secs) of work, and a Construction skill of 6.
A high subcore requires 50 steel and 4 components to create. Then, a non-baby human must sit in the scanner for 7,500 ticks (2.08 mins). The pawn then dies from destruction of the brain. This is considered an execution for all intents and purposes.
The primary way to get participants for the ripscanner are prisoners, taken from the constant supply of raiders. It is also possible to use colonists who you would've banished in the first place.
High subcores are used for a variety of advanced mechanoids, which all have their niches. Solo mechanitors in particular will value the paramedic, which can rescue its master and perform surgery on them. If you want to make any of the listed mechs, then the ripscanner is an essential investment. If don't want any ripscanner mechs for the time being, then you can skip on the ripscanner.
Selling prisoners directly to a slaver or faction base often is more profitable; this only gives a −3 moodlet per prisoner. However, human market value is dependent on a pawn's quality; sufficiently bad traits like brain damage, a peg leg, or previous organ harvests can make a high subcore more valuable.
Organ harvests in general are more profitable: a heart or liver is worth 1,200 and requires 2 medicine of any type to extract. However, this usually gives −5 mood for organ harvesting and another −6 for organ-murder.