|This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled.|
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A remote energy and computation enhancement device. Any friendly mechanoids in its effect radius will move and work faster.
- Building – Production
- Path Cost
- 2 ˣ 2
- pass through only
- Cover Effectiveness
- Terrain Affordance
- 200 W
- Required Research
- High mechtech
- Skill Required
- Construction 5
- Work To Make
- 8,040 ticks (2.23 mins)
Mech boosters are a building added by the Biotech DLC that provides a speed bonus to nearby Mechanoids, allowing them to move and work faster.
Mech boosters can be constructed once the High mechtech research project has been completed. They require 100 Steel, 4 Components, 8,040 ticks (2.23 mins) of work, and a Construction skill of 5.
Mech boosters consume 200 W of power and provide a ×150% multiplier to Global Work Speed and a ×115% multiplier to move speed to mechs operating within 9.9 tiles of the lower left corner of the booster. After exiting the radius, the effect disappears after 30 ticks (0.5 secs). The effects of multiple mech boosters do not stack.
The bonuses from mech boosters are applied before the additive increases from control sublinks or the Mechanoid Labor: Enhanced precept; the mech booster does not further increase the effects of either.
All labor mechanoids except the tunneler have a Global Work Speed of 50%. Therefore, the mech booster will increase their work speed by +25%, regardless of any other factors.
|Work Speed||Mech Boosted||Mech Boosted|
+ Labor: Enhanced
Mech boosters provide a substantial boost to mech productivity. Prioritize placing them where mechs will do a lot of work, such as a kitchen, hospital, workshop, or greenhouse. While you could make another labor mech for the same cost as a booster, the mech booster can support multiple mechs at once and doesn't consume bandwidth.
They do little to help combat mechs, only increasing their movement speed in a small radius.
- Biotech DLC Release - Added