Deathrest

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Deathrest is a near-catatonic state that Sanguophages and other pawns with the deathrest gene can go through to avoid devasating penalties.

Deathrest need

Only pawns with the deathrest gene, which include Sanguophages, are able to deathrest. For pawns with this gene, the need for deathrest falls by 3.3% every day, to a minimum of 0%. This means that a pawn would need to rest every 30 days to avoid exhaustion. If the need is at 0%, pawns will gain the Deathrest exhaustion status - this reduces Consciousness to a maximum of 50%, Psychic Sensitivity by −100%, and gives a −12 moodlet.

Deathless

A pawn that has both the deathrest and deathless gene, which also includes Sanguophages, will go into compulsed deathrest if they would have otherwise died without deathless. While the pawn is hosting lethal injuries, the actual deathrest need, along with deathrest progress, will not increase.

Going into deathrest is shorter than the regenerative coma, which lasts for 7 days and the time to heal from regular lethalty. Deathless itself can restore the torso, but no other body parts (including vital ones like the heart); deathrest does not impact this.

Summary

Deathresting can be done on any bed or deathrest casket, which must be in a roofed space. Forced deathrest from being deathless has no restrictions. Going into deathrest sets Consciousness to a maximum of 10% and freezes most needs, including the need for Hemogen, though both rest and deathrest will rise. CertaintyContent added by the Ideology DLC and a child's growth points are also frozen.

Pawns must rest for a default of 4 game days to avoid penalties, regardless of their actual deathrest need. A deathrest casket, connected to power, accelerates this to 3.6 days (+11% faster), while a deathrest accelerator speeds it up further. They can wake up instantly on command, but waking up too early gives the Interrupted deathrest debuff for 5 days (×80% Consciousness, with a further ×90% Moving and ×90% Manipulation).

Entering deathrest causes any dedicated buildings (like the casket) to be permanently bound to the applicable pawn. If there is no occupant, there are no penalties for deconstructing or destroying bound buildings past general resource loss.

Buildings

Deathrest can be improved by various buildings placed near a casket. Once used, these buildings will permanently bind to the rester. If the deathrest is interrupted, then these buildings will not apply.

Each pawn has a building limit, where only a certain amount of buildings may apply at once. Pawns start with a limit of only 1 building, which can be increased with a deathrest capacity serum.

Version history

  • Biotech DLC - Introduced.
  • 1.4.3555 - Fix: Pawns gain certainty during deathrest. Fix: Growth points are gained during deathrest when learning need is frozen.