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A medium-sized mechanoid. Termites specialize in burrowing, digging, and breaking through defensive structures. Defenders need to decide whether to try to eliminate the termite before it can dig through their defenses, or take it where it emerges.
- Armor - Sharp
- Armor - Blunt
- Armor - Heat
- Move Speed
- 2.1 c/s
- Mass - Baby
- 19.2 kg
- Mass - Juvenile
- 48 kg
- Mass - Adult
- 96 kg
- Health Scale
- Body Size
- Carrying Capacity
- 120 kg
- Life Expectancy
- Comfortable Temp Range
- -100 °C – 250 °C (-148 °F – 482 °F)
17 dmg (Blunt)
2.6 second cooldown
- Average DPS
Termites are mechanoids which do not eat, cannot be tamed or trained, and are always hostile to the colony. They can be found sealed in ancient shrines, participating in raids against the colony, or found in poison ships and psychic ships. The specialty of the termite is breaching walls and will target doors, walls, base production tables and furniture.
They come as part of the breach raid type.
Dead termites may be shredded at the machining table or crafting spot for 30 steel and 10 plasteel though these values are affected by mechanoid shredding efficiency as well as missing parts on the termite.
Termites have a shooting accuracy of 96%, equivalent to a pawn with a Shooting skill of 8. However as their only weapon has a forced miss radius that their shots will always land within, their accuracy has no bearing on their lethality. They have a melee hit chance of 62%, equivalent to a pawn with a Melee skill of 4.
Despite having a maximum and minimum comfortable temperature, and the definitions of those stats mentioning that being significantly outside the comfortable range will result in ailments and eventually death, all mechanoids are completely immune to temperature extremes and will not suffer any damage or ill effects because of them.
Combat & Strategy
Termites wield the thump cannon, which while only moderately damaging to living targets do significant damage to buildings and walls. A single shot deals 270 to walls in a 3-tile wide stretch, enough to destroy wooden walls in one shot, stone block walls in two, uranium in three, and plasteel in four.
Thus, containing Termites before they can disassemble your defenses and allow the accompanying Lancers, Scythers, Pikemen and Centipedes to kill your pawns is paramount. Additionally, the long term cost of repairing their damage is significant. Using melee pawns to prevent firing is recommended, and if available, combining the melee with the use of the Skip psycast is ideal. Use of the Low-shield packs or the Skipshield psycast can also prevent their shots from hitting its target but can also be costly.
The thump cannon can down unarmored pawns in five hits on average, and most often kill from brain damage.
|Melee Attacks||Damage Amount||Cooldown|
Termites are machines, and machines don't need to eat - but they do need some source of power.
Currently, it is unknown what power source or other source of energy the Termite or any other mechanoid uses.
Body Parts (Summary)
- Note: Termites have a health scale of 2.0 - meaning their parts have twice the health of body parts listed in the files.
|Body Part Name||Health (× Health Scale)||Base Health||Quantity||Coverage (per part)||Group||Function / Required for following System||Effect if Destroyed/Removed|
|First Body Ring||200||100||1||?||Core Part||Functioning in general||Machine Failure|
|Mechanical Head||60||30||1||15%||Head||Houses Artificial Brain, Sensors||Machine Failure|
|Artificial Brain||60||30||1||5%||Inside Head||Data processing||Machine Failure|
|Sight Sensor||20||10||2||8%||Head||Sight||Loss of sight/Blindness|
|Hearing Sensor||20||10||2||8%||Head||Hearing||Loss of hearing/Deafness|
|Second Body Ring||170||85||1||71%||Inside first ring||Moving, Manipulation||Loss of moving/manipulation ability|
|Reactor||40||20||1||5%||Inside second ring||Blood pumping||Machine Failure|
|Third Body Ring||170||85||1||80%||Inside second ring||Moving, Manipulation||Loss of moving/manipulation ability|
|Fluid Reprocessor||30||15||1||5%||Inside third ring||Blood filtration||Machine Failure|
- Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.
- 1.3.3066 - Added
- 1.3.3200 - thump damage multiplier versus walls reduced from 4x to 2x, reducing termite effectivenes.