Manipulation

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Manipulation is a pawn capacity: How well a character can physically interact with objects. Directly affected by consciousness and arms/hands/fingers effectiveness.

Manipulation affects most colonist stats at 100% weight.

NameTypeWeightMaxDescription
Animal Gather SpeedStat1-The speed at which this person milks, shears, and otherwise gathers resources from animals.
Animal Gather YieldStat0.3-The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product.
Arrest Success ChanceStat0.91How effective this person is in arresting people. This affects chance that this person will be able to arrest someone without resistance.
Butchery EfficiencyStat0.9-The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size.
Butchery SpeedStat1-Speed at which this person butchers flesh creatures.
Carrying CapacityStat1-The amount of stuff this creature can carry in its hands, mouth, or other manipulators.
This is separate from the ability to carry cargo on long cross-world trips.
Construct Success ChanceStat0.3-The chance that this person will succeed in constructing something. Failing means wasting time and resources.
Construction SpeedStat1-Speed at which this person constructs and repairs buildings.
Cooking SpeedStat161.5Speed at which this person cooks meals.
Deep Drilling SpeedStat1-A speed at which this person uses a deep drill to extract underground resources.
Drug Cooking SpeedStat1-The speed at which this person brews beer and tea, or makes simple drug products like smokeleaf joints.
Drug Synthesis SpeedStat1-How fast this character synthesizes complex chemical drugs.
Foraged Food AmountStat0.51The amount of nutrition this person will automatically forage per day while traveling by caravan.
General Labor SpeedStat1-The speed at which this person carries out general labor like making stone blocks, making chemfuel at a refinery, burning items, tailoring clothes, creating art, smithing armor and weapons or smelting slag. This stat applies both to activities that involve no skill, as well as those where the skill affects the quality of the product instead of the speed of production.
Hacking SpeedStat0.51.1How fast this person can hack into computer terminals.
Mechanoid Shredding EfficiencyStat0.9-The amount of materials yielded when this person shreds a dead mechanoid for resources.\n\nThe actual amount is also related to the mechanoid's size.
Mechanoid Shredding SpeedStat1-The speed at which this person can shred a mechanoid for resources.
Medical Operation SpeedStat1-The speed at which the character performs medical operations.
Medical Surgery Success ChanceStat1-The likelihood that a colonist will succeed when attempting to perform a surgery. Failures can result in simple wasted time and medicine, or catastrophic damage to the patient.
Medical Tend QualityStat11.4The base quality of tending given when tending wounds and illnesses. The actual tend quality will also be affected by factors like medicine used, facilities, room cleanliness, luck, and so on.
Medical Tend SpeedStat1-Speed at which the character tends to wounds and illnesses.
Melee Hit ChanceStat121.5Base chance to hit a target in melee.
Mining SpeedStat1-A speed at which this person mines away walls.
Mining YieldStat0.31A percentage yield a miner will achieve. It applies to both mining orders and deep drilling. It is advised to have your miner in good health or else you will lose resources when mining.
Plant Harvest YieldStat0.3-The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest.
Plant Work SpeedStat1-Speed at which this person sows and harvests plants.
Repair Success ChanceStat0.3-The chance that this person will successfully repair a broken down building using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage.
Research SpeedStat0.51.1How fast this person performs research and how quickly they can find things using scanning equipment.
Shooting AccuracyStat81Base chance to not miss per square of shot distance.
Smelting SpeedStat1-The speed at which this person smelts things. Since smelting is dumb labor, smelting speed is not affected by any skill.
Smoothing SpeedStat1-A multiplier on the speed at which this person smooths rough stone floors and walls.
Tame Animal ChanceStat0.51The base chance this person will successfully tame an animal on any given attempt. The actual chance is also affected by the animal's wildness. Failed tame attempt can induce animal attacks, especially for more vicious animals.
Train Animal ChanceStat0.51The base chance this person will make progress training an animal on a given attempt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on.

Factors

The following factors affect Manipulation.

  • Consciousness: 100% importance, no allowed defect. No Max
  • Arm part efficiency. 50% importance for each arm, no allowed defect. No Max
    • Bionic arm. 125% part efficiency for +12.5% Manipulation.
    • Archotech arm. 150% part efficiency for +25% Manipulation.
  • Hand part efficiency. 50% importance for each hand, no allowed defect. No Max
  • Finger part efficiency. 8% importance for each finger. No allowed defect. No Max