Social Impact
Jump to navigation
Jump to search
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Effects on Title speech needed. |
Social Impact is a Stat: A multiplier on how much other people are affected by this person's social interactions.
Social impact affects the Opinion bonuses and maluses pawn interactions can create, as well as the success chance of Speeches . Protective gear can be swapped for social gear before a speech to gain a higher success chance.
- It does NOT directly affect trade prices as that is instead dependent on Trade Price Improvement
- It does NOT directly affect prisoner recruitment beyond slightly hastening how quickly the prisoners like the warden, as recruitment is dependent on Negotiation Ability.
- It does NOT directly affect peace talks, as that is dependent on Negotiation Ability.
A pawn with a high social impact will probably also score high in the other stats, as all four stats factor in a pawn's Social skill, Talking and Hearing capabilities. However, when looking for the best pawn to perform a given task it is best to check the relevant stat specifically, as there are some factors which only affect a single stat. For example, a top hat will not help with trade prices.
Factors[edit]
Base factors[edit]
- Social: 82% plus 2.75% per skill level.
- Talking: 90% importance, 5% allowed defect. Max 100%
- Hearing: 30% importance, 5% allowed defect. Max 100%
Offsets[edit]
- Equipment:
- Bowler hat: +15%
- Cowboy hat: +10%
- Tribal headdress: +15%
- Hood: +20%
- Beret
: +10%
- Coronet
: +20%
- Crown
: +20%
- Ladies hat
: +20%
- Top hat
: +20%
- Stellic crown
: +20%
Social Skill Level | Social Impact |
---|---|
0 | 82% |
1 | 84.75% |
2 | 87.5% |
3 | 90.25% |
4 | 93% |
5 | 95.75% |
6 | 98.5% |
7 | 101.25% |
8 | 104% |
9 | 106.75% |
10 | 109.5% |
11 | 112.25% |
12 | 115% |
13 | 117.75% |
14 | 120.5% |
15 | 123.25% |
16 | 126% |
17 | 128.75% |
18 | 131.5% |
19 | 134.25% |
20 | 137% |
Version history[edit]
- ? - Renamed from Social Chat Impact to Social Impact.