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Moving is a pawn capacity: How well a character can move around. Directly affected by consciousness.
|Hunting Stealth||Stat||1||-||This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack.|
|Melee Dodge Chance||Stat||18||-||Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon.|
|Move Speed||Stat||1||-||Speed of movement in cells per second.|
The following factors affect Moving.
- Consciousness: 100% importance, no allowed defect. No Max
- Blood Pumping: 20% importance, no allowed defect. No Max
- Breathing: 20% importance, no allowed defect. No Max
- Leg part efficiency. 50% importance for each leg, no allowed defect. No Max