An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.
- Medical Items – Body Parts
- Tech Level
- 8 kg
- Required Research
- Bionic replacements
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- TechHediff, Bionic
Bionic legs are a artificial body part that replaces a pawn's leg. They not only replace a damaged or destroyed leg, but improve over the natural limb. They are superior to all other legs save the archotech leg.
Bionic legs can be crafted at a Fabrication bench once the Bionic replacements research project has been completed. They require 15 Plasteel, 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.
They can also be found in ancient shrines, offered as a quest reward, or bought from exotic traders, Empire traders, and at Outlander faction bases.
Bionic legs replace the user's entire organic leg. They are universal and can be installed on either the left or right side. The bionic leg has a part efficiency of 125%. This not only fully replaces the functionality of a normal leg - when coupled with the leg body part having a Moving importance of 50%, it results in an increase in moving of 12.5% over natural for each bionic leg installed.
Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and a improvement in melee dodge chance equivalent to an additional 2.25 levels of Melee skill per leg replaced.
Each bionic leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.[Values]
As an artificial part, bionic legs will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires ? of work, 1x medicine of herbal quality or better, and a Medical skill of 0.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
|This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason.|
For all pawns, but especially pawns with jobs that require a lot of travel, e.g. prioritize growers and haulers who often travel across the map, over researchers who sit in one place. For people who dislike using killboxes, these can be utilized in the kiting tactic.
Unlike organic parts, bionic legs don't contain subparts - all damage is taken by the main, 30 HP part, instead of spread throughout bones and toes. This means that a bionic leg is easier to destroy. However, the bionic part never feels pain, never bleeds, and can never lose toes in the first place. Plus, bionic parts can be replaced.
|No leg||Peg leg||Wooden foot||Prosthetic leg||Organic leg||Bionic leg||Archotech leg|
- 0.19.2009 - Received a nerf to efficiency but is now craftable.