Psychic Sensitivity

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Psychic Sensitivity is a stat: More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.

Psychic sensitivity acts as a scalar value for things such as Psychic drones, some Psycasts Content added by the Royalty DLC, and a pawn's Neural Heat Limit. Some effects such as Psychic shock lances are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.

Humans and Animals by default have a psychic sensitivity of 100%, centipedes 75%, and other mechanoids 50%. DevourersContent added by the Anomaly DLC have a psychic sensitivity of 200%.

Effects[edit]

Name Effect of Stat
Psychic Drones Multiplier on moodlet
Psychic suppressor Multiplier on lost Consciousness
Psychic animal pulser N/A
Psychic insanity lance Immunity at 0%. No other effect.
Psychic shock lance Immunity at 0%. No other effect.
Psychic soothe pulser Multiplier on moodlet
Psychic emanator Multiplier on moodlet
Psychic reader Multiplier on Negotiation Ability and Trade Price Improvement gains
Psychic harmonizer Multiplier on applied moodlet, both positive and negative
Multiplier on received moodlet, both positive and negative
Neural Heat Limit Multiplier on Limit
Psycasts [A] Multiplier on duration (the target's sensitivity is used)
Content added by the Anomaly DLC Psychic rituals Different effect based on Invoker's sensitivity
^A This applies to most, but not all, psycasts that create effects on the pawn. The user's own psychic sensitivity has no effect on duration, unless the user is the target. See Psycasts for more information.

Factors[edit]

The following modifiers exist:

Name Type Sensitivity Bonus Sensitivity Multiplier Neural Heat Limit [C] Recovery Rate Bonus
Content from Rimworld core game only Sight Capacity +0 – 50%[B] - +0 - 40 -
Content from Rimworld core game only Psychically hypersensitive Trait +80% - +64 -
Content from Rimworld core game only Psychically sensitive Trait +40% - +32 -
Content from Rimworld core game only Psychically dull Trait −50% - −40 -
Content from Rimworld core game only Psychically deaf Trait −100% - −80 -
Content from Rimworld core game only Psychic foil helmet Apparel −90% - −72 -
Content added by the Royalty DLC Prestige recon armor Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige recon helmet Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige marine armor Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige marine helmet Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige cataphract armor Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige cataphract helmet Apparel +5% - +4 +0.033
Content added by the Royalty DLC Eltex shirt Apparel +5 – 15% [Q] - +4 – 12 [Q] +0.033
Content added by the Royalty DLC Eltex vest Apparel +8 – 23% [Q] - +6 – 18 [Q] +0.05
Content added by the Royalty DLC Eltex robe Apparel +10 – 30% [Q] - +8 – 24 [Q] +0.083
Content added by the Royalty DLC Eltex helmet Apparel +8 – 23% [Q] - +6 – 18 [Q] +0.066
Content added by the Royalty DLC Eltex skullcap Apparel +20 – 60% [Q] - +16 – 48 [Q] +0.091
Content added by the Royalty DLC Eltex staff Weapon +25 – 75% [Q] - +20 – 60 [Q] +0.083
Content added by the Royalty DLC Psychic Hypersensitizer persona weapon [A] Weapon +40% - +32 -
Content added by the Royalty DLC Psychic Sensitivity persona weapon [A] Weapon +20% - +16 -
Content added by the Royalty DLC Psychic Quiet persona weapon [A] Weapon −15% - −12 -
Content added by the Royalty DLC Psychic Fog persona weapon [A] Weapon −30% - −24 -
Content added by the Royalty DLC Neural Cooling persona weapon [A] Weapon - - - +0.15
Content added by the Royalty DLC Psychic sensitizer Implant +25% - +20 -
Content added by the Ideology DLC Blinded with blind psysense Condition +30%[D] - +24[D] -
Content added by the Biotech DLC Psychic bonding Gene +5 – 10%[E] - +4 – 8[E] -
Content added by the Biotech DLC Psy-sensitive Gene +20% - +16 +0.1
Content added by the Biotech DLC Super psy-sensitive Gene +40% - +32 +0.2
Content added by the Biotech DLC Psychofluid pump Deathrest building +25 – 100% [DR] - +20 – 80 [DR] +0.05 - 0.2
Content added by the Biotech DLC Deathrest exhaustion Condition −100% - −80 -
Content added by the Anomaly DLC Psychophage Condition +50% [P] - +40 [P] -
Content added by the Anomaly DLC Psychically dead Condition - ×0% - -
Content added by the Anomaly DLC Void touched Condition - ×200% - -
^A Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
^B Sight capacity provides is a 1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
^C Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
^D Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
^E When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
^Q Value scales with Quality. 0.5× -> 0.66× -> 0.83× -> 1.00× -> 1.16× -> 1.32× -> 1.5×. Note that Normal quality is not 1.00×
^DR Each pump stacks additively, up to a maximum of 4 times.
^P Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat +50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff.