Persona plasmasword

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This article is about the Persona weapon, for the base weapon, see Plasmasword


Persona plasmasword

Persona plasmasword

A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.
This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.


Type
EquipmentWeapons
Market Value
2500 Silver.png
Mass
2 kg
Class
Ultra
Dmg Type
Sharp
Attack 1
Handle
12 dmg (blunt)
1.6 seconds cooldown
18% armor penetration
Attack 2 
Point
23 dmg (stab)
2 seconds cooldown
35% armor penetration
Attack 3 
edge
23 dmg (cut)
2 seconds cooldown
35% armor penetration
Melee Average DPS
11.11
Melee Average AP
33%


The Persona Plasmasword is a DLC melee weapon is a melee weapon added by the Royalty DLC that does a decent amount of damage, has a relatively fast cooldown, and deals sharp damage with the bonus of very frequently setting the opponent on fire.

Acquisition

If the Royalty DLC is active, Persona plasmaswords can be purchased from any combat supplier or war merchant, at Empire settlements or obtained as a quest reward,

Analysis

Compared to their base variants, persona plasmaswords boast a significantly higher DPS and can only be used by a single pawn unless they have the Freewielder trait. Persona plasmaswords have randomized names akin to Legendary items from Dwarf Fortress.

As with the base Plasmasword, it can set enemies on fire, this makes a powerful weapon against non-mechanoid enemies in the game. 1v1 fights generally tilt in favor of the plasmasword wielder since setting enemies on fire can prevent them from fighting back.

Quality Table

Quality Avg DPS Avg AP Market Value
Awful Persona plasmasword 8.89 26.4% 1250 Silver
Poor Persona plasmasword 10 29.7% 1875 Silver
Normal Persona plasmasword 11.11 33% 2500 Silver
Good Persona plasmasword 12.22 36.3% 3000 Silver
Excellent Persona plasmasword 13.33 39.6% 3500 Silver
Masterwork Persona plasmasword 16.11 47.85% 4500 Silver
Legendary Persona plasmasword 18.33 54.45% 5500 Silver

For the full effects of qualities, see Quality.



Persona traits

Persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:

Trait name Description Effects Value Exclusivity Commonality
Psychic Hypersensitizer This weapon amplifies the wielder's psychic sensitivity by 40%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
Psychic Sensitivity This weapon amplifies the wielder's psychic sensitivity by 20%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
Psychic Quiet This weapon suppresses the wielder's psychic sensitivity by 15%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
Psychic Fog This weapon suppresses the wielder's psychic sensitivity by 30%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
Kind thoughts This weapon's persona is kind and supportive. It whispers kind thoughts to whoever it is bonded with, increasing their mood. <NAME>'s kind thoughts: <NAME>, my bonded weapon, is whispering kind thoughts to me.
  • +6 mood
Silver +500 Other Bonded Thought Traits
Freewielder
1
Calm thoughts This weapon's persona is relaxed and steady. It whispers calming thoughts to whoever it is bonded with, increasing their mood. <NAME>'s calm thoughts: <NAME>, my bonded weapon, is whispering calming thoughts to me.
  • +3 mood
Silver +300 Other Bonded Thought Traits
Freewielder
1
Mad muttering This weapon's persona is neurotic and unstable. It mutters mad thoughts to whoever it is bonded with, reducing their mood. <NAME>'s muttering: <NAME>, my bonded weapon, is muttering in my head. It's hard to ignore sometimes.
  • -3 mood
Silver -500 Other Bonded Thought Traits
Freewielder
1
Mad wailing This weapon's persona is highly disturbed and won't shut up about it. It wails mad notions to whoever it is bonded with, suppressing their mood. <NAME>'s wailing: <NAME>, my bonded weapon, is wailing madly in my head. I wish I could ignore it.
  • -6 mood
Silver -1000 Other Bonded Thought Traits
Freewielder
1
Kill-focused This weapon's persona focuses on deaths. If the weapon kills someone, the wielder will instantly gain 20% psyfocus.
  • Instantly gain +20% psyfocus on killing an enemy
Silver +500 Kill Thought Traits 1
Kill-happy This weapon's persona loves to kill. If this weapon kills someone, its joy will transmit psychically to the wielder, making them happier for a few days. <NAME>'s kill happiness: <NAME>, was overjoyed with its kill, and feel some of that too.
  • +6 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days.
Silver +500 Other Kill Thought Traits 1
Kill-sorrow This weapon's persona hates killing. If this weapon kills someone, its sorrow will transmit psychically to the wielder, reducing their mood for a few days.< <NAME>'s kill sorrow: <NAME>'s sorrow over its kill is affecting my mind as well.
  • -3 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days.
Silver -500 Other Kill Thought Traits 1
Kill thirst This weapon's persona find purpose in bloodshed. If it does not kill for 20 days, it will become angry and psychically complain to whoever is bonded to it. <NAME>'s kill thirst: My bonded weapon <NAME> is angry it has gone so long without killing. I can feel its rage.
  • -4 mood
Silver -700 Kill Thought Traits Traits
Freewielder
1
Psy-meditative This weapon's persona is naturally meditative and helps its wielder focus in psychic meditation. The wielder gains an extra 10% psyfocus per day of meditation, as long as the weapon is held.
  • +10% psyfocus per time meditating
Silver +500 None 1
Painless This weapon's persona has some method of psychically disabling pain. The one holding the weapon will feel no pain of any kind. Psychic Painlessness: Pain is disabled by the psychic influence of a wielded weapon. Silver +400 None 1
Fast mover This weapon's persona has a sense of motion. It confers this onto the wielder, making them move 15% faster as long as the weapon is held. Psychic Speed: Movement is sped up by the psychic influence of a wielded weapon. Silver +600 None 1
Hunger pangs This weapon's persona loves food, and transmits that onto whoever bonds with it. The bonded person's hunger rate will be 50% higher. Psychic Hunger: Hunger is increased by the psychic influence of a bonded weapon.
  • +50% hunger rate
Silver -600 None 1
Neural cooling This weapon's persona has the ability to help dissipate the wielder's neural heat. The wielder's neural heat dissipation is improved by 0.15 per second. Assisted neural cooling: Neural heat dissipation is improved by the psychic influence of a bonded weapon.
  • +15% Psychic Entropy Recovery Rate
Silver +500 None 1
Freewielder This weapon's persona does not form bonds in the normal way. Anyone can pick it up and use it.
  • Does not bond
Silver 0 1
Jealous This weapon's persona becomes angry when the bonded individual uses another weapon, thus reducing their mood. Names's jealousy: My bonded weapon <NAME> is jealous I am using another weapon. I can feel the rage it is screaming into my head.
  • -15 mood
Silver -600 Freewielder 1



Version history

  • Royalty DLC release - Added.
  • 1.1.2647 - Linked plasmaswords no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.
  • 1.2.2719 - Persona plasmasword damage increased from 20 to 22. Persona plasmasword extra flame damage chance increased from 50% to 70%.