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An ultratech staff threaded with psychic focusing materials. While it is a solid melee weapon, its main purpose is to enhance the wielder's psychic sensitivity and neural heat dissipation, allowing more use of psychic powers.
- Melee Attack 1
12 dmg (Blunt)
2.6 seconds cooldown
18% armor penetration
- Melee Average DPS
- Melee Average AP
It is one of a set of eltex items with similar effects.
Eltex staffs cannot be crafted. Instead can be purchased from any combat supplier or war merchant or obtained as a quest reward. Additionally, Imperial Bestowers always spawn with an eltex staff.
A normal quality eltex staff improves a pawns Psychic Sensitivity by 42%, and improves the neural heat recovery rate by 2.5 per 30 seconds. This sensitivity buff scales with quality making for a powerful buff to a psycaster's abilities especially at higher qualities. However its potential as a weapon is limited with the second lowest DPS of any melee weapon, just barely better than Beer. The eltex staff cannot be equipped by a pawn incapable of violence.
As the eltex staff makes a rather poor melee weapon, and with a full psycaster set (eltex robe, eltex shirt, eltex vest, eltex helmet) your pawn will have little armor, it's a good idea to keep them in the back as a "support" pawn.
An eltex staff improves a pawn's base neural heat recovery rate by 0.083 heat per second, though this will be modified by their psylink level, and increases their Psychic Sensitivity by an amount dependent on the quality.
|Awful Eltex staff||3.69||14.4%||9.6||2.6s||14.4%||3.69||100%||1000|
|Poor Eltex staff||4.15||16.2%||10.8||2.6s||16.2%||4.15||100%||1500|
|Normal Eltex staff||4.62||18%||12||2.6s||18%||4.62||100%||2000|
|Good Eltex staff||5.08||19.8%||13.2||2.6s||19.8%||5.08||100%||2500|
|Excellent Eltex staff||5.54||21.6%||14.4||2.6s||21.6%||5.54||100%||3000|
|Masterwork Eltex staff||6.69||26.1%||17.4||2.6s||26.1%||6.69||100%||4000|
|Legendary Eltex staff||7.62||29.7%||19.8||2.6s||29.7%||7.62||100%||5000|
- Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
- Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder