Persona monosword

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This article is about the Persona weapon, for the base weapon, see Monosword

Persona monosword

Persona monosword

A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks.
This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.


Type
EquipmentWeapons
Market Value
2300 Silver.png
Mass
2 kg
Class
Ultra
Dmg Type
Sharp
Attack 1
Handle
12 dmg (blunt)
1.6 seconds cooldown
18% armor penetration
Attack 2 
Point
27 dmg (stab)
1.6 seconds cooldown
90% armor penetration
Attack 3 
edge
27 dmg (cut)
1.6 seconds cooldown
90% armor penetration
Melee Average DPS
16.03
Melee Average AP
84%


The Persona monosword is a DLC melee weapon is a melee weapon added by the Royalty DLC that does a large amount of damage, has a fairly short cooldown, and deals sharp damage, it also boasts one of the highest armor penetration values for melee weapons in the game.

It has a great advantage against armored targets and cause opponents to bleed out fairly quickly as the Persona Monosword lops off limbs with fair ease.

Acquisition

If the Royalty DLC is active, Persona monoswords can be purchased from any combat supplier or war merchant, at Empire settlements or obtained as a quest reward,

Analysis

Compared to their base variants, persona monoswords boast a significantly higher DPS and can only be used by a single pawn unless they have the Freewielder trait. Persona monoswords have randomized names akin to Legendary items from Dwarf Fortress.

Unlike the two other persona weapons, the persona plasmasword and the persona zeushammer, the persona monosword inflicts no status effect, instead it has its disproportionately large armor piercing value. With this exceptional AP and a high Damage per Second, it is one of the best and most versatile melee weapons in the game, performing well against all targets while its brethren excel in specific roles.

Keep in mind however that while it does have exceptional AP, armor pieces tend to be more protective against sharp than blunt. Thus, against high tier armors that aren't negated by the either weapon's AP, the persona monosword is more affected by armor than the persona zeushammer of the same quality. For example, a normal quality persona zeushammer would have a higher effective DPS against a normal quality set of Cataphract armor than a normal quality persona monosword. When the persona monosword AP is sufficient to outright negate the armor, such as against a poor flak vest, then the superior optimal DPS of the persona monosword would win out.

Quality Table

Quality Avg DPS Avg AP Market Value
Awful Persona monosword 12.82 67.2% 1150 Silver
Poor Persona monosword 14.43 75.6% 1725 Silver
Normal Persona monosword 16.03 84% 2300 Silver
Good Persona monosword 17.63 92.4% 2800 Silver
Excellent Persona monosword 19.24 100.8% 3300 Silver
Masterwork Persona monosword 23.24 121.8% 4300 Silver
Legendary Persona monosword 26.45 138.6% 5300 Silver

For the full effects of qualities, see Quality.



Persona traits

Persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:

Trait name Description Effects Value Exclusivity Commonality
Psychic Hypersensitizer This weapon amplifies the wielder's psychic sensitivity by 40%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
Psychic Sensitivity This weapon amplifies the wielder's psychic sensitivity by 20%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
Psychic Quiet This weapon suppresses the wielder's psychic sensitivity by 15%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
Psychic Fog This weapon suppresses the wielder's psychic sensitivity by 30%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
Kind thoughts This weapon's persona is kind and supportive. It whispers kind thoughts to whoever it is bonded with, increasing their mood. <NAME>'s kind thoughts: <NAME>, my bonded weapon, is whispering kind thoughts to me.
  • +6 mood
Silver +500 Other Bonded Thought Traits
Freewielder
1
Calm thoughts This weapon's persona is relaxed and steady. It whispers calming thoughts to whoever it is bonded with, increasing their mood. <NAME>'s calm thoughts: <NAME>, my bonded weapon, is whispering calming thoughts to me.
  • +3 mood
Silver +300 Other Bonded Thought Traits
Freewielder
1
Mad muttering This weapon's persona is neurotic and unstable. It mutters mad thoughts to whoever it is bonded with, reducing their mood. <NAME>'s muttering: <NAME>, my bonded weapon, is muttering in my head. It's hard to ignore sometimes.
  • -3 mood
Silver -500 Other Bonded Thought Traits
Freewielder
1
Mad wailing This weapon's persona is highly disturbed and won't shut up about it. It wails mad notions to whoever it is bonded with, suppressing their mood. <NAME>'s wailing: <NAME>, my bonded weapon, is wailing madly in my head. I wish I could ignore it.
  • -6 mood
Silver -1000 Other Bonded Thought Traits
Freewielder
1
Kill-focused This weapon's persona focuses on deaths. If the weapon kills someone, the wielder will instantly gain 20% psyfocus.
  • Instantly gain +20% psyfocus on killing an enemy
Silver +500 Kill Thought Traits 1
Kill-happy This weapon's persona loves to kill. If this weapon kills someone, its joy will transmit psychically to the wielder, making them happier for a few days. <NAME>'s kill happiness: <NAME>, was overjoyed with its kill, and feel some of that too.
  • +6 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days.
Silver +500 Other Kill Thought Traits 1
Kill-sorrow This weapon's persona hates killing. If this weapon kills someone, its sorrow will transmit psychically to the wielder, reducing their mood for a few days.< <NAME>'s kill sorrow: <NAME>'s sorrow over its kill is affecting my mind as well.
  • -3 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days.
Silver -500 Other Kill Thought Traits 1
Kill thirst This weapon's persona find purpose in bloodshed. If it does not kill for 20 days, it will become angry and psychically complain to whoever is bonded to it. <NAME>'s kill thirst: My bonded weapon <NAME> is angry it has gone so long without killing. I can feel its rage.
  • -4 mood
Silver -700 Kill Thought Traits Traits
Freewielder
1
Psy-meditative This weapon's persona is naturally meditative and helps its wielder focus in psychic meditation. The wielder gains an extra 10% psyfocus per day of meditation, as long as the weapon is held.
  • +10% psyfocus per time meditating
Silver +500 None 1
Painless This weapon's persona has some method of psychically disabling pain. The one holding the weapon will feel no pain of any kind. Psychic Painlessness: Pain is disabled by the psychic influence of a wielded weapon. Silver +400 None 1
Fast mover This weapon's persona has a sense of motion. It confers this onto the wielder, making them move 15% faster as long as the weapon is held. Psychic Speed: Movement is sped up by the psychic influence of a wielded weapon. Silver +600 None 1
Hunger pangs This weapon's persona loves food, and transmits that onto whoever bonds with it. The bonded person's hunger rate will be 50% higher. Psychic Hunger: Hunger is increased by the psychic influence of a bonded weapon.
  • +50% hunger rate
Silver -600 None 1
Neural cooling This weapon's persona has the ability to help dissipate the wielder's neural heat. The wielder's neural heat dissipation is improved by 0.15 per second. Assisted neural cooling: Neural heat dissipation is improved by the psychic influence of a bonded weapon.
  • +15% Psychic Entropy Recovery Rate
Silver +500 None 1
Freewielder This weapon's persona does not form bonds in the normal way. Anyone can pick it up and use it.
  • Does not bond
Silver 0 1
Jealous This weapon's persona becomes angry when the bonded individual uses another weapon, thus reducing their mood. Names's jealousy: My bonded weapon <NAME> is jealous I am using another weapon. I can feel the rage it is screaming into my head.
  • -15 mood
Silver -600 Freewielder 1



Version history

  • Royalty DLC release - Added.
  • 1.1.2647 - Linked monoswords renamed to persona monoswords and no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.
  • 1.2.2719 - Persona monosword damage reduced from 29 to 27.