Persona monosword

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Persona monosword

Persona monosword

A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks.
This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.

Base Stats

Type
EquipmentWeapons
Tech Level
Ultra
Class
Ultra
Market Value
3000 Silver
Mass
2 kg

Melee Combat

Mode
Melee
Melee Attack 1
Handle
12 dmg (Blunt)
1.6 seconds cooldown
18% armor penetration
Melee Attack 2 
Point
27 dmg (Stab)
1.6 seconds cooldown
90% armor penetration
Melee Attack 3 
edge
27 dmg (Cut)
1.6 seconds cooldown
90% armor penetration
Melee Average DPS
16.03
Melee Average AP
84%
Technical
weaponTags
Bladelink
thingSetMakerTags
WeaponBladelink


The persona monosword is a DLC melee weapon added by the Royalty DLC that does a large amount of damage, has a fairly short cooldown, and deals sharp damage, it also boasts one of the highest armor penetration values for melee weapons in the game. It is the persona weapon variant of the monosword.

It has a great advantage against armored targets and cause opponents to bleed out fairly quickly as the persona monosword lops off limbs with fair ease.

Acquisition

Persona monoswords cannot be crafted. Instead, they can be purchased from any combat supplier or war merchant, at Empire faction bases, or obtained as a quest reward.

They can also be found on the following raider kinds:

Raider Kind Chance Average Quality Health
Imperial Citizen ? ? 100%
Stellic Warden ? Excellent 100%
Knight/Dame ? Excellent 100%
Praetor ? Excellent 100%
Baron/Baroness ? Excellent 100%
Count/Countess ? Excellent 100%
Duke/Duchess ? Excellent 100%
Consul ? Excellent 100%
Stellarch ? Excellent 100%

Summary

Persona mechanics

The persona monosword is the persona weapon variant of the monosword. Persona weapons form a psychic bond with the first wielder that equips them. This grants or inflicts certain traits with a variety of effects listed below. This bond is also usually both exclusive of other persona weapons and permanent, lasting until either the wielder dies, at which point another pawn may bond with the weapon, or until the weapon is destroyed, at which point the wielder may bond with another persona weapon. The exception is weapons with the Freewielder trait, which form no permanent bond and do not prevent the use of other persona weapons. Additionally, the bond is broken at the moment of death rather than the state of being dead. The bond remains broken if the wielder is resurrected, though they can relink with the weapon if no-one else has.

When bonded, persona weapons have no value, both for trade and for the purposes of raid points.

Persona weapons also improve the combat capabilities of the weapons compared to the baseline versions.

Finally, each persona weapon is given a randomly generated custom name.

Combat

Unlike other ultratech weapons, the monosword has no special mechanics. Instead it simply has excellent stats coupled with an extraordinarily high AP for its Point and Edge attacks. Namely it has a base AP of 90%, as opposed to the 41% that would otherwise be expected from a weapon with the same, already high, damage. This higher AP also scales with quality, improving at the same rate as all other weapons.

Analysis

Compared to their base monosword, persona monoswords boast both a higher damage and faster cooldown on their edge and point attacks, resulting in a significantly higher DPS. This comes at the cost of only being used by a single pawn unless they have the Freewielder trait. Additionally, the persona variant has the effect on verb selection at high qualities as described below unlike the base variant.

Unlike the two other persona weapons, the persona plasmasword and the persona zeushammer, the persona monosword inflicts no status effect, instead it has its disproportionately large armor piercing value. With this exceptional AP and a high Damage per Second, it is one of the best and most versatile melee weapons in the game, performing well against all targets while its brethren excel in specific roles.

Keep in mind however that while it does have exceptional AP, armor pieces tend to be more protective against sharp than blunt. Thus, against high tier armors that aren't negated by the either weapon's AP, the persona monosword is more affected by armor than the persona zeushammer of the same quality. For example, a normal quality persona zeushammer would have a higher effective DPS against a normal quality set of Cataphract armor than a normal quality persona monosword. When the persona monosword AP is sufficient to outright negate the armor, such as against a poor flak vest, then the superior optimal DPS of the persona monosword would win out.

Melee verb selection at high quality

Melee verbs, i.e. the melee attacks performed by a pawn, are chosen by assigning them attacks into categories based on their relative weighting compared to the highest weighted attack. These categories are: "best", "mid", and "worst". When a pawn makes a melee attack, a verb is randomly selected from these categories. 75% of the time a verb is selected from the "best" category, and 25% of the time a verb is selected from the "mid" category. Verbs in the "worst" category are never selected. This is not reflected in the listed DPS in the weapon's in-game info, and that number is instead calculated using the selection method used prior to 1.1.2610 but which is not longer used when making attacks.

At Masterwork and Legendary quality, the persona monosword has the unique distinction of having primary attacks with a high enough weighting that all other attacks are relegated to the "worst" category in comparison, ensuring that the user only ever make attacks with the blade. This results in a 40.3% increase in DPS when going from Excellent to Masterwork, significantly above the normal 20.8% from the quality increase alone. It also massively improves the average AP of the attacks in a similar fashion, ensuring that only the best armored enemies will ever take no damage from an attack that hits.

This increase in DPS and AP also places masterwork and legendary monoswords in a clear lead over all other melee weapons of any quality when it comes to pure damage output, however the extent of that superiority when the effects of different damage types are considered has not been adequately tested.[Needs testing]

Quality table

  • Material DPS[1] AP[1] Handle (Blunt) Point (Stab)
    Edge (Cut) Value
    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Dam. Cool. AP DPS Chance[2]
    Awful Persona monosword 11.63 57.6% 9.6 1.6s 14.4% 6 25% 21.6 1.6s 72% 13.5 37.5%
    21.6 1.6s 72% 13.5 37.5% 1500 Silver
    Poor Persona monosword 13.08 64.8% 10.8 1.6s 16.2% 6.75 25% 24.3 1.6s 81% 15.19 37.5%
    24.3 1.6s 81% 15.19 37.5% 2250 Silver
    Normal Persona monosword 14.53 72% 12 1.6s 18% 7.5 25% 27 1.6s 90% 16.88 37.5%
    27 1.6s 90% 16.88 37.5% 3000 Silver
    Good Persona monosword 15.98 79.2% 13.2 1.6s 19.8% 8.25 25% 29.7 1.6s 99% 18.56 37.5%
    29.7 1.6s 99% 18.56 37.5% 3500 Silver
    Excellent Persona monosword 17.44 86.4% 14.4 1.6s 21.6% 9 25% 32.4 1.6s 108% 20.25 37.5%
    32.4 1.6s 108% 20.25 37.5% 4000 Silver
    Masterwork Persona monosword 24.47 130.5% 17.4 1.6s 26.1% 10.88 0% 39.15 1.6s 130.5% 24.47 50%
    39.15 1.6s 130.5% 24.47 50% 5000 Silver
    Legendary Persona monosword 27.84 148.5% 19.8 1.6s 29.7% 12.38 0% 44.55 1.6s 148.5% 27.84 50%
    44.55 1.6s 148.5% 27.84 50% 6000 Silver
    For the full effects of qualities, see Quality.
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Persona traits

    Persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:

  • Trait name Description Effects Value Exclusivity Commonality
    Psychic hypersensitizer This weapon amplifies the wielder's psychic sensitivity by 40%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Psychic sensitizer This weapon amplifies the wielder's psychic sensitivity by 20%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Psychic quiet This weapon suppresses the wielder's psychic sensitivity by 15%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Psychic fog This weapon suppresses the wielder's psychic sensitivity by 30%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Kind thoughts This weapon's persona is kind and supportive. It whispers kind thoughts to whoever it is bonded with, increasing their mood. <NAME>'s kind thoughts: <NAME>, my bonded weapon, is whispering kind thoughts to me. Silver +500 Other Bonded Thought Traits
    Freewielder
    1
    Calm thoughts This weapon's persona is relaxed and steady. It whispers calming thoughts to whoever it is bonded with, increasing their mood. <NAME>'s calm thoughts: <NAME>, my bonded weapon, is whispering calming thoughts to me. Silver +300 Other Bonded Thought Traits
    Freewielder
    1
    Mad muttering This weapon's persona is neurotic and unstable. It mutters mad thoughts to whoever it is bonded with, reducing their mood. <NAME>'s muttering: <NAME>, my bonded weapon, is muttering in my head. It's hard to ignore sometimes. Silver -500 Other Bonded Thought Traits
    Freewielder
    1
    Mad wailing This weapon's persona is highly disturbed and won't shut up about it. It wails mad notions to whoever it is bonded with, suppressing their mood. <NAME>'s wailing: <NAME>, my bonded weapon, is wailing madly in my head. I wish I could ignore it. Silver -1000 Other Bonded Thought Traits
    Freewielder
    1
    Kill-focused This weapon's persona focuses on deaths. If the weapon kills someone, the wielder will instantly gain 20% psyfocus.
    • Instantly gain +20% psyfocus on killing an enemy
    Silver +500 Kill Thought Traits 1
    Kill-happy This weapon's persona loves to kill. If this weapon kills someone, its joy will transmit psychically to the wielder, making them happier for a few days. <NAME>'s kill happiness: <NAME>, was overjoyed with its kill, and feel some of that too.
    • +6 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days.
    Silver +500 Other Kill Thought Traits 1
    Kill-sorrow This weapon's persona hates killing. If this weapon kills someone, its sorrow will transmit psychically to the wielder, reducing their mood for a few days. <NAME>'s kill sorrow: <NAME>'s sorrow over its kill is affecting my mind as well.
    • -3 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days.
    Silver -500 Other Kill Thought Traits 1
    Kill thirst This weapon's persona find purpose in bloodshed. If it does not kill for 20 days, it will become angry and psychically complain to whoever is bonded to it. <NAME>'s kill thirst: My bonded weapon <NAME> is angry it has gone so long without killing. I can feel its rage. Silver -700 Kill Thought Traits Traits
    Freewielder
    1
    Psy-meditative This weapon's persona is naturally meditative and helps its wielder focus in psychic meditation. The wielder gains an extra 10% psyfocus per day of meditation, as long as the weapon is held.
    • +10% psyfocus per time meditating
    Silver +500 None 1
    Painless This weapon's persona has some method of psychically disabling pain. The one holding the weapon will feel no pain of any kind. Psychic Painlessness: Pain is disabled by the psychic influence of a wielded weapon. Silver +400 None 1
    Fast mover This weapon's persona has a sense of motion. It confers this onto the wielder, making them move 15% faster as long as the weapon is held. Psychic Speed: Movement is sped up by the psychic influence of a wielded weapon. Silver +600 None 1
    Hunger pangs This weapon's persona loves food, and transmits that onto whoever bonds with it. The bonded person's hunger rate will be 50% higher. Psychic Hunger: Hunger is increased by the psychic influence of a bonded weapon. Silver -600 None 1
    Neural cooling This weapon's persona has the ability to help dissipate the wielder's neural heat. The wielder's neural heat dissipation is improved by 0.15 per second. Assisted neural cooling: Neural heat dissipation is improved by the psychic influence of a bonded weapon. Silver +500 None 1
    Freewielder This weapon's persona does not form bonds in the normal way. Anyone can pick it up and use it.
    • Does not bond
    Silver 0 1
    Jealous This weapon's persona becomes angry when the bonded individual uses another weapon, thus reducing their mood. Names's jealousy: My bonded weapon <NAME> is jealous I am using another weapon. I can feel the rage it is screaming into my head. Silver -600 Freewielder 1
  • Version history

    • Royalty DLC release - Addedas Linked monosword.
    • 1.1.2647 - Linked monoswords renamed to persona monoswords and no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.
    • 1.2.2719 - Persona monosword damage reduced from 29 to 27.